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The Horse Strangler

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The Horse Strangler last won the day on December 4 2019

The Horse Strangler had the most liked content!

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About The Horse Strangler

  • Rank
    Horse Strangler
  • Birthday 12/30/1991

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  • Employer
    Respawn Entertainment
  • Job
    All the things
  • Location
    The Moon

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  1. Yeah it's a very weird thematic mix, based on whalemans wips I initially thought it was actually gonna be full on Aztec tomb raiding type stuff ala Uncharted or Tomb Raider
  2. Haven't had a chance to run around the map yet, but I gotta say that I definitely did not predict this being a theme park setting. I think that was a very very weird choice, and not sure how players will compare this to Yanzl's themepark map.
  3. Sorry it took so long but here's the full release of all the grind assets! We've just recently updated the workshop submission, so this content release should contain all the new edits we've made so far. This release contains the max scene files as well, which were made using 3ds max 2015. You will need to load them up in versions 2015 and beyond for them to work. Sadly I did not pack all of the bakes or highpoly source models since they are huge filesize wise (like multiple gb's per hp mesh). The texture source is once again quixel suite, which is mostly old and deprecated now. DISC
  4. Thought I'd make a new thread since the other one is super buried and has broken links. I've gone and (finally) updated the content release for junction with all of the latest art in _r2 of the workshop release. I'm also attaching a separate content release here that contains all the max files. I'd totally link the art src files, but they're all for the old version of quixel suite and are super huge in filesize (besides who uses photoshop anymore anyways!) p.s the max scenes are for max 2013 (I think??) So they'll work in newer versions of max, but will absolutely not load in
  5. It's ya boi, once again: Yung Student Loan Debt with another map. This time for Team Fortress 2! I've been cooking this one for a while now and I'm extremely proud of the fact I've somehow managed to revive it and release it. Big thanks to @TanookiSuit3 making that resurrection possible! This is a "event" map, so the vanilla (non halloween themed) version is coming sometime in the future, but for all the details you can check out the pasted description down below. WORKSHOP LINK
  6. Ooof. I'll check out what happened to the links, thanks and sorry guys!
  7. Ahhhh snap, we tf2 bois now. Thanks for reviving this old map of mine dude, glad to see it again. Wish I had more time myself to get back to making maps for fun.
  8. Awesome work to see here guys! I've spent many hours in some of the environments. As always mapcorians hitting it out of the park. Also Fjell best map of all time? Best map of all time.
  9. Ty Shawn, that's actually where I contributed the most art
  10. Hello Mapcore peeps, it's ya boi Horse Strangler aka BananaSandbags aka BillGatesFan69. Been working on this one for around two years now with the talented folks over at Gunfire Games. The game releases tonight (at the time of writing this post). Darksiders 3 is a Adventure/RPG hack and slash. A lot of the art here focused on a semi-stylized PBR look. It's not quite Blizzard hand painterly, but it's seen a lot of inspiration from it. Was a fun time transitioning that look and style to a pbr heavy engine like UE4. I plan to do a writieup of some of the interesting art challenges we faced w
  11. I agree with poLemin and Grapen. Contest should be shorter this time around, HARD final deadline, and fresh maps. I think this helps to provide a solid lesson in reigning in scope and ambition. It requires designers do more planning early on on paper or docs, which I think is a healthy workflow we should promote via those rules. Secondly on judges, I also agree they shouldn't be allowed to enter. I know we had a discussion yesterday about who constitutes as staff/judges. I think that's a tricky subject to narrow down, but I do think staff should be allowed to enter if they aren't judging.
  12. No vive atm. 100% oculus exclusive.
  13. Hey guys, been working on this over at gunfire games for a while and we recently released it last year in november. (#recently) We're now allowed to post stuff about it, so I thought it be cool to do a little art dump on it. I didn't specifically make any assets for this game, but did a lot of level design, art passing, lighting, and general composition. FOS is a game shipped on the Oculus, and was my first serious VR title. It was certainly a challenge working with considerably lower budgets (our target frame time is under 9ms I believe per eye). FOS is a hybrid rogue like wi
  14. Sup peeps. Just finished another csgo map with buds @'RZL and @MaanMan. We've been working on this one for a good while now, maybe since December of last year. It was challenging at times, but we're finally happy to put it out there. WORKSHOP LINK Do you hate it, do you love it? Not enough sand? Let us know.
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