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Vaya

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Vaya last won the day on November 26

Vaya had the most liked content!

About Vaya

  • Rank
    Veteran
  • Birthday 12/23/1988

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  • Steam
    steamcommunity.com/id/vaya/
  • Twitter URL
    https://twitter.com/VayaCorp

Profile Information

  • Real Name
    David S
  • Job
    IT Manager
  • Location
    Edinburgh, Scotland

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  1. Vaya

    CS_Apollo

    updated again
  2. I just love how halo CE had that 'here is the problem, here are your tools, do whatever you want' approach. It was def lost in the sequels to a degree.
  3. I'd suggest doing a bunch of tests around the place if just for promo work, best way to get people involved. Adding some details about the sort of work you want done will also help
  4. Halo 1 had such a good campaign. Classic PC single player shit (on consoles first... :))
  5. @MikeGon are you involved in the CE port too? I've heard they are using the woeful PC version as a base, hope if this is the case they are fixing a lot of the issues?
  6. yes.you should always try avoid recompiling decompiled stuff but I guess in your case needs must.
  7. @Ringel I'll look at the VMF for you when I get a min to see if I think that's the cause. you'll need to re-add me on steam since you nuked your account
  8. depends a lot on processor too. I went from 6.5 hours on a i5 4570k to 1.5 hours on a ryzen 3600x
  9. Connection Info CS:GO Server IP: 185.62.204.12:27035 Location: Central Europe Slots: 20 players Discord Server Invite: https://discord.gg/nQWzYhX Playtesting Information Playtesting is held every Tuesday, Thursday and Sunday, at 20:00 UTC, with a maximum of 2 maps per session- one if the first submitted test is competitive Make sure to join the Steam Group and Discord Server for regular updates and information on CS:GO playtesting! As a map maker you will expected to be in the discord voice chat during the test for feedback. FAQ Additional FAQ can be found on the old playtesting threads & feel free to contact myself here or on discord (Vaya #0001) We are open to test any kind of layout as long as it’s not fundamentally broken. https://www.mapcore.org/topic/17116-mapcore-csgo-playtesting-40/?tab=comments#comment-359987 Submitting Before submitting please check to see if there is a slot are available on the day you wish to playtest by checking on the current schedule spreadsheet, and make sure to allow at least 24 hours until the date before submitting: https://goo.gl/a5n1M1 Reminder – with Valve’s new moderation system do not update your workshop entry less than 24 hours before the test starts. Submissions can be sent through the google form: http://goo.gl/forms/qK15A03oAI Note: If you would like to resubmit for playtesting we generally request you wait at least two weeks before resubmitting
  10. Vaya

    CS_Apollo

    https://steamcommunity.com/sharedfiles/filedetails/?id=1206809088 updated! let me know what you think
  11. how about parenting a giant flashing arrow model to every player
  12. Terri has a nuclear option of Vscripts for swapping the models out. I'm going to raise my concerns with valve though.
  13. Layout playtested many times. We're now pretty happy with it and I'm doing starjumps while the other 2 art. Critical visibility tests now fucked over by valve's new custom model system
  14. one of those index thingys. no idea why
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