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poLemin last won the day on January 13

poLemin had the most liked content!

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About poLemin

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  • Real Name
    Paul Stangl
  • Employer
    Bongfish GmbH
  • Job
    Level Designer
  • Location
    Graz, Austria

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  1. Thanks for the input! That's great
  2. poLemin

    [RELEASED] Manor

    Took a break from the current contest and dug this one up again after exactly 2 years. Changed some covers around the Bomb sites, adjusted timings for mid and updated lighting and radar https://steamcommunity.com/sharedfiles/filedetails/?id=1217276839 Now back to work on the contest map!
  3. Slowly starting to art this baby up - Still figuring out the style that I want to go with and am comfortable with in order to finish the map in time
  4. More progress: This time I focused mainly on the bomb sites themselves since they felt a little boring and one-dimensional. I added a bunch of cover, especially more half-cover and added a bit of height variation to spice things up a little bit. I also started working on custom art assets, but those are still in heavy WIP. New version is available on the workshop if you'd like to check it out: https://steamcommunity.com/sharedfiles/filedetails/?id=1862725633
  5. After the MapCore playtest it was clear that a bunch of changes needed to happen. Mid seemed to be a big problem because of misjudged timing. In addition a lot of the one-way drops that can be overcome with skill jumps seemed to disruptive to the flow. Furthermore people complained about A-Site a lot, so I gave it a complete overhaul. Time is running low, and I am worried about finishing this project in time. However I will try my best and keep going. Workshop update is still pending on approval, but here is some progress: Cheers
  6. Finally got time to finish up a playable version, which is uploaded to the workshop now: https://steamcommunity.com/sharedfiles/filedetails/?id=1862725633 - Feedback is highly appreciated! Let me know what you think. I hope to have time to schedule a playtest soon. Might make some few changes according to initial feedback first tho. For now I'll leave you with some more recent screenshots:
  7. Long time no see! I finally got around to slap somewhat of a layout together, after not having my PC equipment due to moving country. I wanted to keep the layout easy to read and learn, while at the same time, adding a few unique twists to it. Mid control should offer both teams with valuable information and options to attack/defend. I am still fiddling around with some of the timings, but I hope to upload the map to the workshop and have a playtest soon. For now, I leave you with some screenshots from the current state.
  8. Throwing my hat into the ring as well! I'm doing a solo run again and will create a level loosely based on the city of Tbilisi, Georgia. First steps will be gathering reference pictures and drawing a layout idea on paper. More progress will follow Cheers!
  9. poLemin

    Goals for 2019?

    I did not really accomplish the goals I set for 2018. I got distracted a lot by helping other people with their needs and problems, so for 2019, my goal is to focus on my own development again. I didn't really move much in 2018. Time to get going again! > Get maps finished for Classic Offensive > Practice working with Maya and Substance Designer > Re-Do/Update my portfolio > Get married Happy New Year everybody!
  10. Ugh yes - Please no delays/shifting deadlines. They almost killed me twice. Yes, I got a better product in the end, but I felt punished for planning/managing my time accordingly and it was way more stressful. Especially when there is a surprising shift which extends the contest into christmas holiday time.
  11. I cannot tell with certainty if what you want is actually doable, but if you look at Canals, you'll see that Valve painted the sun into the 2d skybox and have a more detailed sprite in front of it. That way, the sun is somewhat reflected in the water.
  12. poLemin

    [CSGO] Victoria

    I like the idea of the window and seperating the bridge approach from the actual site. I get some very nice de_contra vibes there! Love it. Don't forget to add clip brushes here before the next playtest. I feel like this headpeek could be very strong, while still open to the bridge window. Players would tend away from using it if the movement is as choppy as shown in this gif. Great progress guys! Hope you'll release the next version soon. Eager to check it and take part in another playtes!
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