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ZeLzStorm

Members
  • Content count

    37
  • Joined

  • Last visited

  • Days Won

    5

ZeLzStorm last won the day on October 8 2017

ZeLzStorm had the most liked content!

About ZeLzStorm

  • Rank
    Regular
  • Birthday June 7

Contact Methods

  • Battlenet
    ZeLzStorm#2205
  • Origin
    ZeLzStorm
  • Steam
    http://steamcommunity.com/id/ZeLzStorm/
  • Twitter URL
    https://twitter.com/ZeLzStorm
  • Website
    http://www.zelzstorm.com/

Profile Information

  • Real Name
    Ben Bartle
  • Employer
    N/A
  • Job
    Freelance
  • Location
    London / Sheffield

Recent Profile Visitors

1,240 profile views
  1. [RELEASED] - Studio

    Hello everyone! Studio is back again with our final update of 2017! Since the end of the first deadline, we've all been hard at work improving the game-play and visuals of the map as well as going over all the minor bug fixes and changes we needed to make. The full patch notes and special thanks can be seen in the spoilers below! Images from the most recent update: Patch notes from the most recent update: We hope everyone has had a great 2017 and will have an amazing 2018! Have fun!
  2. I just want to point out that the judges are human who are in different time zones / working different hours than each other. Simply disabling steam wouldn't work considering they may not all log-in / start or close steam at the same time. There was a period of 10 days after the deadline for the judges to judge the maps and that's probably why it was so long after that the 10 were announced.
  3. [RELEASED] - Studio

    Studio isn't back with our every-other weekly update this week as we will not have any new content to show until the final week or two of the contest. Currently we are wrapping up final details on the map and making sure to not have missed out on any last minute extras as the deadline fast approaches. We'll see you all in a couple weeks to report back with the final map!
  4. [RELEASED] - Studio

    T Spawn's darker as light-bounce number was reduced I think for that compile. It'll be reverted to how it was prior in the future. As for CT / Connector we're still working on those areas a lot. Glad you like the rest of it though ^^
  5. [RELEASED] - Studio

    Studio is back again with our every-other week update. The last two weeks, myself and the team have been working hard on optimising the map as well as tweaking smaller areas around the map. There isn't a lot to describe the work as of now as it mostly comes down to clipping, optimisation methods and other small elements. Showcase video focusing on the progress the map has made so far from initial concept to now:
  6. de_desertstorm ~ WIP

    I'm not a judge, you'll have to wait until one of them clarifies.
  7. de_desertstorm ~ WIP

    These 2 seem oddly familiar...
  8. [RELEASED] - Studio

    Studio is back again with our every-other week update. The last two weeks, myself and the team have been hard at work on detailing A SITE as well as finalising CT and T's Art Work. From this point on-wards, every two weeks we will be now showing off different art-passes for each location as we draw closer to release / deadline. As expected, the areas shown in the images below are still being worked on and are not final. Images of the last two weeks progress: FULL IMGUR ALBUM (43 IMAGES): https://imgur.com/a/woeFt
  9. [RELEASED] - Studio

    Studio is back again with our every-other week update. The last two weeks, myself and the team have been working on T Mid Entrance / Connector, as well as T's Lower Route to B Site and lastly an overhaul to CT's Exterior Spawn Building. As expected, the areas shown in the images below are still being worked on and are not final. Images of the last two weeks progress:
  10. Abbey

    Their post is 3-4 months old. I'd certainly hope it would have been updated by now. - Additionally, NAV is usually one of the last things edited as maps constantly change. It would be chaos to keep re-editing the file every map version.
  11. [RELEASED] - Studio

    Studio is back again with our every-other week update. The last two weeks, myself and the team have been working on routes towards Outer B including reworking T's route towards the site as well as A connector to Middle. As expected, the areas shown in the images below are still being worked on and are not final. Images of the last two weeks progress: Finally, feedback is welcome and we love to hear what you all think of our progress!
  12. [RELEASED] - Studio

    No, it will be blocked off in a later version. (I forgot to close it off by accident)
  13. [RELEASED] - Studio

    Studio is back again with our every-other week update. The last two weeks we have finalised CT Spawn, CT Corridor to Middle and close to finishing CT Route to B site. Keep in mind some of the textures are WIP in CT Route to B as our main artist @Hollandje has gone on vacation for the next few weeks. Images of most recent work: Finally, feedback is welcome and we love to hear what you all think of our progress!
  14. [RELEASED] - Studio

    Thanks JimWood Glad you like the progress so far. The team's working like crazy at the moment to pump out as much content as we can before the deadline. 164 models and 140 unique textures (not including model textures) and we aren't even half way through detailing the level!
  15. [RELEASED] - Studio

    Studio is back again with our every-other week update. The last two weeks, myself and the team have begun finalising B Site and detailing CT Spawn. We're all very happy with the work so far as we are using almost 100% custom assets with minimal use of Valve assets. Images of most recent work: Finally, feedback is welcome and we love to hear what you all think!
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