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Content Count
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Andre Valera last won the day on December 29 2020
Andre Valera had the most liked content!
About Andre Valera
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Rank
Regular
- Birthday 10/11/1989
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Website
http://www.andrevalera.com
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Andre Valera reacted to a post in a topic: Mapcore X Prodeus Winners Announced!
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Freaky_Banana reacted to a post in a topic: Torch
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Hello there, Here's a 2 minute video overview for the blockout of de_torch. Since it's early in development I thought a video would do the job of showcasing my intentions and goals with the project. Steam Workshop Download Blockout Timings
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Andre Valera reacted to a post in a topic: [UE4] [WIP] Ryokan
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Andre Valera reacted to a post in a topic: [CS:GO] Cusco
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Andre Valera reacted to a post in a topic: Boulder
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Andre Valera reacted to a post in a topic: [CS:GO] AS_Evac & VIP mode (WIP)
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Andre Valera reacted to a post in a topic: [CS:GO] AS_Evac & VIP mode (WIP)
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Andre Valera started following Cappadocia, [CS:GO] AS_Evac & VIP mode (WIP), [CS:GO] Round-to-round map randomization guide and 7 others
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Andre Valera reacted to a post in a topic: [CS:GO] Round-to-round map randomization guide
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Andre Valera reacted to a post in a topic: [CS:GO] Creating skydomes without using any 3D software (tutorial)
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Andre Valera reacted to a post in a topic: [GSGO] de_samba [WIP]
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Andre Valera reacted to a post in a topic: [GSGO] de_samba [WIP]
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Hello, haven't posted in a while so here's a quick review of the latest update for Kaizen. Along with some layout and visual adjustments I worked on prototyping a small mod to the Wingman mode in Kaizen. It's currently set as the default Wingman mode (not custom) when playing the map from the workshop. Players begin the match attacking and defending A, the following round each team attacks and defends B and this loops until one duo is victorious. Here's an overview of where each team spawns and how much of the original map is utilized. Additionally here are the patch notes and a
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Congrats @tr0nic , I remember playtesting all the original layouts. Love seeing this map constantly evolve. @Bevster nice job on the art pass.
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Mustang (formerly Everest)
Andre Valera replied to grapen's topic in [CS:GO] Exotic Places Mapping Contest
Subtle monastery vibes -
Classic 5v5 competitive defuse map based on Islands such as Migingo and Santa Cruz Del Islote. You're likely to see a mix of water, man made structures, dirt paths, caves, trees and technology. I would imagine a contrast between very high tech equipment and very low tech / natural foliage in the environment. The mood board idea is contagious, so here are some general ideas to start this project with https://drive.google.com/file/d/1Hli7EU17K5WHo9-L-VoFjvfRZGphX1JA/view?usp=sharing Here are some videos I found on Youtube. Difficult Life At Migingo Island, this is
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Really appreciate that feedback @Minos
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etc. also known as constant updates, bug fixes, sleepless nights wondering "Why?" and the simple solutions that follow.
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Andre Valera changed their profile photo
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Just finished moving between apartments and completely missed the playtest for Kaizen this past Thursday >_<
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@NikiOo Definitely a good idea to place visual indicators of where the bomb area is from the perspective of anyone off or around the bridge
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https://steamcommunity.com/sharedfiles/filedetails/?id=1216362919 https://imgur.com/gallery/E4n7r9J Kaizen June 2018 Update!!!
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I like the direction you took the map, what are your plans to differentiate each of the sites thematically? (unless of course... that's top secret information)
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Here's another update to Kaizen, would definitely like to do a flash/smoke video once the map is solid
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"Dive at your own risk"
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There's plenty of work to be done but here's an update to Kaizen!