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jd40

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jd40 last won the day on July 15

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About jd40

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    jd40#8687
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    jd40
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  1. Layout update: Shrinked the map to a more reasonable size. Moved A split closer to the bombsite entrances. Second B entry is now only connected to mid. Added more cover to both bombsites. Added a back path for CTs to bombsite B. Blocked some sightlines around T spawn. Here's a comparison showing the changes, radars by @Terri's auto radar!
  2. My wingman map that's going on hold for the exotic contest. Had a modular set and everything
  3. Those are nothing special really, I just made a flat grid of 512x512 displacements and painted some geometry on Z axis.
  4. My contest map will be set on a hill with a cable car station. Bombsite A will take place inside the station, while B will be under a huge tent housing an ancient ruins exhibition. The layout is very much a WIP and not ready for playtests yet, but hopefully it will be soon. Some screenshots below:
  5. jd40

    [CS:GO] de_austria (WIP)

    Yup been there
  6. jd40

    [CS:GO] de_austria (WIP)

    Had pretty much the same experience, except I knew the maps would be switched up in January (because I specifically asked). Didn't know the playtimes, was a little surprised it was biome that stayed, especially since it had the longest MM queue times. Would be good to have a playtime API like operation hydra did. I guess for now it's best to just ask them how your map is doing playtime-wise and hope they answer. Did you check out reddit comments? I think there's a lot of feedback in various update and map related threads on r/globaloffensive.
  7. jd40

    [WIP] de_biome

    Nice catch, I always forget this prop has no collisions on the bottom
  8. jd40

    [WIP] de_biome

    Thanks! I do think the map could do with another visibility pass, but never thought those little decals would be a problem. Thanks for bringing it up. As for A, I could replace some boxes with chemical tanks. Definitely gonna wait to see how it all plays out on the faceit tournament before changing the art.
  9. jd40

    [WIP] de_biome

    Thanks for the tips! definitely something I'll look at in faceit demos.
  10. jd40

    [WIP] de_biome

    Update! Thanks to all the feedback I've received I determined that bombsite A needed a few changes. There are now spots where you can comfortably hold the site without having to worry about getting shot in the back, whereas previously you basically had no chance but to fall back or push somewhere. Here's a gif showing the changes: Screenshots of the new bombsite and surroundings: And here's some other stuff I've updated recently but haven't posted in the thread: Wingman mode takes place on bombsite B Other improvements and polish:
  11. jd40

    [WIP] de_biome

    Thanks for the feedback! And also big thanks to everyone organizing this contest, it was fantastic. I agree that the cave rocks should be improved. I'll probably make some rock inset models, similar to the ones from hr dust2. Now I might as well use this post to share some progress. Haven't got much done since I had finals last month but there's still something. Upgrades to the swat van to make it fit Africa better: Replaced the last of placeholder brush/displacement dome parts with models, should give a small fps boost and it looks much cleaner. Added some construction guide stencil decals to spice up the plaster walls:
  12. jd40

    [WIP] de_biome

    Thanks for the tip. I was looking at some reference pictures and Africa does have a disproportionately high number of white/bright cars. But you're right, an odd dark/colored car wouldn't hurt.
  13. jd40

    [WIP] de_biome

    Another update this week! New 3D skybox Signposting New foliage (desaturated is new) I replaced the old textures with a new hr one. Still needs some tweaking, maybe bring some color back. I'd also like to make the jungle seem thicker in some places.
  14. jd40

    [WIP] de_biome

    Update: I made a second set of dome models. They have about 10% of the old models polys. I've been able to replace about half of them with the new cheap version without any noticeable difference. The other half will switch based on "Shader Detail" setting. I hope people will find the performance more acceptable now. On the visual side I've been detailing the floor and trying out some sun beam models.
  15. jd40

    [WIP] de_biome

    Thanks man I'll get right on these! Seems like you're the first guy who found the easter egg, congrats
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