Jump to content


  • Posts

  • Joined

  • Last visited

  • Days Won


Radix last won the day on February 7 2020

Radix had the most liked content!


Recent Profile Visitors

7,335 profile views
  1. CSGO Ancient plants.mp4 Plants on Ancient go crazy if you have played Basalt before. @[email protected]
  2. Radix

    Corona Virus

    The problem is, that the virus does irreparable damage to your body even if symptoms are mild. In general every disease does damage to your body. Even if it's just a cold or the flu or whatever. Sometimes the damage can mostly be regenerated, but often by scar tissue. Also the regeneration potential of the human body is limited. That's why old people die (for example of SARS-Cov-2). The problem with the "Coronavirus" is that the prevalence of severe symptoms and the damage done to your body is significantly higher than it's the case for Influenza or other common diseases. It's not all good if you just survive the infection. So the amount of infections should be kept as low as possible. We don't know if there will ever be a vaccine or effective treatment. In my opinion they should have done a super strict lock down Wuhan style for a month in every region with infected people all over the world. Then this Covid thing would not be a problem anymore. But that's probably impossible because short-sighted people insist on their freedom. So we will still talk about Corona in 2021 and probably 2022.
  3. I think the whole system of adding/removing (community) maps should be changed and most importantly be more transparent. 1. In my opinion more maps should get a chance of getting played and payed. The original Operations were a good thing. 2. Originally Valve wanted to (or at least they said it) keep popular community maps in the game and change the map pool according to popularity. One of the first maps treated like this was my Austria map. So it stayed in for a while and had pretty good queue times (most of the time shorter than Cobble, Nuke, Train and often even Overpass). But then they switched to "2 in, 2 out" mode. Some maps like Abbey seemed to be pretty popular but just got removed after 4 months or so. If players know that a map will be removed after such a short time, they will not want to learn it and keep playing Mirage or whatever. 3. Valve should give more feedback to the mappers what's going on. How many players do actually play a map? Which game modes are played? Balancing? At least to me they didn't give any information except some balancing stats. Maybe they gave more information to the others guys. But we won't get to know this because most people here don't share any knowledge anymore and just post their shiny screenshots to get some likes. 4. There should be a more transparent and consistent system of adding/removing maps. Maybe something like this based on popularity: x <- -> Casual only (or Operation) <- ->(Scrimmage only for a short time <- ->) Scrimmage and Comp <- -> Active duty 5. Why are maps in Scrimmage mode OR Comp? Why not both? Scrimmage is good to learn a map without destroying your rating. But most people won't play more than 1-5 matches like this. I think pretty much all maps should be in Scrimmage game mode. Or if this increases queue time too much, there could be maybe 2 regular maps + another one that changes every month or so (atm Mirage) 6. What about Wingman game mode? I actually like this a lot. But most maps are just terrible and/or imbalanced. Would be nice to see some community maps there.
  4. Oh, then I probably just got you wrong. Sorry. Which maps do you think of particularly that were good but not added because of not being "acknowledged" by Mapcore? Yes, there are a couple of maps that looked interesting but never got added (Grind, Import, Sanchez, Waterfall, Iris, ...). (Just talking about the visuals, not layout, because that's obviously Valve's first exclusion criterion) But maybe there are different reasons. As I already said, they might just have failed when tested by Valve... Or maybe there were just other maps that were better at the same time. After all there are only a few mappers that reach the high requirements for the visuals. And these guys try to finish their maps by the end of a contest. Because of the fame/extra money I guess. So it's natural that most "good" maps are contest winners in the end. I agree. Anubis looks awesome, but it's not well optimized yet. (Of course not! Because that's one of the last things you do when you make a map) At it's current state it should not have been added to the game yet imo. It will surely run a lot better in a few weeks... Yes. But mostly gameplay changes. These maps looked very polished and played well already when they were added. The authors just wanted to improve gameplay based on player feedback imo. What I said about Junction was that it's currently way to unpolished to be added. (Flickering props, nodraw surfaces, temporary assets, ...). Don't get me wrong. I like the map. But 80% finished is not enough. After all you remind me of a guy called "Tynnyri". Just more polite.
  5. I think they didn't add it to the game because de_junction was never finished. Can't talk about gameplay, because I never really played it. But yes, the visuals are awesome at some spots, but some areas need a lot of additional work imo. I don't know why, but it seems like the creators abandoned this map (?) The fact that Valve only picks Mapcore maps is because pretty much every good CS:GO mapper is at Mapcore. Valve also tests every candidate internally, that's why some awesome looking maps sometimes don't get added (because they are not fun, completely imbalanced, exploitable, not optimized (low fps) or whatever).
  6. It's pretty inconsistent even in officials maps. In the older official maps the first step is mostly skipped like you did. But in some maps like nuke or cobble both variations are used (for no reason), while newer maps like dust2 and inferno are completely smoothed (all steps clipped). I think they initially skipped the first step for the following reason and then adapted it for nearly all stairs without thinking about it (even if it didn't make sense.): If you clip all stairs, in some situations the player "stumbles" over the ramp when he just wants to pass in front of the stairs. That feels pretty irritating and it's the reason why they skipped the first step (in my opinion). But this can only happen if there are no walls at the sides of the stairs. Edit: You already said it here. I should read more carefully before wasting time I prefer to clip all stairs and add an extra bevel at the side if needed like here in dust2: (Yes, the wall clip is too large there... Valve please fix :P)
  7. I think Nuke is functionally still a 3 lane thing but with bombsites on top of each other, which is a terrible idea nowadays. I think something like train (but with less annoying bombsites) would be more reasonable. But I suggest to move this discussion somewhere else. This thread belongs to de_swamp.
  8. I think it's a good idea to build something new (slow movement in water) on something proven ("3 lane"/"4 square" whatever layout). So players feel immediately "at home" in the map and are willing to learn the new things. If you add do too many new things at once players might be frustrated. I think you did a good job here.
  9. Yes, it's a bug. The loading screen/overview thing is broken for years. Before it was just broken for former Operation maps but now it's all Workshop maps, so equality for all I guess.
  10. I've always been a little astonished because apparently everyone uses this software (3dsmax) that cost 2k bucks every year. Well, there is this students version, but you may not make money with your stuff then (CS:GO Operations etc.). Am I the only idiot that uses Blender, which is for free and far good enough to make shitty low poly props for CS:GO? What's up with that?
  11. Radix

    Mapcore FACEIT Hubs

    Yeah, just posted it here because nobody else did, so that people don't miss it. Do you know who made that image? Love the Win98 (?) vibe!
  12. Radix

    Mapcore FACEIT Hubs

  • Create New...