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'RZL last won the day on February 6

'RZL had the most liked content!

About 'RZL

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  • Employer
    Splash Damage
  • Job
    Associate Level Designer

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  1. Here the full changelog:
  2. Mapcore Job Census

    Today was my first day at Splash Damage as an Associate Level Designer. I broke into the industry, yay!
  3. RaVaGe's real life WIP

    It's great, really like the live updates to the 3D model and freedom of choice you get. Only two or three things stood out to me: The space between "Hide Option Cubes" and "Total" is too small (i.e. non-existent) and the display of dimensions in the summary isn't very sexy but I think that's one of the things that is still WIP. Also the Note underneath might be bit unfortunately worded. Maybe this is better: "Note: You may rotate the 3D furniture by holding down the left mouse button and dragging it around." While the site looks very clean and slick (which I like) I feel it has a bit too much dead space going on between the different segments, but I guess that's just how websites are built nowadays to be more mobile and tablet friendly. Anyway, great job overall!
  4. RaVaGe's real life WIP

    The mail address got hidden, could you maybe share it again but with a space in between, would love to play around with it for a bit? Would love to play around with it
  5. Looking for a game development team.

    Thanks for the new copypasta! No, but seriously, you got some really solid advice from an industry professional there. You should really give it more thought instead of going into full defense mode about people trying to push you down. Many of us have been in the same shoes as you and learned to not bite more off than we can chew. Now we try to relay that experience to you so you can avoid wasting not only your precious time and effort but also of those who work with you,... but I guess that's something you have to learn on your own? Anyway, that's just my view. Of course you're free to ignore it and go about your day. Just remember that it never hurts to listen to feedback and review it. In the end it's all up to you and what you make of it. Happy new year to you as well!
  6. Now we can actually steal maps from COD! Cheers man
  7. As far as I know only two maps were disqualified because of it. Both of them had missing models when I looked at them at the deadline, which was a certain exclusion criteria for me when judging, since they made the maps largely unplayable. So I don't think there is that much of an issue in this case as it may seem when reading this thread. Anyway, in hindsight I agree that the wording was a bit too ambiguous and could've been better,... certainly something to be improved upon in future competitions.
  8. What I'm Working On, 2014-Forever

    Lol, you're right, in this case it would actually be good
  9. What I'm Working On, 2014-Forever

    Pixel Camo was a massive failure, Multicamo is having its comeback.
  10. Please don't update your map until the 10 finalists of this contest are announced, which will be on the 10th of december.
  11. yes, sure, just let us know and we'll move them for you.
  12. It's much appreciated, but here is the official map collection, without duplicates and submissions that pulled out: http://steamcommunity.com/sharedfiles/filedetails/?id=1217635152 let me know if you notice anything off about it.
  13. [Released] Fiorina

    Sorry to let you know, but you didn't manage to upload the map to the workshop in time for the deadline (you went over it by around 12 hours). It's really unfortunate but it would be unfair to the other participants to let this pass with that many hours behind the deadline. You got something great going on there and I hope you'll keep working on it to turn it into something really outstanding.
  14. [CS:GO] De_Grind

    Our buddy Paranormal made a trailer for DE_Grind and he did a mighty fine job, give it a look!
  15. WIP in WIP, post your level screenshots!

    Dude, this deserves a thread of its own, cool stuff!