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    • [UE4] Darksiders 3 Art Dump
      Hello Mapcore peeps, it's ya boi Horse Strangler aka BananaSandbags aka BillGatesFan69.

      Been working on this one for around two years now with the talented folks over at Gunfire Games. The game releases tonight (at the time of writing this post). Darksiders 3 is a Adventure/RPG hack and slash. A lot of the art here focused on a semi-stylized PBR look. It's not quite Blizzard hand painterly, but it's seen a lot of inspiration from it. Was a fun time transitioning that look and style to a pbr heavy engine like UE4. I plan to do a writieup of some of the interesting art challenges we faced working on the game for the site in the near future, so keep an eye out for that one!


      • 7 replies
    • Post in [WIP] de_aurelia (remake)
      I replaced the initial water texture with a texture made by @Yanzl, also i replaced those "dust" palms with pines, also made by him, and oleanders.

    • Post in Yanzl's Source Emporium
      Yanzl is showing us a comprehensive process for making a color correction file in Photoshop.
    • Post in [CS:GO] de_highlands (WIP)
      Well I wanted to wait a bit longer to have more to show but as it's progressing very slowly, here are some shots from almost finished areas. I spent last month to update the art with better texture work and detail, and also optimisation (if combine props works...) hope you will like it.
    • One Choice (csgo walking simulator)
      Hey, I just want to say that I finally finished the project.

      It's short (5 minutes) walking simulator in CSGO.

      You can check it out and let me know what you think about it.



      • 5 replies
    • Post in [TF2] Ctf_frosty
      Hello guys !


      It's done !!! yeah !!!


      It's available here on the workshop, made a new upload to celebrate this rare moment.


      PLEASE LIKE §§§
    • Post in Overwatch
      Control point map out on PTR today, set in Busan, Korea!
      Each 3 points feature a different distinct theme: City, Temple and MEKA Base. The design of each point should feel very different with varying environment hazards and vertical elements. Go check it out!


    • Post in CS:GO Workshop: Weapon Finishes
      Hello Guys, how are you? Today i posted two skins i made as a collaboration with a friend
      here's a preview:

      If you like it, here's the workshop link: http://steamcommunity.com/workshop/filedetails/?id=1316560642
    • Post in WIP in WIP, post your level screenshots!
      UE4 scene
    • Compile Pal - Easily configurable Source map compiling
      Compile Pal is the amazing assistant for Source that makes compiling your maps a breeze.
      • 45 replies
    • [TF2] Ctf_frosty
      Time to make a thread for my next tf2map.

      Still a lot of work (and a looot of optimisation). It's a classic ctf map (2 base, 2 flag and 3 point win) with a large middle battle zone.
      • 95 replies
    • Case Study: Dark Souls 3's Tutorial & Attempts At Increasing Accessibility
      We've all had moments where we play a section of a game, and just sit back, saying to ourselves, "damn, that was really well designed!"

      I recently had that kind of moment after completing the tutorial in Dark Souls 3. I enjoyed it so much that I replayed it 3 or 4 times from the beginning, screencapping as much as possible, and attempting to understand what the designers attempted to do and why it worked out so well. 

      I wrote a lengthy post about it, especially after having been inspired by the Push & Pull series that was recently featured on Mapcore.

      You can find the post here: http://www.panecasio.com/blog/2016/4/13/dark-souls-3-cemetery-of-ash

      I'll forewarn you by saying this is a really long read, but I littered it with illustrative screenshots, so I hope it's not too dry. (I still think I need an editor!)

      Interested in hearing what my fellow design-minded people think of the the tutorial in Dark Souls 3, if you've played it.

      PS: yes, @cashed, I am finally done writing this and am going to work on my CS map again.
      • 8 replies


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