Hey guys! I spent this weekend doing 2 things, being sick and working on a game jam. Here are the results for my game "MORE BLOOD" which took around 33 hrs from start to finish. The entire thing was made in blueprint.
YOU LIVE BY THE BLOOD, YOU DIE BY THE BLOOD.
In this game you can only live and shoot while on Blood. The more blood you spill the faster you become, the more it will attract enemies, causing the difficulty to spike. Your goal is to spill 1000 gallons of blood in this tiny arena. Will you have what it takes?
MORE BLOOD MORE BLOOD MORE BLOOD MORE BLOOD MORE BLOOD MORE BLOOD MORE BLOOD MORE BLOOD MORE BLOOD MORE BLOOD MORE BLOOD MORE BLOOD
Controls: Standard FPS [W,A,S,D] left mouse to shoot. Spacebar to jump.
Me testing out my movement across two "piles of blood"
Randomized blood at the start of the game and the player always spawns on the blood
First passive enemy type that "sucks" the blood up from the ground. It can eventually drink all of the blood, which removes your life source and playable space.
Here is another passive enemy type that floats around as a large blood sack. Blow this guy up for a nice spread of blood.
I did some tests with this gross flashy text across your screen, it really its awesomely distracting!
Here I made a Death screen
Made a quick environment in a few hours!
Final release after that. I'm super exhausted!