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  3. [CS:GO] Waterfall

    Waterfall Rework (Pre-Release) Compare original and rework version in VK.com in my portfolio album. Some screen from compare Soon the publication.
  4. WIP in WIP, post your level screenshots!

    Hey guys, do you remember, 7 month ago I posted a picture of a finished landscape created in Unreal Engine 4. I decided to do a huge optimisation pass and shifted the art direction of the project to something more personal: Here is a comparison screenshot : If you want to see more pictures: follow this link : https://www.artstation.com/artwork/QvlyE
  5. Marvel Cinematic Universe

    Infinity War is worth to watch. Just take me for my word!
  6. Marvel Cinematic Universe

    Back from theater. Even if you might notice some incoherence in the movie it's created emotion on me I've never felt before! Worth it!
  7. Venom (Tom Hardy)

    No thanks!
  8. Yesterday
  9. In the Valley of Gods - Campo Santo

    yay, valve is buying developers again
  10. Venom (Tom Hardy)

    My thoughts exactly! Wasn't sure about the movie but this trailer definitely piqued my interest
  11. [CS:GO] de_Iris

    I don't know about changing the weapons (even if they're just remodels). At this point they don't need to change this aspect. I think it would be cool to get new player models though, as they did create new ones for dust and mirage.
  12. [CS:GO] de_Iris

    #latetotheparty but like I said on Twitter, this is great. This is what I had in mind when I previously said it would be cool to have more "COD" (stylized) maps. It would be even cooler if Valve did thematic operations, like imagine to replace the player models with police from the 30s for example, versus a mafia family group Also having historic weapons would be fun for a change... at least, that's my opinion.
  13. Free Music Resource

    More new free tracks are ready for your projects: On the Action 3 page, we have: "Wild West Coast Racing 2" (looping) http://soundimage.org/action-3/ On the Funny 5 page: "Quirky Countdown" (looping) http://soundimage.org/funny-5/ And for aerial videos (or perhaps other things) we have: "Rendezvous with Ice Crystals" on my Nature/Science 2 page http://soundimage.org/naturescience-2/ Enjoy...and have a good week!
  14. Insomniac's Spiderman

    I thought to remember we discussed about this game? Many people saying about the Batman Arkham sections etc? I thought I had posted the most recent bits from the Game Informer special... well then:
  15. Venom (Tom Hardy)

    So today they released the new trailer, this time the symbiote is shown. Is the Venom voice Lance Reddick?
  16. Last week
  17. [CS:GO] de_Iris

    Reminds me of WOlfenstein II, that scene at the mislkshake bar.. :-)
  18. [CS:GO] de_Iris

    Yes! That's exactly what I wanted it to be! I have actually been walking around on the map and I'm impressed. The only thing I see, is that mid looks very complicated (we'll have to see how it plays out). I love B site, it might be one of my favorite sites of all time. I love the timing, the cover, the entrances, and basically everything. I would add some cover on A site, in the corner towards long, but other than that it is a really cool and unique layout!
  19. [CS:GO] de_Iris

    How much for 2 scoops of strawberry ice cream?
  20. Still the best moment in games history:
  21. [WIP] cs_tori (鳥) (fully playable)

    I only worked a few days on cs_tori after my last post. I gave myself a deadline. I will release the "final" version of cs_tori at the latest on 31. July 2018. If the map is a success I will improve it and continue mapping. If not.. Edit: Next Workshop-Update will come with a few smaller Gameplay changes. Probably next Wednesday.
  22. [CS:GO] de_Iris

    Yes I'm the author/creator of Mirage, small world. Thanks for the feedback, we are trying to make it look like an "forgotten" small town during present time.
  23. [CS:GO] de_wildwood

    Still working on this map piece by piece! I haven't put too much time into it over the last month, but I've been balancing timings to B and changing the B-site chokepoints. Here is the radar, as well as a demonstrative overview for how I wanted the map control at B to be distributed: Player meeting points at B chokepoints: Boost added to close off B-Lane: Placeholder model (hopefully obvious), will be a small excavator/crane truck. Had to lengthen CT-to-B path for chokepoint timing, so added an extended area to block sightlines from CT spawn. (This view is looking from B-connector. CT's have to go through that snake-path to reach B-site)
  24. VP Production - Music, Sound Design, Voice Over

    New item in portfolio:
  25. And now I wanna play the first Max Payne again
  26. Strange Brigade

    Story trailer and release date announced: August 28th
  27. Level Design in Max Payne: Roscoe Street Station

    Thanks or the revival, Max Payne levels are undoubtedly a framework for all SP levels. ~ OT: every time I see a screen from this game I cannot giggle at the camera distortion that makes Max squished vertically. From what I remember it never looked right!
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