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2017: Mapcore's Year in Review


Radu

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(New logo by Yanzl)

I'm sure that by now most of us have our sleeves rolled up and are ready to tackle yet another year, but before we move forward let's take a moment to look back at what 2017 meant for our community. It was a time of immense growth for both professionals and amateurs alike. A time when everyone seemed to have surpassed their former selves. And without slowing down, some have even managed to land their first job in the industry. I don't know what this new year holds, what challenges to overcome will arise, but I know for certain that I'm excited to see everyone become even greater!

 

2017: Mapcore's Year in Review

 

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Overwatch - Oasis

by Phillip K, Bram Eulaers, Helder Pinto and others

 

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Dishonored 2: Death of the Outsider - Curator level

by electrosheepkikette and others

 

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Payday 2 - Brooklyn Bank level

by General Vivi

 

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Sniper Elite 4 - Regilino Viaduct

by Beck Shaw and others

 

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Counter-Strike: Global Offensive - Offtime

by Squad

 

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Team Fortress 2 - Shoreleave

Art pass, props and sound by Freyja

 

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Wolfenstein II: The New Colossus - Farmhouse

Modeled, textured and composed by BJA

 

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Half-Life 2: Downfall

by marnamai

 

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Counter-Strike: Global Offensive - Studio

by ZelZStorm, TanookiSuit3 and Hollandje

 

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Portal 2 - Refraction

by Stract

 

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Counter Strike: Global Offensive - Breach

by Yanzl and Puddy

 

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Counter-Strike: Global Offensive - Berth

by grapen

 

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Counter-Strike: Global Offensive - Kaizen

by Andre Valera and Jakuza

 

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Counter-Strike: Global Offensive - Asylum

by Libertines

 

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Half-Life 2: Episode 2 - FusionVille: The Shadow over Ravensmouth

by Klems

 

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Unreal Engine 4 scene

by Dario Pinto

 

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Counter-Strike: Global Offensive - Grind

by The Horse Strangler, `RZL and MaanMan

 

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Counter-Strike: Global Offensive - Aurelia remake

by Serialmapper

 

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Counter-Strike: Global Offensive - Tangerine

by Harry Poster

 

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Counter-Strike: Global Offensive - Abbey

by Lizard and TheWhaleMan

 

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Counter-Strike: Global Offensive - Apollo

by Vaya, CrTech, Vorontsov, JSadones

 

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Counter-Strike: Global Offensive - Sirius

by El Exodus

 

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Unreal Engine 4 scene

by Corvus

 

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Counter-Strike: Global Offensive - Subzero

by FMPONE

 

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Counter-Strike: Global Offensive - Biome

by jd40




User Feedback

Recommended Comments

Radu

Posted

12 hours ago, Serialmapper said:

Wow! What a pleasant surprise!

You better finish that remake. It's looking pretty promising!

3 hours ago, IGNI said:

gj everyone. tangerine is my favorite map of the year.

Yeah, I like the vibes of Tangerine as well. It's really rough around the corners, but with some more TLC it could turn out as something special. That is, if @Harry Poster wants to keep working on it.

A lot of promising maps from the contest, some that didn't make it to the list. I hope their respective creators manage to take them to the next level.

Serialmapper

Posted (edited)

@Radu

Don't worry, it will be finished this spring or early summer. I had to to make some layout changes and unify the map's theme, because the old version was a weird stew of themes. Also i had to learn how to use substance designer to create my own custom textures (tiles and plaster walls). 

Edited by Serialmapper


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