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Klems last won the day on August 29

Klems had the most liked content!

About Klems

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  • Birthday 01/13/1992

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  • Real Name
    Clément Baticle
  • Job
    Graphics Programmer
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  1. WIP in WIP, post your level screenshots!

    I made things Here is a recreation of the introduction of Star Trek: The Next Generation in a pixel shader. Probably the nerdiest thing I've made in a while. This was for a Shadertoy "shader adventure" contest. I got 8th place. Here is another shader https://www.shadertoy.com/view/Xd2Bzw Swirly psychedelic fractal stuff. Nothing too fancy. The code fit in less than 280 chars, which was the theme of the contest. The things people can do with 280 char is surprising, you should take a look here https://www.shadertoy.com/events/competition2017 I also made a EP2 map a while ago for a RTSL contest and got second place, the theme of the contest was to incorporate the toxic green goo from HL2 in a map. The gameplay can be a bit frustrating but I had a good theme going on. It has emotions and explosive antlion poop. The mod has many great maps, you should try it. Download here http://www.runthinkshootlive.com/posts/toxicville/ Here is the full walkthrough (on an older version of the map), you can take a look but don't spoil yourself if you intend to play it. I'm gonna make two more EP2 maps in a month or so, stay tuned.
  2. The Secret Ingredient to Photorealism

    Super cool video. I think CS:GO does something similar, compared to EP2/Lost Coast. That would explain why there is no auto-exposition. https://knarkowicz.wordpress.com/2016/08/31/hdr-display-first-steps/ Good link, has more links in the bottom.
  3. Doom (4)

    @FMPONE If the only thing keeping you engaged in a doom game is the story then you're most definitely doing something wrong. IMHO the game really shine when played on a high difficulty level, otherwise there is no incentive to run around dodging projectiles. There's a HUGE difference between Ultra Violence and Nightmare, I can't even imagine how boring it must be on I'm Too Young To Die. Not to say that I'm a hard ass doom veteran or whatever, I got my ass handed to me. But dying is fun because you get to play glorious gunfights once more. I was more bothered by having to finish the game than by repeatedly dying to some random imp.
  4. A Game of Thrones

    Not enough meme in this thread
  5. Map Jam 9 for Quake

    I missed this and I was looking for new Quake maps just yesterday... Downloading right now.
  6. Heart of the Oak (TF2)

    Agreed. It would also help if the sky weren't that grey and boring. What's the point of having cool skylights if you're going to set the map during the night?
  7. The Last Night

    Hey guyz, I found the perfect picture to sum up how I feel about this whole controversy ordeal. Devs said it was post-cyberpunk rather than cyberpunk. I'm not too big on categorizing stuff but it makes sense.
  8. Did you built the mip-map in the VTF? Have you built the cubemap? In any case this is to be expected from a texture with a 0.04 alpha value, 0.04 is legit super translucent. Showing screens and telling us exactly what you want might help us resolve your issue. We still don't know if you want refraction or not? The thing you see might simply be the reflection, not the texture. Reflections tends to disappear at an oblique angle. Also I would avoid using the $alpha parameter altogether, unless there are several versions of this texture. You can tweak the alpha channel of your VTF to match the translucency.
  9. Remove the refractamount line. My guess is that refract is an expensive shader, thus is only available in high video settings. If you really want your glass to be refractive (I don't think that's the case since there is no normalmap) you can put it in a LightmappedGeneric_DX9 clause or something. I'm not sure how that's actually done in CS:GO. Something like "LightmappedGeneric_DX9" { "$refractamount" ".5" } Should work. If it doesn't, try to find an expensive material that has a similar looking clause.
  10. Dishonored II

    Also didn't billy I'm confused.
  11. E3 2017

    Yeah, that was quite disappointing. Only excited for the Dishonored 2 DLC. Where is my new DOOM solo campaign?
  12. Quake Champions

    Yo that launcher is fucking garbage. I'm re-downloading this game for the third time already. If this keeps happening I won't be able to play it, thanks Bethesda. EDIT: sorry, I meant fourth time EDIT2: now I need to validate the files for some some reasons, looks like it will take as long as the full download
  13. Quake Champions

    Strafe jumping in Quake is kind of like recoil control in CS:GO. It's a huge part of the game, without it the gameplay would be boring and much too predictable. To put it simply, your top speed is determined by your strafing skills. In itself it's a pretty neat mechanic, there is a very clear gradient of skills between beginners, average and top players. For many players, strafe jumping is the reason they still play Quake to this day. It's so hard to grasp it can take YEARS to perfect. But I tend to agree. It looks stupid, sounds stupid, and is also kind of nausea inducing. Don't get me wrong, I love the mechanic, but it's really sad to see the arena FPS genre still stuck in 2000 (if I'm being generous). I don't like the UT style personally, if you have to double tap to do anything then it's shit. Quake is life.
  14. [HL2] DownFall, available on Steam

    Super cool mod, I highly recommend it. There is a few confusing places but overall it's almost perfect in every ways! Except length
  15. WIP in WIP, post your level screenshots!

    Here's the full 2017 contest http://www.runthinkshootlive.com/thc/2017/ And a link to the current theme http://www.runthinkshootlive.com/posts/the-hammer-cup-2017-challenge-2-toxicville/ The week the mod got released I had 3 or 4 video walkthrough on my map and numerous written reviews. The instant feedback I got was invaluable, I think anyone can learn in a contest like that.