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  1. Past hour
  2. Jax0

    [FC5 Arcade] Rogue - Altitude

    Thank you! I always start with sketches, but I've been wanting to do proper digital diagrams for something for a while. It was very useful to discover new gameplay elements before even putting it together in the editor. And here's a few updates!
  3. blackdog

    Control (Remedy)

    Control gets some support for ray-tracing thanks to the new nVidia tech guess also architects with a Quadro like to play
  4. Today
  5. fewseb

    [CS:GO] De_BigAssStatue

    Nit-picky thing, but that T-logo on your radar image hasnt been used since 2012
  6. Yesterday
  7. Some interesting ideas already with the submissions, there looking awsome
  8. +Rusty+

    What movie is this?

    Maybe an easy one for some folk here (clue) - black hole
  9. WD

    Doom Eternal

    That's what I said
  10. Minos

    What have you watched recently?

    Great Charles Bronson movie with hilarious dialogues. My new favorite Bronson along with Mr. Majestyk
  11. [HP]

    One Piece World Seeker

    Holy shit, that's some really good character animation work!
  12. General Vivi

    One Piece World Seeker

    The original Naruto game by ubisoft that was open world is REALLY fun. Would suggest giving it a try. Naruto: Rise of a Ninja
  13. In short, it's an open world One Piece game. I don't follow anime much, but color me intrigued here.
  14. Name: Andy Durdin Website: http://backslashn.com Story: A nuclear missile's headed your way. A nuclear bunker is right behind you. But its door is shut. You have two minutes to find a way inside. Download Link: https://drive.google.com/open?id=1w42Dni15kSgP0HzI1KqOFV72CWExzw17 or door2_vfig.zip Screenshots: Video link:
  15. mryeah

    What movie is this?

    @+Rusty+ Yep! your turn
  16. Beck

    Quake Champions

    I gave this a try over the weekend and it was alright. The main menu was confusing as hell and it wouldn't stop giving me tutorials on how to use it. If your main menu needs 5 tutorials to use then it's too bloated and complicated. Simplify that shit! Gameplay wise it was your standard Quake fare, though I'm not a fan of the special abilities that characters had. For a shooter which is about skill, pixel perfect aiming and reaction speeds the special abilities just felt like a cheap way to get the upper hand on someone. Had fun overall though and it felt great landing that perfect rail gun shot from a distance. I'd agree with @Radu about the game constantly loading between the menu and a map, back to the menu and back to a game again. But I guess they've got loot boxes now so they have to give you XP, level you up and shove the loot boxes you got in your face so you'll want to buy more.
  17. NikiOo

    [CS:GO] De_BigAssStatue

    The latest version is up on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1297030515 I decided to give a purpose to the green color that appears so rarely around the map and use it to help the CTs identify where the Ts are going to come from and where encounters are about to happen: Probably gonna do another playtest soon to test the reworked A site and other small changes. Oh and here's the radar:
  18. blackdog

    Quake Champions

    What I mean is that they probably don’t want to get in the same situation, do all that work for very little return.
  19. +Rusty+

    What movie is this?

    (based off of the clue) Oceans 13?
  20. Radu

    Doom Eternal

    Witchfire
  21. Radu

    Quake Champions

    SnapMap was an interesting attempt at offering an editor and a distribution platform, but it was ultimately just too limited. Quite garbage when you compare it to a proper editor. QC wouldn't probably have to do anything with that as it's not running on idtech, but on sabretech engine. Maybe @BJA can clarify on that.
  22. blackdog

    Quake Champions

    Mmh now it's free I might try it. An editor would be nice, but considering this is not yet even v1.0 they probably waiting to see what kind of traction there is and if is worth releasing it. I think they have felt a bit unhappy about SnapMap, although haven't check in with Doom in ages (and won't reinstall anytime soon).
  23. Last week
  24. blackdog

    [cs:go] de_cleanup - wingman

    Happy to playtest if I can get the chance
  25. esspho

    [cs:go] de_cleanup - wingman

    There has been a little testmatch recently wich led to some very good feedback on how to simplify some of the areas. Many thanks to RZL, csWaldo and Vaya! The outside route will mostly stay untouched for now. I read about that contest some days ago. I didn't plan on it in the first place but if I'll have something presentable by december 13th I'll submit it.
  26. blackdog

    Reddit CSGO Wingman Map Contest

    Hey, haven’t seen anyone talking about this but some ten days ago I saw this popping up on Twitter. It could be an incentive to work on a 2v2 Map. I hope Valve will include community Wingman maps in the next operation, initiatives like this could help Unfortunately if you have already released your map you can’t enter, it’s a shame for those who recently put some effort in this category (I think the premise of the tournament is a bit off, since I’ve actually seen a lot of maps being developed – considering the average CSGO player won’t be able to play them)
  27. blackdog

    [cs:go] de_cleanup - wingman

    PS: you gonna post this through the Reddit Wingman mapping contest? Meamt to open a topic posting a link to it when I saw the tweet https://www.reddit.com/r/csmapmakers/comments/94dg2a/csmapmakers_2018_wingman_level_design_contest/
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