Jump to content

Yanzl

Members
  • Content count

    53
  • Joined

  • Last visited

  • Days Won

    13

Yanzl last won the day on August 19

Yanzl had the most liked content!

5 Followers

About Yanzl

Contact Methods

  • Steam
    yanzl
  • Website
    www.gortnar.com

Profile Information

  • Real Name
    Jan Gortnar
  • Location
    Slovenia

Recent Profile Visitors

3,490 profile views
  1. VMT Editor - fast and simple editor for vmt files

    Yeah you just download the zip and overwrite the old files with new or just the VMT_Editor.exe. The settings are stored in separate files that are not included in the zip so you don't lose anything (settings.ini and paths.ini).
  2. VMT Editor - fast and simple editor for vmt files

    Time to bring this thread up to date! VMT Editor 1.3.9 now with an official website. https://gira-x.github.io/VMT-Editor/ Biggest changes since 1.3.5: 4 way blend tool texture creation Glossiness, blend modulate and envmap mask texture previews Ability to convert textures down to half size Paste parameters directly into VMT Editor window https://github.com/Gira-X/VMT-Editor/releases
  3. The Secret Ingredient to Photorealism

    CS:GO still uses linear tonemapping, same as in Lost Coast or all of Source, though the big difference is CS:GO maps are lit more evenly, with indoor areas being almost as bright as the outdoor areas, while Lost Coast tried to have realistic brightness levels. Sadly to get the same results as you see in the video in Source you'd have to rewrite the tonemapper. I believe other big engines already have it built in and it's commonly called filmic tonemapping. You can see the difference here: http://filmicworlds.com/blog/filmic-tonemapping-operators/
  4. [CS:GO] DE_Breach (formerly de_agency)

    Update! Map is now called Breach, and here's the progress we've made so far:
  5. [CS:GO] Thrill Assets

    Here's the stuff I made for Thrill. Includes a zoo map. Free to use for non-commercial work, as long as you give me credit. https://drive.google.com/open?id=0B2tJpMUFJ_2aa3NHVjVSR1BrVVk
  6. VMT Editor - fast and simple editor for vmt files

    @text_fish Here it is! VMT Editor 1.3.5 https://github.com/Gira-X/VMT-Editor/releases Added automatic creation of tool textures for blend materials Reversed reflection fresnel slider Minor bug fixes
  7. VMT Editor - fast and simple editor for vmt files

    @Minitiv Sent you a pm
  8. VMT Editor - fast and simple editor for vmt files

    @Minitiv Are you using integrated Intel graphics? Found a bug that causes it to fallback to oldest OpenGL version. Can you try this version and see if it's fixed: http://gortnar.com/vmt/VMT_Editor.exe @text_fish I think that would be possible to implement, though it'll probably take some time before it's done.
  9. VMT Editor - fast and simple editor for vmt files

    @Minitiv Can you describe the steps to reproduce the error? Haven't seen this one before. Also post your system specifications.
  10. Counter-Strike: Global Offensive

    Valve haven't released any documentation for the new shader stuff, but I found some new parameters in Hammer and -tools material editor. In Hammer you can add -staticpropbounce to vrad and there's a new setting in prop_static for bounced lighting, but don't really know if it works or not. As far as the new vmt parameters go, you can now have 2 envmapmasks and 2 detail textures for blend materials. There's also a new system for adjusting the blend border. On VertexLit they added a seperate tint mask that can also specular mask in the red channel. I already implemented this stuff in VMT Editor https://github.com/Gira-X/VMT-Editor/releases/tag/v1.3.4
  11. [CS:GO] DE_Breach (formerly de_agency)

    Update! Here's how it looks now:
  12. VMT Editor - fast and simple editor for vmt files

    Just released 1.3.3! https://github.com/Gira-X/VMT-Editor/releases The big changes since 1.3: Added full size texture preview when you click on the textures Added ability to add custom alpha channels to diffuse and bumpmap Added output folder selection to Convert to VTF dialog Added new texture conversion options: custom suffixes, default filters and auto renaming Added ability to drag and drop textures on VMT Editor window Parameters can now go above the slider limit
  13. VMT Editor - fast and simple editor for vmt files

    Version 1.3 brings a couple of new things: https://github.com/Gira-X/VMT-Editor/releases Added ability to type directly in the VMT Preview; apply changes by clicking Parse (or F6) Added syntax highlighting to VMT Preview Added quick shader change buttons Added a button to clear Message log
  14. totally random texture thread

    @esspho You need to have at least one light enabled, both in 3D view lights and in the shader parameters.
  15. VMT Editor - fast and simple editor for vmt files

    Up to 1.2.4 now https://github.com/Gira-X/VMT-Editor/releases Last few updates were mostly bug fixes, but there's also new vmt and vtf icons and option to add VMT Editor to context menu. Latest version also checks for updates periodically so you're always up to date.
×