11 articles in this category
Ready for some déjà vu? While the number of completed entries was modest, a lot of time and love was put in by those who made it to the end of our mapping challenge to re-imagine a scene from the Half-Life series. Now that all three judges have taken the time to play through each level, we're delighted to release the RaiseTheBarVille map pack and identify the winners of this challenge. Thank you very much to everyone who participated!
As announced last week, MapCore and Phillip's RunThinkShootLive are now running a joint mapping challenge called RaiseTheBarVille from Thursday, 19th March to Tuesday, 14th April Tuesday, 28th April (Now extended!). You have four six full weekends to work on your projects, which we hope that you'll be in a salivating rush to begin the moment that you finish reading this article!
We're delighted to announce that MapCore and Phillip's RunThinkShootLive will be running a joint mapping challenge from Thursday, 19th March to Tuesday, 14th April. This will give you fine participants the opportunity to spend four full weekends working on your projects.
2014 was a year of strong, upward growth for MapCore. Our relatively new Features section played a huge part in that growth. In interviews, editorials, and educational breakdowns, senior MapCore members shared their expertise on issues that matter in game development. And the articles they wrote gathered tremendous interest on places like reddit, the official Unreal Tournament and id Software pages, Facebook, Twitter, and more. We want to thank all the wonderful people who took the time to spread the love in 2014!
Our Unreal Engine 4 Whitebox Challenge was a great success, and I for one really enjoyed following it. After a fun month of mapping, the community created 11 excellent maps in a distinctive whitebox style. A week of voting has just finished, and the winner as decided by the community is...
Following demand from rabid MapCore fans worldwide, I'm pleased to announce that there's now a MapCore store for buying every kind of MapCore-branded item imaginable — if all you can imagine are T-shirts and mugs, anyway! We also have a wonderful new logo, now used for everything including our merchandise.
7 of the 8 maps in Valve's new 'Operation: Bravo' pack for Counter-Strike: Global Offensive were created by MapCore members. In this article, Shawn 'FMPONE' Snelling (@FMPONE) discusses the experience of his maps — Cache and Gwalior — being part of the release, and shares some advice for those hoping to get involved with Valve's efforts to reward those creating content for its games.
Guest writer Simon 'sock' O'Callaghan (Crytek, Raven Software, Relic Entertainment) shares some advice concerning the various kinds of feedback a game designer might encounter when putting their work out there for others to enjoy and comment on — something that happens every day in MapCore's creative feedback forums.
Esteemed MapCore member Psy is now running a dedicated Counter-Strike: Global Offensive server, providing a place for MapCore friends to test maps and kill each other. The first playtest will be tonight, with regular events to follow.