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Klems last won the day on July 3

Klems had the most liked content!

About Klems

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  • Birthday 01/13/1992

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  • Real Name
    Clément Baticle
  • Job
    Graphics Programmer
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  1. Klems

    WIP in WIP, post your level screenshots!

    Are you planning to enter that challenge? https://www.runthinkshootlive.com/posts/the-lambda-cup-2018-challenge-3-bossville/ If not I can definitely see that map working for this theme. Might be something to consider Burning stuff with a flare is boring. How about using its own weapon against him instead? Make him shoot its laser in a mirror, or use his laser to cut a rope, releasing a piano on its head. Or something similar. I see a resurgence of HL2 stuff here recently, which is cool. On that note, have more HL2 stuff. Map is done, mod will be released in a few days!
  2. Klems

    The Walking Dead

    http://collider.com/andrew-lincoln-leaving-walking-dead-season-9/ https://metro.co.uk/2018/06/03/lauren-cohan-leave-walking-dead-six-episodes-new-season-7600870/ That show is dead. I mean, it's long past that status, but that should seal the deal.
  3. Klems

    Dirty Bomb

    I play that game a lot. Too bad my friends would rather play Overwatch or CS:GO than this New merc is quite fun to play.
  4. Klems

    [HL2:EP2] FusionVille release

    RunThinkShootLive is organizing Half-Life 2: Episode Two Level Design contests throughout the year, and the last contest of 2017 just ended! Lots of people at MapCore are making HL2 maps! Go download FusionVille here: https://www.runthinkshootlive.com/posts/fusionville/ Raid, by @crowbAr Wake up and run, by @leplubodeslapin A Hero Once More Pt2, by @marnamai The Shadow over Ravensmouth, by @Klems
  5. Klems

    [PVKII] Bt_Glacier

    Some quick remarks after looking at the screens: That rock texture is very noisy and dark. Visuals would improve a lot if you changed it to something smoother and tinted more like grey/blue. The pirate base would look gorgeous with the ice texture instead of the rock, right now it's way too dark for my taste. I would simply remove the rock altogether, replace it with blue ice everywhere and play with blue lights. The water seems too dark as well. Ice and snow works best with a blue lightwarp https://developer.valvesoftware.com/wiki/$lightwarptexture You might want to use $seamless_scale to avoid warping on displacements https://developer.valvesoftware.com/wiki/$seamless_scale Displacements should be done in a very specific way, see http://www.littlelostpoly.com/terrain-vs-source/ Otherwise the lighting looks weird and the seams are very apparent, like on the 2nd screen. Use displacement blends everywhere.
  6. Klems

    WIP in WIP, post your level screenshots!

    I might make my own thread with all my maps once I finish the contest. Thanks. So far I've participated in only 3 villes, counting this one. There's another contest coming up, which will last 1 week longer.
  7. Klems

    WIP in WIP, post your level screenshots!

    I made a third map for an HL2:EP2 contest, go download the mod TeleportVille here! http://www.runthinkshootlive.com/posts/teleportville/ The theme of the contest was teleportation. My map is called The Crab.
  8. Klems

    Stephen King's The Mist

    Worst TV show I have ever watched. It's called "The Mist" but there are no monsters. Nuff said.
  9. Klems

    Computer graphics, my journey to understanding

    Do you have any GPU programming classes? In any case you should definitely learn some GLSL/HLSL, shader programming is by far the most useful skill you can learn as a graphics programmer. Where are you located, which university? I'm curious. Best of luck with your classes, just let me know if you need some help!
  10. Klems

    WIP in WIP, post your level screenshots!

    I made things Here is a recreation of the introduction of Star Trek: The Next Generation in a pixel shader. Probably the nerdiest thing I've made in a while. This was for a Shadertoy "shader adventure" contest. I got 8th place. Here is another shader https://www.shadertoy.com/view/Xd2Bzw Swirly psychedelic fractal stuff. Nothing too fancy. The code fit in less than 280 chars, which was the theme of the contest. The things people can do with 280 char is surprising, you should take a look here https://www.shadertoy.com/events/competition2017 I also made a EP2 map a while ago for a RTSL contest and got second place, the theme of the contest was to incorporate the toxic green goo from HL2 in a map. The gameplay can be a bit frustrating but I had a good theme going on. It has emotions and explosive antlion poop. The mod has many great maps, you should try it. Download here http://www.runthinkshootlive.com/posts/toxicville/ Here is the full walkthrough (on an older version of the map), you can take a look but don't spoil yourself if you intend to play it. I'm gonna make two more EP2 maps in a month or so, stay tuned.
  11. Klems

    The Secret Ingredient to Photorealism

    Super cool video. I think CS:GO does something similar, compared to EP2/Lost Coast. That would explain why there is no auto-exposition. https://knarkowicz.wordpress.com/2016/08/31/hdr-display-first-steps/ Good link, has more links in the bottom.
  12. Klems

    Doom (4)

    @FMPONE If the only thing keeping you engaged in a doom game is the story then you're most definitely doing something wrong. IMHO the game really shine when played on a high difficulty level, otherwise there is no incentive to run around dodging projectiles. There's a HUGE difference between Ultra Violence and Nightmare, I can't even imagine how boring it must be on I'm Too Young To Die. Not to say that I'm a hard ass doom veteran or whatever, I got my ass handed to me. But dying is fun because you get to play glorious gunfights once more. I was more bothered by having to finish the game than by repeatedly dying to some random imp.
  13. Klems

    A Game of Thrones

    Not enough meme in this thread
  14. Klems

    Map Jam 9 for Quake

    I missed this and I was looking for new Quake maps just yesterday... Downloading right now.