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ZeLzStorm

Members
  • Content count

    29
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  • Last visited

  • Days Won

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ZeLzStorm last won the day on August 13

ZeLzStorm had the most liked content!

About ZeLzStorm

  • Rank
    Regular
  • Birthday June 7

Contact Methods

  • Battlenet
    ZeLzStorm#2205
  • Origin
    ZeLzStorm
  • Steam
    http://steamcommunity.com/id/ZeLzStorm/
  • Twitter URL
    https://twitter.com/ZeLzStorm
  • Website
    http://www.zelzstorm.com/

Profile Information

  • Real Name
    Ben Bartle
  • Employer
    N/A
  • Job
    Freelance
  • Location
    London / Sheffield

Recent Profile Visitors

906 profile views
  1. [WIP] Studio

    Studio is back again with our every-other week update. The last two weeks, myself and the team have been working on T Mid Entrance / Connector, as well as T's Lower Route to B Site and lastly an overhaul to CT's Exterior Spawn Building. As expected, the areas shown in the images below are still being worked on and are not final. Images of the last two weeks progress: T MID ENTRANCE / CONNECTOR: (WIP: Textures and Models / Minor Details still need to be added to complete the feel for this area.) T'S LOWER ROUTE TO B SITE: (WIP: Textures are still largely WIP until they are finalised with additional changes.) CT'S EXTERIOR BUILDING OVERHAUL: (WIP: Textures are still largely WIP. We felt that with the last iteration of CT, the map began to feel too similar and not unique enough to distinguish each area outside of CT's spawn.) Finally, feedback is welcome and we love to hear what you all think of our progress!
  2. Abbey

    Their post is 3-4 months old. I'd certainly hope it would have been updated by now. - Additionally, NAV is usually one of the last things edited as maps constantly change. It would be chaos to keep re-editing the file every map version.
  3. [WIP] Studio

    Studio is back again with our every-other week update. The last two weeks, myself and the team have been working on routes towards Outer B including reworking T's route towards the site as well as A connector to Middle. As expected, the areas shown in the images below are still being worked on and are not final. Images of the last two weeks progress: Finally, feedback is welcome and we love to hear what you all think of our progress!
  4. [WIP] Studio

    No, it will be blocked off in a later version. (I forgot to close it off by accident)
  5. [WIP] Studio

    Studio is back again with our every-other week update. The last two weeks we have finalised CT Spawn, CT Corridor to Middle and close to finishing CT Route to B site. Keep in mind some of the textures are WIP in CT Route to B as our main artist @Hollandje has gone on vacation for the next few weeks. Images of most recent work: Finally, feedback is welcome and we love to hear what you all think of our progress!
  6. [WIP] Studio

    Thanks JimWood Glad you like the progress so far. The team's working like crazy at the moment to pump out as much content as we can before the deadline. 164 models and 140 unique textures (not including model textures) and we aren't even half way through detailing the level!
  7. [WIP] Studio

    Studio is back again with our every-other week update. The last two weeks, myself and the team have begun finalising B Site and detailing CT Spawn. We're all very happy with the work so far as we are using almost 100% custom assets with minimal use of Valve assets. Images of most recent work: Finally, feedback is welcome and we love to hear what you all think!
  8. [WIP] Studio

    Studio has just had another update today with the focus now on B SITE detailing and lighting. Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=810842743 Images of most recent work:
  9. de_scepter

    Just an update on the workshop manipulation advertising thing. Community banned and workshop removed due to advertising betting websites. Good to see Steam Mods keeping on top of banning the right people. You should see less manipulation now.
  10. [WIP] Studio

    Studio has just had another update today with T Spawn now being finished and final detailing stages being completed on surrounding areas of T Spawn. We've now begun detailing inner route towards B site and will post another update once that area is complete. Special thanks to 3Kliksphilip's Test Server! Without these tests, we would not have been able to receive the final feedback needed for the bombsites. Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=810842743 Images of most recent work:
  11. [WIP] Studio

    Studio has just had another update today with a change to a bombsite size as well as adjustment to route heading towards A Site. Additionally, detailing is being finalised in T Spawn and beginning in areas surrounding the spawn. In addition to this, Studio will live on 3Kliksphilips Test Server for a week while we evaluate final changes to bomb sites. Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=810842743 Images of most recent work:
  12. [WIP] Studio

    Studio has just had an update today with a change to a bombsite entrance / route and detailing beginning in areas that haven't changed in a long time. Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=810842743 Images of most recent work: Detailing phase has begun in T Spawn. Inner site: Platform has been created and walkway has been cut off.
  13. JUMP TO THE MOST RECENT POST: HERE Studio is a Defusal mode map located on an American Film Studio / Stunt Production company grounds. Images from V3 of the layout can be seen in the spoilers below: Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=810842743
  14. [CSGO](WIP) Studio (Formerly known as Broadcast)

    Yea we've seen about TV_Station already and spoken to Valve if it would be an issue. Studio was the new name to diverge away from the TV station / Broadcast name as well as slightly modifying our theme to go with the new name. Thanks for the concern though, I appreciate it.
  15. [CSGO](WIP) Studio (Formerly known as Broadcast)

    So after a small test yesterday, I've patched up the level and introduced some changes to help with balance and game play. Changelog: New Images:
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