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jackophant

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jackophant last won the day on April 10

jackophant had the most liked content!

About jackophant

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    PROcrastinator
  • Birthday April 18

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    jackophant#6052
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    jackophant
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    jackophant
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    jackophant
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    @jackophant

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  • Real Name
    Jack
  • Job
    Have you tried turning it off and on again?
  • Location
    London, UK

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    jackophant.co.uk

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  1. jackophant

    [Wip] De_Croatia

    Firstly, please rotate your CT spawn! The flow of a map is really important and starting it with a compulsory 90° turn might not seem like a huge deal, but also unnecessary. In fact, I think most of this map's problems stem from his it flows: the route towards A as T makes you backtrack slightly, and the route towards B has you turn away from the site to then turn 180 back on yourself. If timing is an issue, you'll need to move things about as just making people zig zag to kill time is frustrating to the player. The map is wider than it is long so immediately channels peopl
  2. I've got to try this! I've seen Vivi stream some of the building and it looks like a great tool
  3. I don't even know if I'll finish this so don't feel bad about having a go at the same theme Verticality can be a little unforgiving, but the theme definitely demands something.
  4. Hi all, I've been away for a while so I'm not expecting much from myself, but here's my WIP post for this contest: Hoodoo is a defuse map based in the historical region of Cappadocia, now recognised as Central Anatolia in Turkey. It is well known for it's distinctive fairy chimneys, ancient homes built into the rock face and underground, and hot-air ballooning excursions. Screenshot is a very basic theme test, don't take it too seriously Workshop Link: Hoodoo Cheers!
  5. Thanks for the mention If anyone thinks it needs to be updated, let me know and I'll see what I can do. Might have to see what I can still do for this and then leave it to rot in the workshop for 10 years Good luck everyone
  6. Looks good now Judging from your question, I presume something was changed rather than me going crazy?
  7. Mobile site view is a bit wonky!
  8. Yeah, that's the one! Thanks I realise the car makes you feel like you're Ken Block but no way am I going to be doing any silly business... At least not just yet Cash injection from the untimely passing of grand parents so not minted, just fortunate. It's not like they were cash purchases.
  9. Hi guys, I've been away some time and thought I'd share some stuff. I married the love of my life Became a house owner (mortgages, woo yay!) Started a new job Got a new cat called him Luther. Misty is the grumpy bag on the right. Got internet in said house 6 months later (ISPs, woo yay!) Got my dream car This year has also not been without its upsets, namely we lost a dear old Cockatiel of ours to illness at 16 years old, and his mate not long after to what we suspect was a ferr
  10. jackophant

    de_stupa

    Thanks @Vaya I fixed it now, no idea wtf happened there.
  11. jackophant

    de_stupa

    Life's been busy and it took 6 months to get an internet connection after moving, but Stupa is still limping along: de_stupa_e5
  12. Don't forget to try and incorporate balance into the map. If one bombsite is particularly open maybe make the other bombsite more enclosed to give variety to the gameplay. Again, balance long sight lines with short ones so sniping and shotguns both have their chance. Also balance height: One flat level isn't fun and on a 2D surface it's harder to make gameplay more interesting. Experiment with increasing or decreasing the elevation of certain areas and then converting the floor to ramps to meet them but being careful of how steep these ramps are. I think a good measure is for every 2-4 un
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