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Thrik

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Thrik last won the day on April 22

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About Thrik

  • Birthday 06/03/1987

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    Thrik#8338
  • PlayStation Network
    RyanJW
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    Thrik
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    thrik

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  1. Better? I've doubled it for now. I can go further but I suppose it's balancing against the fact it'll make the page longer on mobile (where it stacks below the normal content).
  2. Just a note that I've done some minor updates: Some headings were invisible, now they're visible. The articles sidebar used some old custom code that was a real pain to make look right on all screens (phones, tablets, desktops). I gave it a go but it still looked pretty busted on mobile. Given we don't really have many articles nowadays I've removed it for now, as there are other mechanisms such as announcements and Twitter that can be used to give a heads-up about new articles. The latest software allows our Twitter feed to be shown in the sidebar. This seemed like a nice way of filling that void for now, although if it turns out to not work so well we could put something else there like a latest activity feed. Spotlight (Our Picks) is now more condensed in the sidebar.
  3. I've just made some tweaks (browser caches may need clearing) to cut down on the size of the 'Our Picks' section on the home page, hopefully it's less overwhelming. I still need to figure out the weird issues in the sidebar but it's still usable. I don't think the base font size or zoom has changed, but there might be a bit more padding around some of the forum titles and such. (These are changes that have been inherited from the software we use rather than something intentionally done.) Edit: I've also squished the header to try restore some of the space lost to the general added padding.
  4. Thrik

    Peace in Korea.

    Yeah, I think that all of North Korea's bravado to deter countries from messing with it until completion of nuclear weaponry distracted people from the fact that (along with some other factors) nukes have been very effective at keeping peace in the world between major powers. It's kind of obvious now that with North Korea's status as a nuclear power established they could join the rest of the world as a good nuclear citizen. If small countries like my own can do it then why not North Korea, really? With that said, clearly I'm highly educated on the mechanics of nuclear proliferation and its inherent dangers, due to me being a Metal Gear Solid fan. However it does seem like it's effective at stopping the all-our wars that might otherwise erupt between militarily powerful countries. Of course, you're really playing with fire if you let every country do this hoping they'll all play by the rules. Man, can't we just all play video games and be happy?
  5. I'm getting the feeling that this might be a bit of an Assassin's Creed situation, where clearly a lot of development time has been put into the technology and open world but perhaps they were hoping the gameplay would just 'fit into place' a bit more than it did. It'd be absolutely tragic if all they've achieved were to come to little because of the gameplay deficiencies. Hopefully it'll be marketed and more importantly built upon so it meets its potential — the same way AC2 brought into focus what they were trying to achieve there — and Microsoft hasn't budgeted this as a 'sink or swim' (har har) release.
  6. Is that still happening @jackophant?
  7. Thrik

    Mapcore FACEIT Hubs

    Sounds exciting! I'm happy to work with someone to provide a MapCore subdomain.
  8. Unexpected that they're bundling assets from not just current and previous Far Cry games, but also Watch Dogs and Assassin's Creed games! Means you can put together levels of all kinds of themes, rather than just whatever Far Cry 5's predominant theme is. Could be a great way of interesting lots of would-be level designers, especially with the progression system.
  9. I was quite reassured by a recent article I read that indicated the game will have more structure to it than I expected. Sounds like they've more recently been focusing a lot more on quests. Nothing too in-depth in terms of story, but if there are reasonably fun structured quests combined with superb moment-to-moment gameplay it could be a blast. I friggin' hope so! I've always loved pirate shenanigans, still sometimes feel a bit sad that some of our own beloved MapCore members' pirate game never managed to achieve its funding targets. And there's not really much else in the genre! So I really hope Rare can get this right and show people can enjoy a bit of pirate action. Rare kind of needs the win too, having not really lived up to its legendary 90s reputation in recent years.
  10. Yeah as Thurnip said, incredible how far the engine is being pushed. So inspirational!
  11. I got one for Christmas I’ve only played with Rayman Legends — which seems like an absolutely superb 2D platformer. The art is so wonderful. I’ve also got Mario Odyssey which I can’t wait to tuck into tonight, and Zelda which I did have on the Wii U but never completed so really looking forward to doing it handheld-style. So far I’m really impressed with the slick package on offer here. The Wii U was a bit ropey in terms of hardware design, UI, etc whereas this just feels modern and great. It reminds me of when Nintendo surprised everyone with the super sharp Nintendo DS Lite. Part of me says I shouldn’t go buy games I’ve had before like Mario Kart 8 and Skyrim... yet I want to!
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