Thanks for the feedback.
-I have playtested the map a few times, but this version of the layout was not. The most recent change was the connection from mid to A. That is the reason it ends in a "weird" way, there was an idea to change it to the way it is here, but I couldn't actually test it. Here is a radar view of the earlier version.
-Long A is long, but CTs don't have a lot of cover, I think they can get slowly pushed back to site by the Ts with the use of grenades. Short A and Long A work together to give alternative routes to the site with shorter and longer fire ranges. It is a flank heavy map, so both teams need to be aware of that, either commit to a push or slowly retreat to safer positions. But, maybe different angles from the entrances to A are not worth the utility? (do you think they are not rewarding for a split A?)
-Back to mid, as I mentioned, it was changed recently and I couldn't playtest it. It is a very risky path for the Ts to got up the ladder, but they can split both A and B site from the back, it is also very powerful. I need to playtest this layout, but one idea is to connect ladder to B and change/remove alternate mid and the second entrance to B. It is a big change an would make the layout more "standard".
-It is and interesting idea to change the CTs entrances to B and also connecting them with lower mid. Similar to an idea I had, but more dynamic I think it is worth a test.