25 articles in this category
Ready for some déjà vu? While the number of completed entries was modest, a lot of time and love was put in by those who made it to the end of our mapping challenge to re-imagine a scene from the Half-Life series. Now that all three judges have taken the time to play through each level, we're delighted to release the RaiseTheBarVille map pack and identify the winners of this challenge. Thank you very much to everyone who participated!
As announced last week, MapCore and Phillip's RunThinkShootLive are now running a joint mapping challenge called RaiseTheBarVille from Thursday, 19th March to Tuesday, 14th April Tuesday, 28th April (Now extended!). You have four six full weekends to work on your projects, which we hope that you'll be in a salivating rush to begin the moment that you finish reading this article!
We're delighted to announce that MapCore and Phillip's RunThinkShootLive will be running a joint mapping challenge from Thursday, 19th March to Tuesday, 14th April. This will give you fine participants the opportunity to spend four full weekends working on your projects.
2014 was a year of strong, upward growth for MapCore. Our relatively new Features section played a huge part in that growth. In interviews, editorials, and educational breakdowns, senior MapCore members shared their expertise on issues that matter in game development. And the articles they wrote gathered tremendous interest on places like reddit, the official Unreal Tournament and id Software pages, Facebook, Twitter, and more. We want to thank all the wonderful people who took the time to spread the love in 2014!
I have to say that our Quake 3 contest had an amazing run. During a period of 8 weeks we received 30 signups of which 16 submitted their map before the deadline. Making this one of the most successful Quake 3 contests in history.
This couldn't have been such a success without all of you. From the people who signed up to the contestants who submitted their maps. From giving feedback to the Core supporting the contest. It was a real community effort for which I'm very grateful. Thank you all! Needless to say, judging took a while due to the large number of submissions but it's time to announce the winners.
In this feature we are going to take a look at what our Quake 3 contestants are up to. Admittedly I was a bit worried if there was still a crowd for such an old game. I'm glad that our contestants have proven me wrong. I expected to see old names returning. This is indeed the case but to my surprise there are a lot of new faces as well. So far 26 people have signed up. That's a great result already. Now let's hope that most of them, if not all, finish in time. Feel free to drop by the contest forum and encourage them with comments and likes!
On December 2nd Quake 3 will celebrate its 15th anniversary. Many people have a soft spot for this classic. Not only did it revolutionize competitive play, especially with the CPMA mod, but it also brought multiplayer to a whole new level. It's engine was a technical achievement powering many classics like Medal of Honor: Allied Assault and of course Call of Duty. Like its predecessors, the game can be heavily modified, igniting an modding community which is responsible for an astonishing amount of custom content. Instead of neglecting this anniversary we want to pay tribute to this classic. For that reason, we are proud to announce MapCore's Quake 3 15th Anniversary Contest. This contest will run from October 8th to December 3rd.
Our Unreal Engine 4 Whitebox Challenge was a great success, and I for one really enjoyed following it. After a fun month of mapping, the community created 11 excellent maps in a distinctive whitebox style. A week of voting has just finished, and the winner as decided by the community is...
My very first memory about virtual reality comes from an ad for Nintendo’s Virtual Boy due for release in 1994. I was 11 at the time and this ad sparked my imagination. True 3D graphics, wrap-around viewer, two High-Resolution displays, etc. Gaming would never be the same again. Unfortunately the system was a commercial flop and due to its failure in Japan and America, the Virtual Boy was never released in Europe and discontinued less than a year after its initial release. With that, my interest in virtual reality faded.
Following demand from rabid MapCore fans worldwide, I'm pleased to announce that there's now a MapCore store for buying every kind of MapCore-branded item imaginable — if all you can imagine are T-shirts and mugs, anyway! We also have a wonderful new logo, now used for everything including our merchandise.
In order to get better you need to challenge yourself. Get out of your comfort zone and learn new things. That's why we are reintroducing the "Challenges" forum. There will be no voting, no judges and no polls. This forum is purely dedicated to improving your skill set.