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jd40 last won the day on September 28

jd40 had the most liked content!

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About jd40

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  1. WIP in WIP, post your level screenshots!

    Thanks for the tip I'll be sure to add that frame.
  2. WIP in WIP, post your level screenshots!

    It's displacements mixed with stock csgo rocks.
  3. WIP in WIP, post your level screenshots!

    Some stuff from my contest map
  4. [WIP] de_biome

    Update: I haven't changed much after the last playtest, most people seemed to like the layout. One problem I noticed was that nobody wanted to go B. It might have been because of the tunnel making it easy for CTs to flank. Or maybe because there is only one entry making it hard to enter the site. So far I added this door, making it harder for CTs to push the pipe, I also moved the spawns slightly so Ts get to B faster. I also started detailing the exterior. I'll be going for this style edit: oh and another layout thing, I opened up this AWP spot on A again so CT can hold A long a bit easier.
  5. [WIP] de_biome

    Update: I made some changes around B (right site) and mid entry into A. Dotted line means dropdown. Also here's some early art screenshots
  6. [WIP] de_biome

    Finally starting to detail this map but now one question comes up, do I have too many themes? maybe. I've basically got 3 themes. Dome installations & industrial Jungle Desert I think it may work. The map's theme is combining desert and jungle so gotta have those two. But maybe bombsite B being purely modern -dome theme is unnecessary. I could poke some holes in the ceiling and add leaves / dirt on the floor, or even go for full on abandoned bunker look. Any thoughts?
  7. [WIP] de_biome

    Yep it's mostly nuke models, the dome is a custom model.
  8. [WIP] de_biome

    Update: Skipped mapcore playtest on the last layout instead we'll be testing this one: The only changes are on B. I decided to remove the round "heaven" entry into B, as cool as it looked it just wasn't fun. Apart from that I also added some more holding angles and afterplant options for Ts. Also started with some detailing:
  9. [WIP] de_biome

    Update: New layout: Once again A site got most of the attention as it seems to be the most problematic one on playtests. Abandoned the idea of having CT spawn on A Bombsite A increased in size with more cover A long and short have been linked with a connector A long T entry into the bombsite is now a dropdown Terrorists now have default control of "A short open area" Removed verticality on "A short open area" Mid timings have been tightened
  10. [WIP] de_biome

    The one with connector is the new one
  11. [WIP] de_biome

    Update: New layout: Here's a gif showing the changes: To sum it up: CT spawn moved up to A A short and mid are now connected for T rotate options Some entries have been choked Added ceilings where applicable. This will have to be playtested soon.
  12. This is my entry for the contest. Whether I'll be able to finish this in time or not remains to be seen. Theme: Greenhouse with lush jungle (A), caves/tunnels (B). The exterior could either be a desert or snowy countryside. But first thing's first, gotta get this layout working. Playtest coming soon.
  13. [CS:GO][WIP] de_sanchez

    Thanks fmpone, I learned some new things there I'll try to apply them in the future. I'm going to polish this a bit over the next few months before starting another map. Needs some more optimization as well. Should also mention that if anyone wants to team up and do some models, or already has models that would fit, you're welcome to join. My models guy has been pretty busy lately and basically didn't do anything. We had some models planned for this map but then new inferno hit and it was pretty much covered. Still a few models wouldn't hurt.
  14. [CS:GO][WIP] de_sanchez

    Alright I've decided to release it with old lighting for now. Workshop release
  15. [CS:GO][WIP] de_sanchez

    I made it more yellow like some of you suggested, but not too sure about it, I kinda liked the washed out mountain air look.