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Radix

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Radix last won the day on August 17 2016

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About Radix

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  1. Well, you should do what's right for you. But on the other hand it's sad that another promising project gets canceled. We didn't see many good new maps during the last year but a couple of promising projects getting aborted. Probably it's because making a good map has become way too time consuming...
  2. [CS:GO] SDK bugs and errors

    It's fixed. Thx Valve. Now that annoying lighting bug pls.
  3. [CS:GO] SDK bugs and errors

    Same. Since one of the last updates you need to launch CS:GO in "-insecure" mode to build cubemaps.
  4. [CS:GO] SDK bugs and errors

    (Do we really have no CS:GO bugs thread?!) 1. ) Since latest CS:GO - SDK update it says "Fatal error loading pixel shader phong_ps30 (08390140)" when I try to open my map in Hammer. -> Hammer crashes. Anyone else with this error? 2.) Also still having the problem that -staticproplighting causes that props become way to bright if they are effected by a light_spot (https://imgur.com/a/xpi7j). Having this for a half year now (particularly since http://blog.counter-strike.net/index.php/2017/03/18254/). Also noticed this on new compiles of official maps like de_canals, de_inferno etc. So it's probably not just me. But seems like no one cares. Maybe I'm just too dumb or I'm getting mad after fighting this engine and it's iterations since 2001... Still thankful for ideas/workarounds/fixes.
  5. [CS:GO] De_Grind

    Looks amazing! Watch huge truck. It's huuuge. Let's call it hu(r)ge. Even huge garage can't handle it. (It's really huge.)
  6. Great things will come to those who wait... Next time it's gonna be:
  7. de_scepter

    Yeah, looks right.
  8. Looks promising! Spawns mixed up on the layout?
  9. Counter-Strike: Global Offensive

    Yeah, finally! ("Next Operation" felt like some kind of running gag already ...) Congrats to the others! A bit sad that concert and waterfall didn't make it, but I'm still happy with the operation maps overall. Especially for me it's a nice reward, because I failed at pretty much everything in the last couple of years.
  10. Counter-Strike: Global Offensive

    Just tried it and it doesn't work for me, too. Different error though. ("Engine Error: SSE and SSE2 are required.)
  11. Counter-Strike: Global Offensive

    Yeah, I guess I will have to do this. But as soon as I'm done with this, they will probably publish a hotfix. Just asking because I wanted to be sure that it's a feature (maybe faster calculation for more fps or something?) and not just a bug...
  12. Counter-Strike: Global Offensive

    Concerning the 'shader rework to provide better lighting' - did they give out any documentation meanwhile? Because I'm still having lighting problems. Wanted to update my austria map (some minor fixes/optimization), but (as already mentioned above) it looks 'different' after compiling now, and I won't publish like this. example: before: after: Some prop lighting changes obviously. Static lighting (per 'light', or 'light_spot' entity) has a different impact on world brushes/displacements in contrast to models. (Look at the curbs or the restaurant window for example.) -> props are much brighter now Looks pretty inhomogenous now. Any ideas? Maybe my fault?
  13. Counter-Strike: Global Offensive

    Yea. Anyway - removing that (unneeded) $bumpmap entry fixed the problem. So it's fine now. But don't know what's the reason in the other maps...
  14. Counter-Strike: Global Offensive

    Found out a few things: - Reducing shader quality to 'low' or 'medium' in options fixed the issues (only tested shipped, lite and austria) - on my austria map it was because the skybox prop used a bumpmap (which was actually a mistake on my part).
  15. Counter-Strike: Global Offensive

    "[ MAPS ] – Shader rework to provide better lighting and support various features." Does anyone know what they have changed exactly? Because I noticed some lighting changes on skybox props in my austria map. And I liked it better as it was before. Re-compile didn't fix it (added even more unwanted lighting changes) Example: Roof of the church tower is much darker now: Before: After: edit: sexy new water in de_shipped
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