Jump to content

That50'sGuy

Members
  • Posts

    368
  • Joined

  • Last visited

  • Days Won

    12

That50'sGuy last won the day on October 14 2020

That50'sGuy had the most liked content!

6 Followers

About That50'sGuy

  • Birthday 08/04/2003

Online IDs

  • Steam
    That50'sGuy

Recent Profile Visitors

6,663 profile views

That50'sGuy's Achievements

Newbie

Newbie (1/14)

516

Reputation

  1. I played around in it, and it was really fun! Not to mention, that the graphics were beautiful!
  2. So while I was at my grandmother's house last week, she showed me her cassette tape collection. After that, I ordered my own blank tapes and a recorder and started making my own tapes. And I must say, it's extremely fun! Designing my own labels is cool too! Narrating my thoughts between songs is something I've always wanted to do anyways! Now if you'll excuse me, I'm off to go record some more!
  3. I love the color combo of blue and yellow! It gives me ocean vibes, and I don't know why. But it just works.
  4. That50'sGuy

    County

    Jesus Harold Christ on a bike up a pike! This looks incredible! Reminds me of where my father used to work in mining. I personally like the current sky the way it is, but maybe it'd look rather nice in the early morning. Could be worth a try! Also, thanks for the bread! Yummy yummy!
  5. That50'sGuy

    Furnace

    This map is starting to remind me of the trainyard section of Half-Life: Alyx. Only without the antlions. Haha! The visuals already look outstanding, I can hardly wait to see how this turns out!
  6. That50'sGuy

    Furnace

    I guess it's true what they say. You learn something new every day! Thanks for the photos!
  7. Gee, I didn't think of that! Seeing the HL2 maps remastered on the old engine with the new props/textures sounds like it would be nice to see! Well this just boosted my motivation by 105%! Knowing that my simple job of porting HD Half-Life stuff to the old engine could result in something big sure fills me with determination! (No, the Undertale reference was not intentional, heh ) It is indeed an interesting thing to take note of. I actually thought the same thing looking back at Dust 2 after playing HLA. Fun-Fact: That very brick trim model was what actually motivated me to start this project in the first place. It's really high-quality and comes with a 4k texture. And all of the bricks really pop on the model. It was seeing that model while exploring chapter 6 that got me thinking about what could be made with all these assets.
  8. That50'sGuy

    Furnace

    So hypothetically, if I were to drink it, I totally wouldn't get poisoned and die? That's good to know. It's totally not like I used it to make red snow cones or something... Oh dear, why does my stomach feel funny? Must have been something in the red wat- Jokes aside, I love the blend texture that turns the snow red around the pools of liquid. It's very well done!
  9. That50'sGuy

    Furnace

    I love the aesthetic you chose! Night-Time factories have always intrigued me. Lights casting across intricate industrial architecture with the start night sky as the backdrop is really atmospheric. I feel silly for asking incase the answer is obvious, but what is that pretty red liquid in the canals? Is it some kind of chemical?
  10. Releasing a pack was indeed my intention! I was amazed at all the content in the game and thought to myself "CS:GO mappers would have a field day with all this!". As for your second question, that's actually something I never thought of. I've heard in the past that Valve doesn't have issues with people using Valve assets in other Valve-Made games. But I'll probably see if there's a way to ask them.
  11. I'm still workin' on porting HLA content to Source 1. It's not much, but it's coming along! It's not really challenging, it's just time consuming to do since it's quite a long process for even just 1 model. Though textures can be rather quick. Car models have proven to be most challenging since they have different textures for both the inside and outside. And they aren't separate like the car models in CS:GOs Dust 2. So I have to manually select every polygon that makes up the interior, and temporarily make the interior it's own model to add the texture. Then I can combine the two together again. It can take hours to do this, but I'd say it's worth it. Foliage hasn't proven challenging. The only thing I have to do is try to re-create how the S2 wind effects look with the S1 $treesway technology. Having a high scrumble setting usually recreates the look well. Dynamic props are the only thing I'm not sure I'll be up for. I have no idea how to port over the animations for the model. But if by some miracle I figure it out, I'll be one happy fella! I'll update y'all soon! I hope your new year has been great so far!
  12. I must admit, I probably spent a good 10 minutes in the hotel lobby staring at those bottles. I probably looked like a doofus! The way the light reacts to the liquid is what impressed me the most. Putting the bottles up to the windows reflects the light in a very convincing manner. Speaking of bottles, it was fun throwing bottles at Jeff and watch him flail around trying to figure out what hit him. That was great.
  13. I really love all these ideas you're adding, it really looks like a map that'll play super differently! And might I say, I can tell already it's gonna look awesome when it's detailed. It gives me a slight Arkham Asylum vibe (After all, both are 1800's factories on islands) Though I am a little worried about how pistol rounds will play. It looks like it'll be fun with rifles, but imagining the current layout with pistols only is a little hard to picture. Now I could be wrong since I haven't played it, but maybe the addition of more close-quarters areas would be a neat addition for players with less money saved up. Best of luck!
  14. So I just learned something very interesting today... There's an unused shader in CS:GO called ParallaxTest which allows for parallax mapping on textures with an alpha channel embedded in the base texture. It's actually super cool! But since it's not done and probably never will be, it's always FullBright. It's a shame really, I'd love to use this. But I guess I'll have to pray that Valve fixes it someday. Imagine the possibilities with something like this.
  15. @will2k Those trees look incredibly realistic! Even trees I've seen in AAA games don't look as good as those ones! Awesome job!
×
×
  • Create New...