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'RZL last won the day on March 28

'RZL had the most liked content!

About 'RZL

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  • Employer
    Splash Damage
  • Job
    Associate Level Designer

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8,557 profile views
  1. DE_Sentinel

    oh boy here we go again Looking forward to it!
  2. [CS:GO][WIP] Trailerpark

    Here a bit of feedback: 1. The trees look a bit too repetitive and do not look very good from the angle you're looking (from below). 2. You seem to use the fence model a lot and it looks pretty wrong in front of the wall. I would get rid of that stuff there. 3. I would change the texture for the storm drain area to something that looks more like concrete, this one gives me too much of an italy vibe, especially since it looks similar to your map de_coast. Same goes to the floor trims. 4. The double double door entrance looks really wrong. I would definitely remove one of them (and replace them with a window you might be to jump through?). If it is two entrances to different parts of the interior (with a wall between) then I would replace the doors with single doors instead so you have some space between the entrances. Also the balloons are too repetitive and too uniformly clustered. I would spread them out a bit more in some parts and move them closer in others to break things up. Gameplay wise the whole map is an absolute mess and no fun at all to run around in. Prove me otherwise by giving me access to actually be able to play it
  3. What movie is this?

    I think that movie does not quite fall into the girl's movie category
  4. Site Changes and Feedback

    I'm using chrome on android as well and it looks fine to me
  5. What movie is this?

    Correct, it's "Good Time". Robert Pattinson plays his role really well in it. Pretty good movie overall. Your turn now @Radu!
  6. What movie is this?

    yeah, I really enjoyed it as well, even though I've already been spoilered about the end... Anyway, I'm pretty confident that is the movie so I'm just going ahead with the next picture:
  7. What movie is this?

    10 Cloverfield Lane?
  8. Here the full changelog:
  9. Mapcore Job Census

    Today was my first day at Splash Damage as an Associate Level Designer. I broke into the industry, yay!
  10. RaVaGe's real life WIP

    It's great, really like the live updates to the 3D model and freedom of choice you get. Only two or three things stood out to me: The space between "Hide Option Cubes" and "Total" is too small (i.e. non-existent) and the display of dimensions in the summary isn't very sexy but I think that's one of the things that is still WIP. Also the Note underneath might be bit unfortunately worded. Maybe this is better: "Note: You may rotate the 3D furniture by holding down the left mouse button and dragging it around." While the site looks very clean and slick (which I like) I feel it has a bit too much dead space going on between the different segments, but I guess that's just how websites are built nowadays to be more mobile and tablet friendly. Anyway, great job overall!
  11. RaVaGe's real life WIP

    The mail address got hidden, could you maybe share it again but with a space in between, would love to play around with it for a bit? Would love to play around with it
  12. Looking for a game development team.

    Thanks for the new copypasta! No, but seriously, you got some really solid advice from an industry professional there. You should really give it more thought instead of going into full defense mode about people trying to push you down. Many of us have been in the same shoes as you and learned to not bite more off than we can chew. Now we try to relay that experience to you so you can avoid wasting not only your precious time and effort but also of those who work with you,... but I guess that's something you have to learn on your own? Anyway, that's just my view. Of course you're free to ignore it and go about your day. Just remember that it never hurts to listen to feedback and review it. In the end it's all up to you and what you make of it. Happy new year to you as well!
  13. Now we can actually steal maps from COD! Cheers man
  14. As far as I know only two maps were disqualified because of it. Both of them had missing models when I looked at them at the deadline, which was a certain exclusion criteria for me when judging, since they made the maps largely unplayable. So I don't think there is that much of an issue in this case as it may seem when reading this thread. Anyway, in hindsight I agree that the wording was a bit too ambiguous and could've been better,... certainly something to be improved upon in future competitions.