I'm creating a map (based on the Maginot Line) for the Wingman's Contest - provided by Source Engine's Discord.
I started the map 3 weeks ago and I'm on the detailing phase, slowly progreeding area by area, worried with the time left. I decided to follow this strategy: detail 75% of every area and after that (and gaining some time) I'd put some final touches + polishment + optimization.
I wonder, should I keep doing it in a hurry or is it better to make it with no rush and patience (losing the deadline)? There's still a lot to do and I'd like to hear your opinions...
I'd like to introduce Prime, a new wingman level by me and 'RZL.
Feedback on the layout is appreciated!
Here is the overview and a look at the WIP level.
Workshop link will be live soon, here it is:
Yanzl posted a post in a topic,Two new asset releases!
First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.
Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.
As always, free for non-commercial use with attribution.