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poLemin

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  • Content Count

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  • Last visited

  • Days Won

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poLemin last won the day on January 13

poLemin had the most liked content!

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About poLemin

Online IDs

  • Steam
    poLemin30
  • Twitter URL
    https://twitter.com/poLemin

Profile Information

  • Real Name
    Paul Stangl
  • Employer
    Bongfish GmbH
  • Job
    Level Designer
  • Location
    Graz, Austria

Profile Fields

  • Website
    www.paulstangl.com

Recent Profile Visitors

3,556 profile views
  1. And here we have a prime example of why it shouldn't be released - Thanks for demonstrating
  2. Contratulations to the winners! With so many great maps in the top10, almost none of them would be surprising to be featured in the top4. This contest has produced an incredible amount of great maps. Glad to see it rewarded for some! Well done everybody!
  3. Uploaded some fun comparison sliders to my website - Check out the progress done between the last playtested version and the final result: http://www.paulstangl.com/feast/
  4. Too bad man. I hoped to run a Georgia double with you ;D Hope you keep working on it! looks really promising
  5. Already fixed, thank you for noticing!
  6. After a tough crunch time and several screenshots flipped, I can happily present my submission for the contest: https://steamcommunity.com/sharedfiles/filedetails/?id=1984227885 There are a few areas (specifically custom content) where I would have liked to get some more work in, but since I did a solo run, I had to settle on something manageable. I am happy with the result, and hope you guys like it too I'll leave you with some screenshots. And some more:
  7. Thanks for the input! That's great
  8. poLemin

    [RELEASED] Manor

    Took a break from the current contest and dug this one up again after exactly 2 years. Changed some covers around the Bomb sites, adjusted timings for mid and updated lighting and radar https://steamcommunity.com/sharedfiles/filedetails/?id=1217276839 Now back to work on the contest map!
  9. Slowly starting to art this baby up - Still figuring out the style that I want to go with and am comfortable with in order to finish the map in time
  10. More progress: This time I focused mainly on the bomb sites themselves since they felt a little boring and one-dimensional. I added a bunch of cover, especially more half-cover and added a bit of height variation to spice things up a little bit. I also started working on custom art assets, but those are still in heavy WIP. New version is available on the workshop if you'd like to check it out: https://steamcommunity.com/sharedfiles/filedetails/?id=1984227885
  11. After the MapCore playtest it was clear that a bunch of changes needed to happen. Mid seemed to be a big problem because of misjudged timing. In addition a lot of the one-way drops that can be overcome with skill jumps seemed to disruptive to the flow. Furthermore people complained about A-Site a lot, so I gave it a complete overhaul. Time is running low, and I am worried about finishing this project in time. However I will try my best and keep going. Workshop update is still pending on approval, but here is some progress: Cheers
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