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Our picks
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[CS:GO] Shore
One of the projects I worked on after I made de_austria.
Yeah, I know the timing is really bad (CS2!), but can't change it... 🙁
In general a lot went wrong during this project. Had a lot of problems with the layout, but I think I found a good compromise in the end. Also learned many new things. Maybe I would even be ready to create a really good map now after all, but I think that it's gonna be the final one. I really like making maps, but it has become too time consuming over the years for just being a hobby. Unfortunately I never managed to get a job in the games industry. So that's it. I hope it's a worthy ending of 20 years of making maps for me. 🙂
Shore is a bomb defusal map for CS:GO that takes place on Lofoten Islands, Norway. (Also have a Hostage version of this that works well imo)
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2955084102
I took some inspiration from this place in Norway:
Layout:
Some pictures:- 18 replies
Picked By
FMPONE, -
Mapcore X3 Prodeus Official Mapping Contest!
General Vivi posted a topic in [Prodeus] Official Mapping Contest Part 3,
Mapcore is now holding a third Prodeus Mapping Contest for original levels, with official developer support!
- 0 replies
Picked By
FMPONE, -
Maginot [Wingman]
Hello everybody!
I'm creating a map (based on the Maginot Line) for the Wingman's Contest - provided by Source Engine's Discord.
I started the map 3 weeks ago and I'm on the detailing phase, slowly progreeding area by area, worried with the time left. I decided to follow this strategy: detail 75% of every area and after that (and gaining some time) I'd put some final touches + polishment + optimization.
I wonder, should I keep doing it in a hurry or is it better to make it with no rush and patience (losing the deadline)? There's still a lot to do and I'd like to hear your opinions...- 29 replies
Picked By
FMPONE, -
Prime [Wingman]
Hi Mapcore.
I'd like to introduce Prime, a new wingman level by me and 'RZL.
Feedback on the layout is appreciated!
Here is the overview and a look at the WIP level.
Workshop link will be live soon, here it is:
https://steamcommunity.com/sharedfiles/filedetails/?id=2445830406
Cheers,
celery- 23 replies
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Post in Yanzl's Source Emporium
Yanzl posted a post in a topic,
Two new asset releases!
First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.
https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0
Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.
https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0
As always, free for non-commercial use with attribution.
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