Jump to content
Sign in to follow this  

2017: Mapcore's Year in Review



(New logo by Yanzl)

I'm sure that by now most of us have our sleeves rolled up and are ready to tackle yet another year, but before we move forward let's take a moment to look back at what 2017 meant for our community. It was a time of immense growth for both professionals and amateurs alike. A time when everyone seemed to have surpassed their former selves. And without slowing down, some have even managed to land their first job in the industry. I don't know what this new year holds, what challenges to overcome will arise, but I know for certain that I'm excited to see everyone become even greater!


2017: Mapcore's Year in Review



Overwatch - Oasis

by Phillip K, Bram Eulaers, Helder Pinto and others



Dishonored 2: Death of the Outsider - Curator level

by electrosheepkikette and others



Payday 2 - Brooklyn Bank level

by General Vivi



Sniper Elite 4 - Regilino Viaduct

by Beck Shaw and others



Counter-Strike: Global Offensive - Offtime

by Squad



Team Fortress 2 - Shoreleave

Art pass, props and sound by Freyja



Wolfenstein II: The New Colossus - Farmhouse

Modeled, textured and composed by BJA



Half-Life 2: Downfall

by marnamai



Counter-Strike: Global Offensive - Studio

by ZelZStorm, TanookiSuit3 and Hollandje



Portal 2 - Refraction

by Stract



Counter Strike: Global Offensive - Breach

by Yanzl and Puddy



Counter-Strike: Global Offensive - Berth

by grapen



Counter-Strike: Global Offensive - Kaizen

by Andre Valera and Jakuza



Counter-Strike: Global Offensive - Asylum

by Libertines



Half-Life 2: Episode 2 - FusionVille: The Shadow over Ravensmouth

by Klems



Unreal Engine 4 scene

by Dario Pinto



Counter-Strike: Global Offensive - Grind

by The Horse Strangler, `RZL and MaanMan



Counter-Strike: Global Offensive - Aurelia remake

by Serialmapper



Counter-Strike: Global Offensive - Tangerine

by Harry Poster



Counter-Strike: Global Offensive - Abbey

by Lizard and TheWhaleMan



Counter-Strike: Global Offensive - Apollo

by Vaya, CrTech, Vorontsov, JSadones



Counter-Strike: Global Offensive - Sirius

by El Exodus



Unreal Engine 4 scene

by Corvus



Counter-Strike: Global Offensive - Subzero




Counter-Strike: Global Offensive - Biome

by jd40

  Report Article
Sign in to follow this  

User Feedback

Recommended Comments

12 hours ago, Serialmapper said:

Wow! What a pleasant surprise!

You better finish that remake. It's looking pretty promising!

3 hours ago, IGNI said:

gj everyone. tangerine is my favorite map of the year.

Yeah, I like the vibes of Tangerine as well. It's really rough around the corners, but with some more TLC it could turn out as something special. That is, if @Harry Poster wants to keep working on it.

A lot of promising maps from the contest, some that didn't make it to the list. I hope their respective creators manage to take them to the next level.

Share this comment

Link to comment
Share on other sites


Don't worry, it will be finished this spring or early summer. I had to to make some layout changes and unify the map's theme, because the old version was a weird stew of themes. Also i had to learn how to use substance designer to create my own custom textures (tiles and plaster walls). 

Edited by Serialmapper

Share this comment

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now