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    • Post in [WIP] de_aurelia (remake)
      I replaced the initial water texture with a texture made by @Yanzl, also i replaced those "dust" palms with pines, also made by him, and oleanders.

       
    • Post in Yanzl's Source Emporium
      Yanzl is showing us a comprehensive process for making a color correction file in Photoshop.
    • Post in [CS:GO] de_highlands (WIP)
      Well I wanted to wait a bit longer to have more to show but as it's progressing very slowly, here are some shots from almost finished areas. I spent last month to update the art with better texture work and detail, and also optimisation (if combine props works...) hope you will like it.
    • One Choice (csgo walking simulator)
      Hey, I just want to say that I finally finished the project.

      It's short (5 minutes) walking simulator in CSGO.

      You can check it out and let me know what you think about it.

      https://steamcommunity.com/sharedfiles/filedetails/?id=1523314968

       

       
      • 5 replies
    • Post in [TF2] Ctf_frosty
      Hello guys !

       

      It's done !!! yeah !!!

       

      It's available here on the workshop, made a new upload to celebrate this rare moment.

      https://steamcommunity.com/sharedfiles/filedetails/?id=1505740227

      PLEASE LIKE §§§
    • Post in Overwatch
      Control point map out on PTR today, set in Busan, Korea!
      Each 3 points feature a different distinct theme: City, Temple and MEKA Base. The design of each point should feel very different with varying environment hazards and vertical elements. Go check it out!





       


       
    • Post in CS:GO Workshop: Weapon Finishes
      Hello Guys, how are you? Today i posted two skins i made as a collaboration with a friend
      here's a preview:

      If you like it, here's the workshop link: http://steamcommunity.com/workshop/filedetails/?id=1316560642
    • Post in WIP in WIP, post your level screenshots!
      UE4 scene
    • Compile Pal - Easily configurable Source map compiling
      Compile Pal is the amazing assistant for Source that makes compiling your maps a breeze.
      • 45 replies
    • [TF2] Ctf_frosty
      Time to make a thread for my next tf2map.

      Still a lot of work (and a looot of optimisation). It's a classic ctf map (2 base, 2 flag and 3 point win) with a large middle battle zone.
      • 95 replies
    • Case Study: Dark Souls 3's Tutorial & Attempts At Increasing Accessibility
      We've all had moments where we play a section of a game, and just sit back, saying to ourselves, "damn, that was really well designed!"

      I recently had that kind of moment after completing the tutorial in Dark Souls 3. I enjoyed it so much that I replayed it 3 or 4 times from the beginning, screencapping as much as possible, and attempting to understand what the designers attempted to do and why it worked out so well. 

      I wrote a lengthy post about it, especially after having been inspired by the Push & Pull series that was recently featured on Mapcore.

      You can find the post here: http://www.panecasio.com/blog/2016/4/13/dark-souls-3-cemetery-of-ash

      I'll forewarn you by saying this is a really long read, but I littered it with illustrative screenshots, so I hope it's not too dry. (I still think I need an editor!)

      Interested in hearing what my fellow design-minded people think of the the tutorial in Dark Souls 3, if you've played it.

      PS: yes, @cashed, I am finally done writing this and am going to work on my CS map again.
      • 8 replies
    • [Due Process] Multiplayer FPS Level Designer
      We're looking for a level designer to work on our upcoming tactical FPS Due Process. This position is onsite and will require you to be local to Seattle. This is a paid position and relocation assistance is possible.

      To apply for the position, send an email with your resume and a link to your portfolio to [email protected] or you can check our the listing at https://www.linkedin.com/jobs/cap/view/628059980/?pathWildcard=628059980&trk=mcm
      • 2 replies

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