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General Vivi

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General Vivi last won the day on August 17

General Vivi had the most liked content!

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About General Vivi

  • Rank
    Veteran
  • Birthday 02/09/1987

Profile Information

  • Real Name
    Jason Mojica
  • Job
    Indie Dev / Teacher
  • Location
    Memphis

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  • Website
    http://www.generalvivi.com

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  1. General Vivi

    One Piece World Seeker

    The original Naruto game by ubisoft that was open world is REALLY fun. Would suggest giving it a try. Naruto: Rise of a Ninja
  2. General Vivi

    The Door Challenge - 2018 - Submission Thread

    Name: Jason "General Vivi" Mojica Website: www.generalvivi.com Story: You are a captured robot that has the special ability to stretch your arms infinitely. Escape your prison! Download Link: (still uploading) Screenshots: Video:
  3. General Vivi

    The Door Challenge - 2018 - Submission Thread

    Submission thread is now open! Template - Name: Website: (optional) Story: (optional) Download Link: Screenshots (2): Video link:
  4. @+Rusty+ @nikkoship yes, those are fine.
  5. THE DOOR CHALLENGE! I want to start out by welcoming you to the 2ND Door Challenge! It’s been a little over 7 Years since we held the first one! A lot has changed in our industry and new engines have made level design more accessible than ever before. With all the fresh talent coming into our industry, I think it’s important that we challenge ourselves and each other to push our creative thinking. This challenge is meant to be for everyone to join in, from your first time level designer to your Senior and Lead Designers! Everyone is in a different place throughout their careers and it’s always fun to hone your skills on one of the most old school puzzles of our time “Get the Door Open!”. The last time we did this we had a fantastic turn out of completed and submitted puzzles! Especially since we are focusing on JUST design and scripting and NOT on art! As this is a scripting challenge, you are encouraged to use Dev textures or simple greyscale materials and only what art assets are absolutely necessary to communicate key ideas. The point is to focus on your Scripting / Presentation / Storytelling / Puzzle Making skills. Most entries generally took a few days to build from start to finish, so don't sweat worrying about the deadline. If you would like to get a better idea, check out some of the entries from the first door challenge. Remembering our Past SOLEVAL - First Place Magnar Jenssen - Participation Robert Yang - Participation Jason Mojica - Participation Rules and QA Build a puzzle and craft a story to creatively open “The Door”! It doesn't matter whether you're entering, exiting, or just moving from one room to another - just get that DOOR OPEN! Acceptable Engines : UE4 / Unity / Source SDK For UE4 or Unity, you will be REQUIRED to provide an EXE of your game For Source SDK, a simple bsp will do with info on the game you built it in. (Eg. Half-life 2, Portal 2, CS:GO, TF2) We encourage you DON’T use Art unless needed to sell your idea. Simple meshes / Dev textures / grey textures should do fine. You are ALLOWED to use Templates to start yourself off. Example: UE4 has a FPS , Third Person , and VR template. You are ALLOWED to use existing scripting/ blueprints or Code to help you make your puzzle. You CAN choose - First person, Third Person , Virtual Reality (VR) DON’T submit anything larger than 250 mbs , we want simple entries that everyone can download. The challenge will begin Friday, August 10th, and end Sunday, September 16th at 11:59PM US CENTRAL time (GMT -6) Must Haves : A zip file including your EXE or map file 2 screenshots of your scene (ATTACHED! This will help us archive our entries for posterity) A video showing the puzzle's intended solution (hosted on youtube would be fine) Optional : Full Name (optional) Website or Portfolio (optional) The original level source (and any other relevant files) for inquiring minds to examine your scripting Judging : We will start judging the day after closing, Everyone will get 3 votes and then we will vote on the top 3 one week later. Things to think about when judging or making an entry. Innovation - More than just a simple Door! Theme - How close did you stay to the idea of the challenge Readability - Was your idea clear and easy to understand? Humor - Did you make someone laugh or enjoy your entry? Overall - Wrap everything together! Was it awesome? Door - Q: How much Door you got? A: Hell yes Prizes As with the previous challenge, there will be no prize other than the pride of knowing people thought you were awesome. Woo!
  6. General Vivi

    The Door Challenge - 2018

    Can't wait to see what everyone makes this time around. I personally will be submitting something in VR. Can't wait!
  7. General Vivi

    The Door Challenge - 2018

    THE DOOR CHALLENGE! I want to start out by welcoming you to the 2ND Door Challenge! It’s been a little over 7 Years since we held the first one! A lot has changed in our industry and new engines have made level design more accessible than ever before. With all the fresh talent coming into our industry, I think it’s important that we challenge ourselves and each other to push our creative thinking. This challenge is meant to be for everyone to join in, from your first time level designer to your Senior and Lead Designers! Everyone is in a different place throughout their careers and it’s always fun to hone your skills on one of the most old school puzzles of our time “Get the Door Open!”. The last time we did this we had a fantastic turn out of completed and submitted puzzles! Especially since we are focusing on JUST design and scripting and NOT on art! As this is a scripting challenge, you are encouraged to use Dev textures or simple greyscale materials and only what art assets are absolutely necessary to communicate key ideas. The point is to focus on your Scripting / Presentation / Storytelling / Puzzle Making skills. Most entries generally took a few days to build from start to finish, so don't sweat worrying about the deadline. If you would like to get a better idea, check out some of the entries from the first door challenge. Remembering our Past SOLEVAL - First Place Magnar Jenssen - Participation Robert Yang - Participation Jason Mojica - Participation Rules and QA Build a puzzle and craft a story to creatively open “The Door”! It doesn't matter whether you're entering, exiting, or just moving from one room to another - just get that DOOR OPEN! Acceptable Engines : UE4 / Unity / Source SDK For UE4 or Unity, you will be REQUIRED to provide an EXE of your game For Source SDK, a simple bsp will do with info on the game you built it in. (Eg. Half-life 2, Portal 2, CS:GO, TF2) We encourage you DON’T use Art unless needed to sell your idea. Simple meshes / Dev textures / grey textures should do fine. You are ALLOWED to use Templates to start yourself off. Example: UE4 has a FPS , Third Person , and VR template. You are ALLOWED to use existing scripting/ blueprints or Code to help you make your puzzle. You CAN choose - First person, Third Person , Virtual Reality (VR) DON’T submit anything larger than 250 mbs , we want simple entries that everyone can download. The challenge will begin Friday, August 10th, and end Sunday, September 16th at 11:59PM US CENTRAL time (GMT -6) Must Haves : A zip file including your EXE or map file 2 screenshots of your scene (ATTACHED! This will help us archive our entries for posterity) A video showing the puzzle's intended solution (hosted on youtube would be fine) Optional : Full Name (optional) Website or Portfolio (optional) The original level source (and any other relevant files) for inquiring minds to examine your scripting Judging : We will start judging the day after closing, Everyone will get 3 votes and then we will vote on the top 3 one week later. Things to think about when judging or making an entry. Innovation - More than just a simple Door! Theme - How close did you stay to the idea of the challenge Readability - Was your idea clear and easy to understand? Humor - Did you make someone laugh or enjoy your entry? Overall - Wrap everything together! Was it awesome? Door - Q: How much Door you got? A: Hell yes Prizes As with the previous challenge, there will be no prize other than the pride of knowing people thought you were awesome. Woo!
  8. General Vivi

    WIP in WIP, post your level screenshots!

    I don't post in here as often as I should, especially considering all the stuff I've been making for @prodeusgame . Here are a few wip to wip screenshots! This is the first time I'm working with this type of aesthetic, but it's a lot of fun! Really enjoying finding that sweet spot. First few hallways I made look pretty bad, but these screenshots below show quite a bit of evolution in the actual look. Another!
  9. General Vivi

    Designing Highly Replayable Stealth Levels for Payday 2

    @blackdog The scripting in Payday 2 is kind of basic, I'm constantly impressed with the ways we were able to make complicated events.
  10. General Vivi

    Designing Highly Replayable Stealth Levels for Payday 2

    yes, for example. I can't place the security camera access points anywhere near an actual camera, since the player using them doesn't have a 3d puppet. I have to make sure that if an access point is chosen, I disable nearby cameras that can point at it. Since everything gets randomized in a chain of events, it makes it easier to find potential trouble locations and disable them before they happen. Here, have a fun gif showing off scripting (cut from the article). XD
  11. General Vivi

    Battlefield V

    Never really been a fan of the battle field series, but I liked the crazy all in 1 take kinda thing they went for in this trailer.
  12. General Vivi

    Corwin's house renovation adventure

    This thread is literally crack for me.
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