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Vaya last won the day on October 6

Vaya had the most liked content!

About Vaya

  • Rank
  • Birthday 12/23/1988

Contact Methods

  • Steam

Profile Information

  • Real Name
    David S
  • Job
    Something to do with magnets
  • Location
    Edinburgh, Scotland

Recent Profile Visitors

6,330 profile views
  1. think about adding more 'lived in' details- like more wires, lights, stains, cables... it looks very bare just now
  2. CS_Apollo

    http://steamcommunity.com/sharedfiles/filedetails/?id=1206809088 updated workshop link for tomorrow's playtest
  3. Counter-Strike: Global Offensive

    yeah it's not the best. I remember older cs games having tonnes of default maps
  4. Counter-Strike: Global Offensive

    I'm betting they removed the maps they could so they don't have to think about visually updating them later. All the maps removed are old and look old.
  5. Abbey

  6. CS_Apollo

    Map is going to be US tech only apart from the sputnik satellite. Mixing would probably upsetti people
  7. What music have you listened to recently?

    @jackophant got me into badbadnotgood a couple of months ago. still rotating this album hard.
  8. De_cityground

    you should try posting more pictures against your map, helps get people intrested
  9. nice work @SirK is the lighting still WIP? it's very orange...
  10. [CS:GO] Voodoo (alpha)

    huh? not sure what you mean? Radu's focus has purely been gameplay until this point
  11. [WIP] De_Glace

    There's something really off about the look of this map. Are you working from references?
  12. What's going on with your life?

    Started a new job this week. I'm now a IT Infrastructure and Data manager for a £40m Medical Imaging Facility. Massive information overload every day, They have Geiger–Müller tubes on the wall to detect radioactive patients and can mention 'halflifes' without getting all teary eyed.. Winging it surprisingly well considering everyone there has multiple PHDs and I have a highscore in PacMan.
  13. Cuphead

    reminds me of mcbess's art. I dig it
  14. DE_ORE

    for the playtest: -Layout is unfocused. More likely to be shot in the side or back of head than the front. I think it needs simplifying. - Detailing is great but too samey throughout the map. Adding to the above comment that detailing should be simplified in areas that are important. Very cluttered at some areas that need the layout clearly defined. - bombsites should stand out a lot more. - clipping needs a major pass. Great potential here
  15. It does seem very dark?