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Pericolos0

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Pericolos0 last won the day on January 1 2016

Pericolos0 had the most liked content!

About Pericolos0

  • Rank
    hero of the people... lmao

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  • Website
    http://www.brameulaers.net/

Profile Information

  • Job
    a caring person & animal friend =)
  1. [CS:GO] DE_Breach - Released!

    Finally got a run around in this, really awesome job guys! Super clean, excellent detailing and materials :D!
  2. Black Mesa Source

    Those limit's were set 15 years ago as well, probably no one back then imagined anyone would ever need more than 2048 displacements :D. Thanks for the update! Awesome to see how you guys are pushing the engine!
  3. Goals for 2018?

    My goal every year: release GIBHARD lol More specific for 2018, gonna take a really deep dive into programming. It's really grown on me as a passion over the years, and I want to get a lot better at it. Thinking about writing my own game engine, and level editor.
  4. Blender: Square UV map for models?

    Any reason why you want it to be square? Any texture size that is a power of 4 should work in most game engines!
  5. Source 2!

    yup, models update instantly and textures as well, it's really nice! You can also turn any models into hammer geometry and edit them in hammer.
  6. Overwatch

    some settings will make a big impact for fps, like local reflections and fog. set those to low and everything else to ultra for great visuals + high fps
  7. ECHO

    Absolutely awesome game, it's hitting all the right sci-fi soft spots for me :D.
  8. Dishonored : Death of the outsider // Curator and ghost town

    Really awesome texture work!! Thanks for sharing
  9. What have you purchased recently?

    I have this screen and can confirm there is no backbleed. Life-changing monitor!! I can't go back to 60 fps lol
  10. STRAFEĀ® (1996)

    GIBHARD is coming :p, but I'm just on a little break because of ~life stuff~. STRAFE is awesome! I've played an earlier version so I can't wait to try the final product
  11. The random model thread!

    I just set auto smooth to 180 degrees. Whole model will be smooth except for the marked edges. No need for a modifier :). Coming from Maya figuring this out was confusing lol, but I think I actually like the tight control over hard edges in Blender more!
  12. [CS:GO] DE_Breach - Released!

    Really cool!
  13. GDC 2017

    +1 =)
  14. What's your 2016 GOTY?

    50-50 split between Devil Daggers and Shenzhen IO for me: Probably spent most time on Dark Souls 3, played through it twice lol. But it's really more of the same so I can't really call it a GOTY
  15. WIP in WIP, post your level screenshots!

    sooooooo cool!!!!!
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