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BJA last won the day on May 12 2013

BJA had the most liked content!


About BJA

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  • Birthday 03/23/1982

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  • Employer
    id Software
  • Job
    Senior 3D Artist
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Recent Profile Visitors

3,490 profile views
  1. Doom (4)

    More info about the Nintendo Switch version and release date, which is November 10th!
  2. The Evil Within 2

    Launch trailer, game is coming out this Friday!!
  3. Wolfenstein 2: The New Colossus

    I think both of those 30min gameplay videos show the same level, so it's not too much spoiled, can't really tell since I only briefly clicked through them.
  4. Wolfenstein 2: The New Colossus

    https://www.gamespot.com/articles/watch-28-minutes-of-wolfenstein-2-the-new-colossus/1100-6453584/ Article with another 30 min ingame video. http://www.shacknews.com/article/101480/wolfenstein-2-the-new-colossus-preview-down-on-the-big-easy
  5. Doom (4)

    Yep, modified version with some cool new stuff.
  6. Doom (4)

    It was announced a couple of days ago but here's now some video footage. Wolfenstein 2 is also coming to Switch. https://www.gamespot.com/articles/watch-8-minutes-of-doom-on-switch/1100-6453489/?ftag=GSS-05-10aaa0b
  7. Max Payne... 16 Years Later

    The game had some amazing mods, it was especially fun with the kung fu one.
  8. Scorn

    Looks pretty amazing, still unique enough for me even though they are referencing a lot of different artists, games, movies etc. I really hope they focus more on gameplay. Agony and inner chains were kind of the same games and both were pretty boring to play.
  9. What I'm Working On, 2014-Forever

    That looks incredible!!
  10. A Game of Thrones

    The whole season 7 was pretty amazing. Just too bad we have to wait till 2019 for the final one :/
  11. Doom (4)

    Some more info about DOOM VFR.
  12. Doom (4)

    Thanks for pointing out that bug but I'm not sure if it'll be fixed. So many reboots you want
  13. Quake Champions

    Some more screenshots.
  14. Doom (4)

    I would love to see that article about the Argent Tower level. If you don't want to post it here, you can also send me a pm As for your question. Not every level had a dedicated level designer with ownership from start to finish. Often designers/artists would jump around from one level to another to work on it. For the Argent Tower interior, Jon Lane our lead concept artist had a big impact on the layout since he blocked out almost the whole section in Maya. Designers and artist would then use this as a reference.