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Stract last won the day on October 1 2017

Stract had the most liked content!

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About Stract

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  • Birthday October 26

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  1. alright boys glad this is all wrapped up, so how's about we have a $10,000 portal 2 mapping contest eh
  2. Stract

    [Portal 2] Refraction

    Thanks for the feedback. But I think your expectation of how elements should be highlighted is a little unrealistic. I'm not going to spoon-feed everything to you. Do you want me to color the window frames bright neon green to highlight that they're a puzzle element? You should assume everything that can be used should be used, or at least you should attempt to use it. I'll also highlight the fact again that this puzzle (as well as most other Workshop maps) assume the player is familiar with the concepts picked up from the single player campaign. This isn't a full-fledged mod; it's a sing
  3. Stract

    [Portal 2] Refraction

    This isn't a very hard puzzle. Sure if this were a puzzle in a mod I may have an introductory puzzle to supplement it, but it's just its own map and it assumes you already understand the core mechanics of Portal 2 and how they interact with one another. It therefore assumes you've played the singleplayer and learned from what it taught. It really doesn't introduce any new mechanics or operations that aren't used in the campaign. Also this is what most every workshop level is like for Portal 2. Sometimes if a really complex concept is introduced, an introductory puzzle right before can hel
  4. This is a fairly easy map (depending on your experience) by myself and my friend Demon Arisen. He did the puzzle; I did the Hammer work. The puzzle primarily revolves around laser redirection and funnels. Cave Johnson here. We've fitted the panels in this test chamber with something the science boys are calling hyper-refractive micro-glass coating, so as you prance around in there you may encounter some unusual visual distortions. For example, the chamber may look dirty and dilapidated, but it's actually pristine and shiny - that's just the glass messing with your noggin. The test m
  5. hey guys look at my new csgo map- oh wait never mind it's still portal 2
  6. Finally decided to do an overgrowth-themed map, and finished it in around 5 days no less. Praise our lord and savior the projected texture.
  7. This is a Portal 2 puzzle about breaking lasers, made by my friend RedSilencer and I. He did the puzzle concept and I did all of the Hammer work. This is my fourth Workshop map; it's about a medium difficulty. Let me know if you have any feedback! http://steamcommunity.com/sharedfiles/filedetails/?id=1119859769 i can't believe it's not counter-strike!
  8. Hardly compares to some of the latest stuff on here but this is a Workshop chamber I'm working on!
  9. Still waiting for Portal 2 mapping contest boys @FMPONE my guy you know you want one too
  10. Been messing with Episode 2 for a bit. Made this in a few hours. The theme is definitely a breath of fresh air for me.
  11. hey nice func_precipitation thanks valve, really didn't drop the ball on this one
  12. Looks pretty bland in terms of the style and aesthetics. However if you do choose to continue with this style I'd consider adding more light covers. The light should also be a bit more focused on certain areas to bring attention and create variation in the areas, making them distinct and memorable rather than all the same cool/white plain lighting. Just looks kind of like a better PTI as it is right now. But I'd try some different style, maybe reconstruction, overgrowth, art therapy, Wheatley, *anything* more interesting. Basically a lot of what Radu said. Also you used the wrong door mod
  13. Stract

    [Portal 2] Facade

    Been working for a while on this one. Don't want to give much away as it's part of the surprise. Go play it for yourself and tell me what you think. Appearances can be deceiving. It's just a PTI map. http://steamcommunity.com/sharedfiles/filedetails/?id=887413674 (no, not the 2005 game facade) (not the csgo facade either)
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