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Yanzl last won the day on March 14

Yanzl had the most liked content!


About Yanzl

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    Jan Gortnar
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  1. Here's the stuff I made for Thrill. Includes a zoo map. Free to use for non-commercial work, as long as you give me credit. https://drive.google.com/open?id=0B2tJpMUFJ_2aa3NHVjVSR1BrVVk
  2. @text_fish Here it is! VMT Editor 1.3.5 https://github.com/Gira-X/VMT-Editor/releases Added automatic creation of tool textures for blend materials Reversed reflection fresnel slider Minor bug fixes
  3. @Minitiv Sent you a pm
  4. @Minitiv Are you using integrated Intel graphics? Found a bug that causes it to fallback to oldest OpenGL version. Can you try this version and see if it's fixed: http://gortnar.com/vmt/VMT_Editor.exe @text_fish I think that would be possible to implement, though it'll probably take some time before it's done.
  5. @Minitiv Can you describe the steps to reproduce the error? Haven't seen this one before. Also post your system specifications.
  6. Valve haven't released any documentation for the new shader stuff, but I found some new parameters in Hammer and -tools material editor. In Hammer you can add -staticpropbounce to vrad and there's a new setting in prop_static for bounced lighting, but don't really know if it works or not. As far as the new vmt parameters go, you can now have 2 envmapmasks and 2 detail textures for blend materials. There's also a new system for adjusting the blend border. On VertexLit they added a seperate tint mask that can also specular mask in the red channel. I already implemented this stuff in VMT Editor https://github.com/Gira-X/VMT-Editor/releases/tag/v1.3.4
  7. Just released 1.3.3! https://github.com/Gira-X/VMT-Editor/releases The big changes since 1.3: Added full size texture preview when you click on the textures Added ability to add custom alpha channels to diffuse and bumpmap Added output folder selection to Convert to VTF dialog Added new texture conversion options: custom suffixes, default filters and auto renaming Added ability to drag and drop textures on VMT Editor window Parameters can now go above the slider limit
  8. Version 1.3 brings a couple of new things: https://github.com/Gira-X/VMT-Editor/releases Added ability to type directly in the VMT Preview; apply changes by clicking Parse (or F6) Added syntax highlighting to VMT Preview Added quick shader change buttons Added a button to clear Message log
  9. @esspho You need to have at least one light enabled, both in 3D view lights and in the shader parameters.
  10. Up to 1.2.4 now https://github.com/Gira-X/VMT-Editor/releases Last few updates were mostly bug fixes, but there's also new vmt and vtf icons and option to add VMT Editor to context menu. Latest version also checks for updates periodically so you're always up to date.
  11. @WhatGrenadeWhere Well as the name implies it creates and edits .vmt files. https://developer.valvesoftware.com/wiki/Material They're needed so you can use custom textures in game. VMT Editor also converts image files like png, tga and bmp to .vtf, format needed for Source engine textures.
  12. Can you send me the files, I can try looking at it a bit later.
  13. You can try moving the forcetextureshadow line to the end of the file or move it to the end of default lights.rad. Put just this in your vmt: VertexLitGeneric { $basetexture "models\de_scepter\scep_tree01branch" $alphatest 1 $nocull 1 }
  14. What's your tree model path, vmt path and vtf path? Seems like everything should be working, so there's either a typo somewhere or something very weird going on.