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That50'sGuy

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That50'sGuy last won the day on April 28

That50'sGuy had the most liked content!

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About That50'sGuy

  • Rank
    Mapping is my #1 priority
  • Birthday 08/04/2003

Online IDs

  • Discord
    Lost In The 50's#1651
  • Steam
    That50'sGuy

Profile Information

  • Real Name
    James
  • Location
    Toronto, Ontario, Canada

Recent Profile Visitors

2,540 profile views
  1. That50'sGuy

    de chug

    I really like the amount of verticality in those screenshots, it's something I've yet to learn when it comes to map making.
  2. That50'sGuy

    WIP in WIP, post your level screenshots!

    Those windows to the left look rather odd. Try adding more lights around the windows to help.
  3. That50'sGuy

    Random Photo Thread

    Great photos! They look quite professional.
  4. That50'sGuy

    Work In Progress Breakdown for the SIG Sauer P228 scene

    This really fascinates me knowing that one day this level of detail will be the standard for 3D game models, And then some. You did a great job!
  5. That50'sGuy

    [decompiled] dz_blacksite | dz_sirocco

    I've played the HL2 Cinematic Mod, and some of the caves in that game have detail sprite grass on the walls and even the ceiling. So I'm certain it could be possible.
  6. That50'sGuy

    [CS:GO] de_border (W.I.P.)

    Sure! I'll give it a try and hopefully reduce some of the blue/green lighting. Thank you for your feedback.
  7. That50'sGuy

    [CS:GO] de_border (W.I.P.)

    I'm glad to hear that. What about the color do you think needs modifying? Any information helps.
  8. That50'sGuy

    References Thread

    Did I ever mention how much I absolutely rely on reference photos?
  9. That50'sGuy

    [CS:GO] Golden

    To be 100% fair, leaves don't stay green forever after they fall. But I suppose some of them should be green too since it's unlikely that none fell recently.
  10. That50'sGuy

    Dome Modeling Pains

    That looks absolutely phenomenal! As for the transparency issue, I'd suggest giving the texture a grey alpha channel in the image editing software of your choice and then add "$transparent" "1" in the VMT. At least, that has worked for me so far.
  11. That50'sGuy

    WIP in WIP, post your level screenshots!

    So if you haven't noticed yet, the glass on these lamp posts is now transparent and the insides are visible now. Perhaps it's not the best photo, but I really can't be bothered to go in-game and get a better one until I've had my morning coffee
  12. That50'sGuy

    [CS:GO] de_border (W.I.P.)

    Hi everyone! Today I'm releasing another update! Bombsite A has been heavily re-done, and Bombsite B has been temporarily removed for re-design while A-Site gets tested Feel free to give it a try and leave any feedback: https://steamcommunity.com/sharedfiles/filedetails/?id=1713599987 Have a great day! And enjoy this view of the river near A-Site
  13. That50'sGuy

    WIP in WIP, post your level screenshots!

    I'm pretty sure a lot of big companies use textures.com for making textures, so you sure as heck ain't cheating
  14. That50'sGuy

    Counter-Strike: Global Offensive

    Is it bad that I read the map name as "Siracha"? Geez, I'm such a big fatty
  15. That50'sGuy

    WIP in WIP, post your level screenshots!

    So I tried making the wooden beams in the houses stick out by a couple of units to make it look better. How does it look? Also, to those who gave feedback on that poster I had showed yesterday, thank you so much! It really means a lot!
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