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jd40

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jd40 last won the day on June 18

jd40 had the most liked content!

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About jd40

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    http://steamcommunity.com/id/jd40/
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  1. jd40

    [WIP] de_biome

    Nice catch, I always forget this prop has no collisions on the bottom
  2. jd40

    [WIP] de_biome

    Thanks! I do think the map could do with another visibility pass, but never thought those little decals would be a problem. Thanks for bringing it up. As for A, I could replace some boxes with chemical tanks. Definitely gonna wait to see how it all plays out on the faceit tournament before changing the art.
  3. jd40

    [WIP] de_biome

    Thanks for the tips! definitely something I'll look at in faceit demos.
  4. jd40

    [WIP] de_biome

    Update! Thanks to all the feedback I've received I determined that bombsite A needed a few changes. There are now spots where you can comfortably hold the site without having to worry about getting shot in the back, whereas previously you basically had no chance but to fall back or push somewhere. Here's a gif showing the changes: Screenshots of the new bombsite and surroundings: And here's some other stuff I've updated recently but haven't posted in the thread: Wingman mode takes place on bombsite B Other improvements and polish:
  5. jd40

    [WIP] de_biome

    Thanks for the feedback! And also big thanks to everyone organizing this contest, it was fantastic. I agree that the cave rocks should be improved. I'll probably make some rock inset models, similar to the ones from hr dust2. Now I might as well use this post to share some progress. Haven't got much done since I had finals last month but there's still something. Upgrades to the swat van to make it fit Africa better: Replaced the last of placeholder brush/displacement dome parts with models, should give a small fps boost and it looks much cleaner. Added some construction guide stencil decals to spice up the plaster walls:
  6. jd40

    [WIP] de_biome

    Thanks for the tip. I was looking at some reference pictures and Africa does have a disproportionately high number of white/bright cars. But you're right, an odd dark/colored car wouldn't hurt.
  7. jd40

    [WIP] de_biome

    Another update this week! New 3D skybox Signposting New foliage (desaturated is new) I replaced the old textures with a new hr one. Still needs some tweaking, maybe bring some color back. I'd also like to make the jungle seem thicker in some places.
  8. jd40

    [WIP] de_biome

    Update: I made a second set of dome models. They have about 10% of the old models polys. I've been able to replace about half of them with the new cheap version without any noticeable difference. The other half will switch based on "Shader Detail" setting. I hope people will find the performance more acceptable now. On the visual side I've been detailing the floor and trying out some sun beam models.
  9. jd40

    [WIP] de_biome

    Thanks man I'll get right on these! Seems like you're the first guy who found the easter egg, congrats
  10. jd40

    [WIP] de_biome

    It's finally time for the release! Workshop download Since the contest deadline I've mostly been working on improving clipping, small lighting bugs etc. One notable thing I did is, I merged the modular dome models. The dome used to be made of about 2500 models, now it's only about 50. This improved the performance by about 15-20% throughout the map (on my system). I'm hoping to get some feedback on performance improvements. If this was successful on other systems too I'll try the foliage and other models as well.
  11. jd40

    [WIP] de_biome

    Here's the workshop link to my map to qualify me for the contest. It's been public all along anyway. Workshop download I'll be doing the re-release sometime in the coming week.
  12. jd40

    [WIP] de_biome

    Cliff textures are actually stock valve. I photoshopped some moss on it, changed the color and made a few custom blends. I can release this stuff once I'm done of course.
  13. jd40

    [WIP] de_biome

    Most of it is displacements mixed with a few props.
  14. jd40

    [WIP] de_biome

    Thanks for the kind words guys! Hope not to disappoint anyone, those are just cherrypicked screenshots.
  15. jd40

    [WIP] de_biome

    I got the idea from this tutorial but don't know if it still works or if you can pack them into bsp. https://www.youtube.com/watch?v=WisP78FPs4M
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