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  2. https://www.unrealengine.com/en-US/blog/new-live-link-face-ios-app-now-available-for-real-time-facial-capture-with-unreal-engine If you have an expensive enough phone, you also have face mocap as a bonus.
  3. PogoP

    Corona Virus

    Careful dude, with that kinda attitude, you're gonna get cancelled by the internet! How dare you have a difference of opinion?! YOU MUST CONFORM
  4. Radu

    Freya [Wingman]

    I would recommend a compromise between the two. Left is too warm, right is too cold. Aim for something in between. But if you had to choose, definitely pick the warmer option. People are more attracted to it. Also, don't be afraid to introduce more vibrant colours to draw attention to entrances or highlight paths. It could be a good opportunity to colour code some areas. Just look at Deathloop for some inspiration.
  5. Today
  6. Lizard

    Freya [Wingman]

    To be honest I like the left one a lot better BUT... You would need to have a good contrast with indoor areas. Right now they have almost the same color value. Another thing is that it will drain the visual stamina of the players. Their eyes will get tired a lot quicker with dim lighting like this. And because of that reason I would go with the right one + have some street lights with the warm color like on the left so you end up with warm spots like on the left.
  7. Rump3L

    Freya [Wingman]

    @Freaky_Banana Thanks for your input man So I took your advice while still wanting to keep that snowing effect. Made the brightness light less saturated, ambient colder and lamps boosted up a bit more. Kind of merging both approaches into eachother. Its just like Im really reluctant to let go of the snowfall idea and try to find ways to keep it
  8. I think there's a Wingman map that has a similar concept, you might want to check it out for some inspiration: Bell
  9. Freaky_Banana

    Freya [Wingman]

    I like the colder lighting a lot better. There are already fairly many maps with warm lighting, and I personally associate it with a warmer climate, which obviously you aren't going for. I also really like the contrast between warm lighting in houses and cold lighting once you step outside. Makes everything feel crisper to me and helps the player distinguish areas and feel the theme every time they walk outside. My only concern would be how good it actually feels while playing. Cold lighting isn't particularly inviting, so make sure to spread enough warm spots (like the little lamps showcased in your screenshots) around the outsides of the map as well.
  10. I just wanted to share progress of this location. Still a lot of work, but I'm of good faith.
  11. Fantastic piece of art https://www.facebook.com/391962787487077/posts/3816976084985713/?d=n
  12. Rump3L

    Freya [Wingman]

    Ola, so I did the comparison and decided to do a little theme basis too. Might be using mixed inspirations from Bergen and Stavanger. Still feel more leaned towards the warm approach. What and why would your choice be here?
  13. I've finally finished all the chambers for my MG obstacle course map. Now I'm currently adding more details. I've decided to stick with the simple floating space platform theme, but I also decided to add trees and plants to make the map have more of a space terrarium vibe. You can see some of this in the screenshots I attached. I also made a teaser showing off what I've done so far. Yes, you can make it rain bananas if you know where to look: Finally, what's the current deal with dynamic lights in CS:GO? From what I've read, it seems like CS:GO was especially terrible at that type of lighting, but apparently around 2017, the engine was updated to better handle that. I've managed to create not so terrible looking toggleable light on this map using a light and light_spot combo (thank you cs_mansion), but have CS:GO mappers found a better way to have light switches?
  14. Yesterday
  15. Hey guys i'm poof, i'm currently working on a half life 2 mod named ''Radation'' based after the black mesa incident and the end of seven hour war (which is would be themed) you're playing as one of the hecu's shepard follower and join the resistance the mod will be using Source SDK singleplayer 2013 btw. Mapper: have a good skills and knowledge on Hammer's to make map for the mod (underground,canal,combat zone,infested-zombie town and forest) Programmer: code and modify a custom hud with, the color green and yellow (fast hud) and a symbol for the heart. Modeller: For proposing to make weapons,new ennemy. playtester: Playtesting the mod,make analyze and make the gameplay uncomfortable Musicians: we need musicians for our mod Animator: to animate the weapons. Sound Designer/voice actor: Making sound that's a mix of radio and combine-ish and voicing the character. concept artist: drawing the character design and it's protagonist if you are interested please PM me, and my discord is Poof#4274
  16. But I mean you want to sell the final product if you are paying mappers?
  17. type "getpos" into console and save the result (which will be a setpos-command) in a text file. by executing the setpos command later, you will teleport to that position and view
  18. *says someone posting their opinions on the internet!*
  19. Ok cool, last q for today, is there any way to set up static cameras in your map so you can take the same frame perfect picture as the map develops? Or do you just have to try and recreate the same frame each time
  20. So is this technically a mod for CSGO? You got license from Valve to publish the game once completed?
  21. I doubt this will break the meta, and if it did would be interesting to see something new catch on in the community.
  22. They deal more damage and have bigger AOE.
  23. Molotovs can be used to check corners and area denial right? How do they differ from frags as far as use?
  24. A parkour course not suitable for the faint of heart another angle
  25. Yanzl, can you create those world space textures from the radar? In other words, does the radar form a 1:1 reference for the worldspace textures, or do you need to calculate the size in a different way?
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