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Radix last won the day on August 17 2016

Radix had the most liked content!


About Radix

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  1. Nice retake @blackdog! I'm still surprised how well the map is doing after all. Even though it's pretty different to the other competitive maps, many people seem to enjoy de_austria. But I'm lucky that it didn't replace a more popular map than canals. So pretty much no hate going on. No death threats. Nothing. It's also pretty funny to watch all those youtube guides that tell me how I should play my own map so that I don't get destroyed completely anymore. I'm getting better slowly...
  2. Radix

    Level Design Help Files

    Probably I'm the last person to know this but afaik no one shared this so far: It seems like CS:GO community mappers can now use the static prop combine ("autocombine") feature which is used in newer official CS:GO maps (especially de_nuke) to improve performance significantly. So we have a guide how to use this: https://developer.valvesoftware.com/wiki/Static_Prop_Combine Not as easy as I hoped, because we will need the source files of every model (*.qc etc.). But still good to know.
  3. Radix

    What I'm Working On, 2014-Forever

    1. Player models are missing! -> Walking errors atm 2. Do we have a template for the new radar background somewhere? Or did you make it yourself?
  4. Radix

    2018 FIFA World Cup

    Doesn't really surprise me... The German team had serious problems with defensive teams, because they don't really have good strikers or someone who can win offensive 1v1. In general it's the tournament of the defensive teams so far. Most goals are penalties or other dead-ball goals. Don't really enjoy this tbh...
  5. Radix

    2018 FIFA World Cup

    Interesting tournament so far. I think Belgium can win the trophy. They have the best players and a working team while most of the favorites had a disappointing start. But scripting is pretty obvious. I mean: Italy and Netherlands missing. Russia always wins. Germany dropping out in group stage. Ronaldo being even more overpowered than in FIFA 18. Come on, this is ridiculous!
  6. Radix

    WIP in WIP, post your level screenshots!

    A pity that an atmospheric lighting like this is impossible in CSGO because it would be literally unplayable. But I'm sure you will find a good compromise. Still looks pretty cool now, even though it suffers a lot from the stupid lighting bug that Valve refuses to fix for more than a year now (influence of local lights (light_spot) on props is too strong since ~march '17, makes them appear too bright). (-> snow pile props too red/bright) Anyway - looking forward to play this.
  7. Radix

    Battlefield V

    Intense first trailer of the upcoming Battlefield V: - WW2 setting - scheduled release date: October 2018 - more information here: https://www.pcgamer.com/everything-you-need-to-know-about-battlefield-5/ Don't understand the numbering of this game series though...
  8. Radix

    What I'm Working On, 2014-Forever

    Btw... in my opinion the map looks a lot better/more harmonic since the latest changes.
  9. Not the final version of this, but pretty similar: https://steamcommunity.com/sharedfiles/filedetails/?id=143208598
  10. Radix

    [Portal 2 sdk] Need help, what exactly do I do here?

    Seems like there is a limitation for these (I tried it myself). It always only shows next room + another one at once. You will probably have to hide it via fog or map geometry...
  11. Radix

    Source 1 and 2018 year

    You should ask yourself what you want. Do you actually want to make Maps for CS:GO/TF2/Portal2/L4D2/HL2 etc.? Maps that are fun to play and look great? Make maps that actually are played by people, maybe get added to a CS:GO Operation? Or just want to focus on gameplay, want to test some ideas or whatever? -> start now! Or do you just want to mess around with a modern 3d Engine, get good looking results fast. -> Maybe it's better to forget about Source Engine. And use something else like UE, CryEngine etc. The Hammer Editor itself is pretty simple and fast to learn, but it takes a lot of time to create good looking maps. It's hard to say how long it will take you to handle the editor (some people learn fast, others slower), but if you are willing to spend something like 100 hrs just to learn the editor/engine, you are fine, I think. The more time consuming part is learning how to create assets (models, textures etc., but this is not made in Hammer of course), and how to put things together so that it looks good. If you want to make maps for CS:GO, the (by far) most challenging part is (imo) to create a good layout. I personally started to make CS maps in 2000, made a break ~2003-2012, but all in all it's been some years now. And I still have absolutely no idea what I'm doing.
  12. Newell: "Now we're going to start shipping games again."
  13. Radix

    What I'm Working On, 2014-Forever

    True. But sad actually. If I was at Valve, I would hire him immediately before any other company does, pay him what he wants, and just let him make his maps. (Same with some other guys who hang around here)
  14. Radix

    What I'm Working On, 2014-Forever

    Well, all in all pretty impressive how much effort you have put into this project. I mean, even if this gets added to an Operation, the payment seams a bit too low for two years of working full time (?) on this. Maybe you should talk to Valve (You probably really should. lol) Gameplay seems to be good, even though I don't really like one-way (drop down) routes. But, as already said by some of the others, visually atm not your strongest submission. Biggest issue is probably the sky color. You chose a very warm, bright, nearly turquoise blue. It doesn't fit the setting imo and makes the snow look grey. I would like one of the following better: - a cold steel blue (no stars, few clouds, probably better no snowfall) - a nightsky (slightly green if you want to keep a (more subtle!) aurora borealis) - a grey cloudy sky (+snowfall) That lighting + aurora issue is probably the best example why it feels a little "wrong" atm: You have aurora borealis vs day time. Sun vs stars. A nearly clear sky with only a few little clouds (which move too fast imo) but you also have snowfall (which is falling in the opposite direction the clouds move (wind) btw). That's all too much imo. You can't have it all at once. Make a decision. You should not make things that don't make any sense just because you think it looks awesome. It's similar to the rainbow in de_santorini which also didn't make sense imo: clear sky, no rain, sun at high noon -> no rainbow! Furthermore some areas of the map are probably a little overdone already. Sometimes it's better to let a wall just be a wall. Maybe you just want too much in general while searching for the holy grail of CS level design... Don't get me wrong. Still an awesome map. But it's not finished yet. Hope this helps a little.
  15. Radix


    Really nice map! Found some (very small) mostly cosmetic issues: https://imgur.com/a/Srk1G