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  • Our picks

    • Mapcore X3 Prodeus Official Mapping Contest!
      Mapcore is now holding a third Prodeus Mapping Contest for original levels, with official developer support!
      • 0 replies
    • Maginot [Wingman]
      Hello everybody!
      I'm creating a map (based on the Maginot Line) for the Wingman's Contest - provided by Source Engine's Discord.

      I started the map 3 weeks ago and I'm on the detailing phase, slowly progreeding area by area, worried with the time left. I decided to follow this strategy: detail 75% of every area and after that (and gaining some time) I'd put some final touches + polishment + optimization.  

      I wonder, should I keep doing it in a hurry or is it better to make it with no rush and patience (losing the deadline)? There's still a lot to do and I'd like to hear your opinions...
      • 26 replies
    • Prime [Wingman]
      Hi Mapcore.

      I'd like to introduce Prime, a new wingman level by me and 'RZL.

      Feedback on the layout is appreciated!

       

      Here is the overview and a look at the WIP level.

       


       


       

      Workshop link will be live soon, here it is: 
      https://steamcommunity.com/sharedfiles/filedetails/?id=2445830406

      Cheers,

      celery
      • 23 replies
    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
    • Post in Deathloop - New Arkane Lyon's game
      In case someone's interested in it, i wrote a page on my portfolio about my work on Deathloop :

      https://sylvainmenguy.com/en/project/deathloop

       
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