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  3. Eric Matyas

    Building a Library of Images for Everyone

    Hey guys, As promised, new seamless images are ready here: TXR – FABRIC - Cartoon https://soundimage.org/txr-fabric-cartoon/ And I just opened a brand new page: TXR – FUR – Cartoon https://soundimage.org/txr-fur-cartoon/ More new music is coming your way on Wednesday…mostly from my Fantasy pages. See you then!
  4. DMU222

    Roca [Released!]

    Roca has now been released on the Steam Workshop! Thank you for everyone who gave feedback on the map as it was developed, and Grapen who created the assets that allowed this map to be more than just Dev textures.
  5. FMPONE

    Counter-Strike: Global Offensive

    Finally, hype! Rip
  6. blackdog

    DC's Cinematic Universe

    As expected, Netflix has announced they’ll be bringing the DC Titans TV show in europe
  7. Serialmapper

    Opal

    I'm usually inspecting my map with r_drawclipbrushes 2 (sv_cheats 1 enabled of course)
  8. MikeGon

    Opal

    aaaand fixed! (I just removed that brush, it wasn't really needed) That will be part of v1.17 - Thank you @Serialmapper and feel free to let me know if you find more issues!
  9. Serialmapper

    Opal

    I found a place where if the bomb is dropped, it cannot be recovered.
  10. Daniel_S

    Music Composer

    Available for new projects.
  11. MikeGon

    Opal

    v1.16 is up!! I am trying to finish that map once and for all before the end of the year - This is very hectic period for me since I am in the process of moving to another country for a new gig. More info on that later Here are the main improvements that come with this update: Replaced all out-of-bounds houses by models (they were previously Instances, which caused a multitude of problems) Fix a lot of "bad shadow on brush surface" issue all across the map Started replacing brushes uses to make buildings by displacements - It should be done for all buildings in v1.17 Replaced the dark, ugly rock cliffs near TS with much a better model. It is the same as the one shown here. Thank you @Serialmapper !! Replaced water material with a much better looking one, made by @Yanzl , as shown here. Thank you!! Color correction is now done using a LUT instead of a .raw file. Thanks again @Yanzl for the great explanation of how LUT works in Source v1.17 is already on the way! I'm making big changes to lighting - Stay tuned!
  12. Mamorex

    Counter-Strike: Global Offensive

    Valve used "$reflect3dskybox" 1 instead of "$reflect2dskybox" 1 in island_water_01 material. It is not described by Valve, I discovered it accidentally, ehhh... Now the 3d skybox and env_sun can be reflected by water. island_water_01: island_water_01_cheap: island_water_01_skybox:
  13. blackdog

    Counter-Strike: Global Offensive

    I’m imagining something a-la Spec-Ops The Line, and desert around just to justify not being able to go there, but guess anything can work. ~ @FMPONE had an after thought regarding the potential competitive mode with resources… instead of having it fixed according to the mapper’s design, an in-between solution could be showing on the map at load time where stuff is gonna spawn, so you keep the dynamic aspect of randomisation, but teams can decide what to do from the start. I feel in such a bigger environment there should be some sort of randomisation, so another solution could be allowing the mapper to set where resources are, but must design it in several configurations that get randomised at the beginning of the round. Think of the classic de_havana where certain paths would be open or closed, just resource spawns would change (and again, indicated on the map at load). Now use your Valve connections to give us exclusive access to the SDK so we can spin a studio off Mapcore just like early Gearbox did
  14. text_fish

    Counter-Strike: Global Offensive

    I was thinking about a city map as well, where every skyscraper would have an additional parachute on the roof for those who land there, whilst at ground level you have 2-3 storeys accessible in some buildings. The only problem I can think with that and the Venice idea is that if you sacrifice horizontal play area for vertical play area (which you would probably need to with only 16 players) it might cause bottle-necking at the beginning of the match when everyone has to be able to select a drop point. A desert theme might be cool, you could even throw a few classic dust elements in to areas of it, and have a large expanse of undulating dunes right in the middle so near the endgame players have to use natural elevation to their advantage.
  15. blackdog

    Counter-Strike: Global Offensive

    Ah meant to say, as I was chatting with the others while playing: I believe there’s a lot of freedom in themes for this mode, and you don’t need islands. City/part of a city was a first, I was thinking how it would look a post-apocalyptic NYC theme, sort of copying The Division. But other ideas I had just during load times are a peninsula closed on 1-2 side by cliffs, you can have a desert map, a mountain top(!). If we could figure out a way to collab I’d be interested, as my problem with mapping until now has been creating overall layouts, but small areas I could create. ~ @FMPONE reading here the additional explanation I understand what you meant on Twitter, and I can kinda see what you mean, would be a bit like RTS maps, where everybody knows we’re resources are and rush which depending on play style. Could be interesting. I wonder if they could keep the 5v5 formula on an even smaller map? Would a competitive mode be two teams or a brawl of teams? You could basically have the early elimination aspect of current tournaments in a few rounds on like 3 maps of the official mode was teams of x2 or x3. ~ Not sure if you guys had figured this out, but watching a Warowl video last night I found out that the drones follow the tablet, you can order a delivery and drop the tablet to sneak around whilst someone follows your drone! He loses the 1v1 to someone using that strat
  16. fewseb

    Counter-Strike: Global Offensive

    While Enclave is probably something they have on the back burner waiting for an event release, survival_island was probably an early title for blacksite or just a test map for this mode. The throw able snowballs are interesting, maybe valve can rapid fire release both a snow and desert map in the coming months to catch up with other BR games that takes half a year to make a map with anew theme, yeah ghosting is cheating in the same way screen peaking is cheating, except nobody who plays csgo uses the word cheating for anything that isnt program assistance.
  17. Serialmapper

    CS:GO - Bug: All ambient_generics have stopped working!

    Like water reflection of sun sprite and detailsprites
  18. I Not sure how such a small studio managed to find the resources to create a new game whilst developing major updates to a game like No Man’s Sky, but they did. It’s an adventure-puzzler game by the looks of it. #cuteoverload as well ~ On Twitter Sean Murray says this was made by two people
  19. Interfearance

    Counter-Strike: Global Offensive

    More like an NDA and a couple of bucks for each of us. Also the optimization would be bad. The terrain in the current map looks decently attractive but the devs could have like used the warehouse from assault, the dam from cs thunder, and so on. They are complete and individually optimized while being contained for the most part. Props for theme idea though
  20. blackdog

    Far Cry New Dawn

    Seems like all the aftermath/post-nuclear apocalypse games nowadays are tinted in bright colours, you could almost mistake one for the other. Not sure how they managed to churn out another FC so quickly, other than it seems to be using the same setting as FC5.
  21. FMPONE

    Counter-Strike: Global Offensive

    Even if numbers dwindled quickly they have a bunch of content ready to go, we’ve already heard of a map enclave and I think survival island. They’ll be good for 2019 I’m sure I agree the mode needs some tweaks and suggested on twitter making a non-random loot map for a try at a competitive version. But tbh the fact that they’ve been developing all of this content (a ton of work) and the fact that it resulted in a nice player gain, you can rest assured they’ll keep improving it.
  22. blackdog

    Counter-Strike: Global Offensive

    I was kinda thinking back at the game mode today and my complaint is that it doesn’t feel “CS” enough. For a new player coming into the game now, because it’s free and there’s battle royale, there’s very little they can learn and take to the classic game modes. I wish there was more shooting, the fall damage seems too harsh, maybe we should spawn with the knife and have the tools be an upgrade, bringing back the classic feeling of “knife rounds” from pre-CSGO. (There should also probably be a zip-line (maybe will be added as was mentioned in some leak for HL3/HLVR) and some other kind of environmental interaction to use.) Where I see CSGO going now is: it either blows up, gaining users thanks to BR, but create essentially two communities due to the differences from the base game (see above), or numbers will dwindle quickly, and Valve will have to make some radical changes to bring the BR mode closer to the CS core. See for reference this trailer for Dying Lyght: you can instantly recognise it as that game, and does seem to play on the core gameplay/strengths. Remove the UI and Danger Zone could be any mod or indie developed BR game/mode. ~ On another note, thanks to 3kliks video I realised you can throw the tools! (Great first win demo he has there as well)
  23. FMPONE

    CS:GO - Bug: All ambient_generics have stopped working!

    This is cool and unexpected on top of the other cool and unexpected good stuff lately.
  24. Last week
  25. Ringel

    Counter-Strike: Global Offensive

    Ghosting is cheating. You get an unfair, unallowed advantage. You do not use a program but you use a human who kinda act like one.
  26. MikeGon

    CS:GO - Bug: All ambient_generics have stopped working!

    OMG guys With the new game + SDK update, ambient sounds started working again!! THEY FIXED IT!!!!
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