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Stract

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Stract last won the day on May 30

Stract had the most liked content!

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About Stract

  • Rank
    Regular
  • Birthday October 26

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  • Steam
    stract32
  • Website
    http://www.moddb.com/mods/desolation

Profile Information

  • Real Name
    Evan
  • Location
    Canada

Recent Profile Visitors

804 profile views
  1. WIP in WIP, post your level screenshots!

    Finally decided to do an overgrowth-themed map, and finished it in around 5 days no less. Praise our lord and savior the projected texture.
  2. [Portal 2] Complication

    This is a Portal 2 puzzle about breaking lasers, made by my friend RedSilencer and I. He did the puzzle concept and I did all of the Hammer work. This is my fourth Workshop map; it's about a medium difficulty. Let me know if you have any feedback! http://steamcommunity.com/sharedfiles/filedetails/?id=1119859769 i can't believe it's not counter-strike!
  3. WIP in WIP, post your level screenshots!

    Hardly compares to some of the latest stuff on here but this is a Workshop chamber I'm working on!
  4. god just put me out of my misery already
  5. WIP in WIP, post your level screenshots!

    G E L F U M P
  6. Still waiting for Portal 2 mapping contest boys 👌 @FMPONE my guy you know you want one too
  7. WIP in WIP, post your level screenshots!

    Been messing with Episode 2 for a bit. Made this in a few hours. The theme is definitely a breath of fresh air for me.
  8. WIP in WIP, post your level screenshots!

    hey nice func_precipitation thanks valve, really didn't drop the ball on this one
  9. [Portal 2] Overturned

    Looks pretty bland in terms of the style and aesthetics. However if you do choose to continue with this style I'd consider adding more light covers. The light should also be a bit more focused on certain areas to bring attention and create variation in the areas, making them distinct and memorable rather than all the same cool/white plain lighting. Just looks kind of like a better PTI as it is right now. But I'd try some different style, maybe reconstruction, overgrowth, art therapy, Wheatley, *anything* more interesting. Basically a lot of what Radu said. Also you used the wrong door models, I see a gray one there for some reason. Just use prop_testchamber_door, it does everything for you.
  10. [Portal 2] Facade

    Been working for a while on this one. Don't want to give much away as it's part of the surprise. Go play it for yourself and tell me what you think. Appearances can be deceiving. It's just a PTI map. http://steamcommunity.com/sharedfiles/filedetails/?id=887413674 (no, not the 2005 game facade) (not the csgo facade either)
  11. WIP in WIP, post your level screenshots!

    Really digging the huge skylight dome you have here! Adds a lot of interest to the area in terms of geometry and lighting. Starting to wish Portal 2 took place on the surface! Beautiful contrast and stunning reflections! What engine is this developed in?
  12. You Decide Mapcore's Future

    Is "Portal 2" an option?
  13. [Portal 2] Broken Path

    It looks somewhat disappointing in terms of visuals, at least from what I see in the screenshots. One thing I'm immediately noticing is the lack of any actual chamber lighting other than the sun through the debris. There aren't really any glass light covers to make the lighting interesting at all, it's very bland. If it were me I'd have also have projected textures coming from the ceiling, to have crisp shadows. The observation room also has some kinks. First off, observation rooms aren't usually ground level. Maybe instead of just walking into the broken window, you could have some fling into it. Swivel chairs are also usually used rather than the cheap regular BTS chairs. The lighting is quite uninteresting, and the relaxation container mural, 50s props, and oversized posters add to this strange feeling. Also, perhaps you could make use of light to create a better focus on the fact that you need to go through the broken glass. Another thing, you could have some blue light at the funnel to add realism. One other thing I'd like to note is the tree in the middle of the ground. It's a bit peculiar, especially since there is no direct sunlight on it from what I can see. Overall biggest thing is to make the lighting more interesting, and perhaps geometry as well. You didn't use any glass light strips, even though they are so central to these chambers and their lighting. Still, better than most of what's on the Workshop! Sorry for this unorganized mess of feedback, but I hope it will help!
  14. WIP in WIP, post your level screenshots!

    Going to be yet a few years until it's done, still very early in production. Go play Portal 2!
  15. WIP in WIP, post your level screenshots!

    WIP for my Portal 2 mod.
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