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El_Exodus

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El_Exodus last won the day on July 29

El_Exodus had the most liked content!

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About El_Exodus

  • Rank
    Regular

Online IDs

  • Discord
    El_Exodus#9070
  • Battlenet
    Exodus#22896
  • Origin
    El_Exodus
  • PlayStation Network
    Exodussy
  • Steam
    El_Exodus
  • Twitter URL
    http://twitter.com/el_exodus

Profile Information

  • Location
    Germany

Profile Fields

  • Website
    http://exodus-devblog.blogspot.de/

Recent Profile Visitors

6,087 profile views
  1. El_Exodus

    Tangerine

    -All the small windows to go through are quite annoying, rework these to proper routes instead -Work on visibility/change T models. They blend really well with the walls -Somer routes could use some more space, feels narrow at points -Don't enjoy the ladder route towards B. Needs something else, less clunky -I don't like the mid connector entrance towards B. Feels twist'n'turny and somehow.. awkward. Hard to describe it A lot of people on the Hub seem to enjoy the map, so that's some cool news!
  2. El_Exodus

    Hypothetical-Contest Rules Voting

    About the rule: Since it's so hard to tell if a greybox has been created a long time ago or only recently, another aspect has to be taken into account instead of the vmf's creation date. There is a clear indicator however to see how much progress has been achieved: Playtests. The rule could state that only maps are eligible to enter the contest, which have not been playtested yet - privately or publicly. If an entry turns out to be tested prior to the contest, you could introduce penalty points during the judging process. In addition to the rule that having art on the map leads to disqualification of the entry, this could be an option to allow for a mostly even playing field. Also about the judging process. Please, please do actual playtests. At least of the Top X maps. Analyzing a map carefully can only tell so much of the whole story.
  3. El_Exodus

    Hypothetical-Contest Rules Voting

    If you're talking about contests in general, it'd be cool to see something like a cs_ only contest to encourage brainstorming how to make the mode more enjoyable overall. If it's about a contest of this scale, I think limiting the mappers' choice to a specific game mode is not the right way. It'd be more fitting to see something like that in smaller jam-like contests. These could focus mostly on pre art-pass LD then.
  4. El_Exodus

    [CSGO] Victoria

    Super long sightline spotted
  5. El_Exodus

    Random Photo Thread

    I also had a little trip out of town to get some shots of the moon. The evening started with a pretty cool sunset: (BTW: No Photoshop magic here, pretty much straight outta Camera) Then, after a little while, I took quite some pictures of the Blood Moon. It was really hard to get the focus spot on since everything was so dark. The rather long exposure time didn't really help. This is the sharpest one I probably got: And since the Mars was also well visible, I had to get a photo of both Moon and Mars in one shot. Ended the trip with a little wide angle shot of the eclipse and the Milky Way. 30s exposure time:
  6. El_Exodus

    Can some1 tell me how to resolve this leak?

    Brushes are the 'blocks' you work with. They are called like that. Maps have to be sealed perfectly with world brushes and without any gaps. If there are gaps, entities like props can "see" into the void which will lead to errors. To avoid any leaks in the future, make sure to keep "snap to grid" enabled when creating your skybox.
  7. El_Exodus

    Can some1 tell me how to resolve this leak?

    No, not only does link look very fishy, you also should learn to fix this yourself. The props are not the problem, the brushes sealing the map are the problem.
  8. El_Exodus

    Can some1 tell me how to resolve this leak?

    There's either a tiny gap in between the brushes or one of the brushes is tied to an entity like func_detail or similar.
  9. El_Exodus

    Kaizen

    I think you need to re-evaluate the upper plant area itself. As i remember from playing Kaizen, it felt really annoying once the bomb is up there. Maybe some little higher railings/cover up there could make after-plants more interesting. Liking Nikios idea though
  10. El_Exodus

    de_mine.vmm (dev name)

    yes @untor The CT rotation path between the sites seems quite boring/uninspired to me. There's more potential
  11. El_Exodus

    Do you connect your PC to the TV?

    That's a setting on the TV. You gotta set it from overscan to just scan or whatever it's called.
  12. Few days ago i read a tweet of him where he said he is physically getting better. I didn't see that one coming RIP
  13. El_Exodus

    Battlefield V

    Not really a fan of the reveal trailer, it seems it was made only for one reason: Trailer analysis. It's not really hooking. The gameplay changes interest me a lot though. I'm curious how it'll play out. They seem quite solid so far.
  14. El_Exodus

    [WIP] de_aurelia (remake)

    Bots. These "Free Skins" maps are a massive issue of the Workshop currently...
  15. El_Exodus

    [CSGO] de_ruby

    That's an engine issue (if he's talking about what i think). Walls which are not in 90° angles on the grid are glitching out when you move along them touching them. Nothing you can do about it.
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