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Klems last won the day on August 31

Klems had the most liked content!

About Klems

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  • Birthday 01/13/1992

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  • Real Name
    Clément Baticle

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  1. That old chestnut? LOL. Floating points numbers are the foundations 99.9% of all video games. Quake definitely used floats. Every engine after that one as well. There is no way you can do otherwise nowadays, especially considering GPU are basically floating point calculators. Games mainly used integer in the past, but that was a few decades ago, when hardware graphics was non-existent. Floating point numbers can describe integer without any precision issues. There are lots of myths floating around (pun intended) and lots of misconceptions on float/double. Even BSP engines uses floats for brushes. Since everything is on a grid you could use rationnal numbers, but I guess nobody thought this would be useful. I don't think a precision of more than 0.001 is relevant to be honest. I do get triggered by my vertices being 0.001 units misaligned in editor. Then I'll compile and play it and realize it's really not a big deal. When you know what to look for you can see issues everywhere, while most players won't bother.
  2. If you fancy making maps for Source you can get Black Mesa. The workshop doesn't have enough good custom maps!
  3. Name: Clément Baticle Website: http://klemss.baticle.com/ Story: As you wake up one morning from uneasy dreams, you find yourself measuring less than 10 inches. The door handle is out of reach. How will you get out of your room? Engine: Source SDK Download Link: https://drive.google.com/open?id=1QtcfWlO-Is8Vy03MSt2x0Zfm9y01gGRu Screenshots: Video link:
  4. Just finished it the other day, this mod is pretty cool. Some of the battles leaves a lot to be desired, but the level design, scripted scenes and general feel is just great. Might be one of the best HL mod ever, would def recommend it.
  5. Klems

    WIP in WIP, post your level screenshots!

    Quite a few actually. I made a playlist will all my EP2 maps here https://www.youtube.com/playlist?list=PLEjnhRIh4YmzNYQPxRIRwryUTx_wdK2s0
  6. Klems

    WIP in WIP, post your level screenshots!

    What I'm up to these days: I recently released a bonus map for an EP2 competition, that I also judged. Be sure to check it out here, map's name is Freeman and Bob. Click the screenshot below. Completely unrelated to this, I also made a demo for a Shadertoy contest. Demo and real time code can be seen by clicking the screenshot below. Be careful, this shader takes quite a long time to compile, so it may take a while to load in (potentially crashing your browser in the process... I suggest using chrome).
  7. Klems

    A leak that shouldn't be there.

    Your func_breakable is the cause of the leak. Leak doesn't have to be a hole in the map, if an entity's origin is outside the map then you'll have a leak. Pretty sure this is the case here. Select that breakable and look at the origin in the 2D views. Leaks should NEVER be ignored.
  8. Klems

    WIP in WIP, post your level screenshots!

    Are you planning to enter that challenge? https://www.runthinkshootlive.com/posts/the-lambda-cup-2018-challenge-3-bossville/ If not I can definitely see that map working for this theme. Might be something to consider Burning stuff with a flare is boring. How about using its own weapon against him instead? Make him shoot its laser in a mirror, or use his laser to cut a rope, releasing a piano on its head. Or something similar. I see a resurgence of HL2 stuff here recently, which is cool. On that note, have more HL2 stuff. Map is done, mod will be released in a few days!
  9. Klems

    The Walking Dead

    http://collider.com/andrew-lincoln-leaving-walking-dead-season-9/ https://metro.co.uk/2018/06/03/lauren-cohan-leave-walking-dead-six-episodes-new-season-7600870/ That show is dead. I mean, it's long past that status, but that should seal the deal.
  10. Klems

    Dirty Bomb

    I play that game a lot. Too bad my friends would rather play Overwatch or CS:GO than this New merc is quite fun to play.
  11. Klems

    [HL2:EP2] FusionVille release

    RunThinkShootLive is organizing Half-Life 2: Episode Two Level Design contests throughout the year, and the last contest of 2017 just ended! Lots of people at MapCore are making HL2 maps! Go download FusionVille here: https://www.runthinkshootlive.com/posts/fusionville/ Raid, by @crowbAr Wake up and run, by @leplubodeslapin A Hero Once More Pt2, by @marnamai The Shadow over Ravensmouth, by @Klems
  12. Klems

    [PVKII] Bt_Glacier

    Some quick remarks after looking at the screens: That rock texture is very noisy and dark. Visuals would improve a lot if you changed it to something smoother and tinted more like grey/blue. The pirate base would look gorgeous with the ice texture instead of the rock, right now it's way too dark for my taste. I would simply remove the rock altogether, replace it with blue ice everywhere and play with blue lights. The water seems too dark as well. Ice and snow works best with a blue lightwarp https://developer.valvesoftware.com/wiki/$lightwarptexture You might want to use $seamless_scale to avoid warping on displacements https://developer.valvesoftware.com/wiki/$seamless_scale Displacements should be done in a very specific way, see http://www.littlelostpoly.com/terrain-vs-source/ Otherwise the lighting looks weird and the seams are very apparent, like on the 2nd screen. Use displacement blends everywhere.
  13. Klems

    WIP in WIP, post your level screenshots!

    I might make my own thread with all my maps once I finish the contest. Thanks. So far I've participated in only 3 villes, counting this one. There's another contest coming up, which will last 1 week longer.
  14. Klems

    WIP in WIP, post your level screenshots!

    I made a third map for an HL2:EP2 contest, go download the mod TeleportVille here! http://www.runthinkshootlive.com/posts/teleportville/ The theme of the contest was teleportation. My map is called The Crab.