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JSadones last won the day on January 5

JSadones had the most liked content!

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About JSadones

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  • Birthday 07/01/1995

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  1. Simon Stålenhag

    Been following him on Twitter for a few months now, really liking his art as well. Still doubting if I should help kickstart it, it's around €40-45 here for the hardcover book. His two previous artbooks are around €42 each on Amazon. Decisions
  2. Terrorists have taken former astronauts hostage in the Apollo space visitor center. SWAT team have arrived to rescue them. Team: @Vaya - Layout/Level design @Vorontsov - Modeller/Asset Designer @JSadones - Environment design/Detailer @Assassin - Modeller/Asset Designer Any feedback is always welcome Download on Steam workshop.
  3. Interests in a prop database?

    Initially I stopped working on it because I really wanted to have a 3D preview of the models, however legally this would be an issue. However recently I also received a PM on Reddit asking if this was still a thing. I know people would appreciate it and probably even could work with people just uploading screenshots and maintaining it. I'll maybe have another look at it for a sideproject
  4. WIP in WIP, post your level screenshots!

    Submit it to /r/csmapmakers aim map contest if it's new and finished
  5. WIP in WIP, post your level screenshots!

    Looks great, but TopHattWaffle has the exact same name and theme.. They are quite far in the detailing stage from what I've seen. Example of the map (is from a while back however, they have progressed immensely)
  6. how office projector work?

    They don't show in the texture browser since they don't have a .VMT. Download GCFScape and open pak01_dir.vpk You can find them under Materials/Effects/
  7. CS:GO Shader Detail - Texturing Issues.

    Not have your diffuse pitch black. Make it a dark gray and add some variation in it with a bump map. You can also add a $detail to it to give it some closeup details. Then of course your high texture settings look will look slightly different, but that's the balance between making it pretty for both.
  8. Games W.I.P Thread

    All your links are leading towards this topic ! Once I finally get another smartphone (last one died), I'll check it out ! Finally I can pretend being a lawyer (watched way too much of Suits)
  9. Overwatch

    https://blizztrack.com/overwatch_ptr/patch_notes/338357 May this be the end of the tank meta?
  10. WIP in WIP, post your level screenshots!

    No, I recently switched from Blender to 3dsmax (because of Wall Worm). I quickly checked out Maya on some Youtube tutorials, but what you exactly find closer to Hammer to it? I've read somewhere that 3dsmax is good for easy stuff, but hard for doing advanced stuff. And Maya is easy for advanced stuff, but hard for easy stuff (if that makes sense).
  11. WIP in WIP, post your level screenshots!

    Ever wanted to learn about space and shoot people at the same time? Soon™ your dreams might come true. In all seriousness, finally pushed past my unmotivational phase and starting doing some work. However custom assets are still a struggle for me, I need to spend way more time in 3dsmax. But those are the drawbacks of making my first map full with custom assets .
  12. Counter-Strike: Global Offensive

    Was just browsing /r/GlobalOffensive and stumbled on It's official. 2016 was the year of only one operation. I don't really mind about CS:GO much anymore (besides finishing my map for it), but why would they only do 1 operation? There are plenty of quality maps being made, yet they only prefer to do 1 operation. In 2014 they released 3 operations (4 if you include Vanguard which is 2014-2015). So 2016 had 1 operation, new nuke, new inferno which is all great as of new content, but meanwhile they neglect all the great maps the community is coming up with. They seem not to have any problems with releasing new weapon crates, limited use graffiti and the new glove skins, I'm wondering what their next step is towards new loot in a case. But from my standpoint, they are getting close matching this 8 year old video.
  13. [WIP] de_canaveral

    I think maxgiddens is just letting NiHil know that their map is already detailed and is using the same theme. If NiHil wants to make a unique map he could still give a new swirl to his theme and make his own unique one. But that's ofcourse up to NiHil.
  14. Can't decide - maya or 3da max?

    The student licenses are always for non-commercial work. If you want to be able to commercialize (aka Valve use your map), then I think Blender will be better for it. However I'm not sure if they can tell if your models are made with a student license (I thought the actual model files have a student signature added to it, but when exporting to SMD & MDL I'm not sure it's visible).