Jump to content

Radix

Members
  • Content Count

    159
  • Joined

  • Last visited

  • Days Won

    7

Radix last won the day on August 17 2016

Radix had the most liked content!

3 Followers

About Radix

  • Rank
    Regular

Recent Profile Visitors

3,764 profile views
  1. Just saw THIS via CS:GO's watch live match feature: 10 different accounts controlled by one person, who always only played one character. Walked to the enemy's spawn zone, killed them all, then switched to another character/account in the next round and repeated until match was over. Apparently to sell the Global Elite accounts or whatever. Poor kids...
  2. Radix

    CSGO - Questions about custom loading screen

    Yeah, this is probably something that the guys at Valve will have to fix. At first I didn't notice it because my de_austria workshop submission still works for me. But when loading any other workshop map from other people, it doesn't load overview+background. Overview image: Only works if I have the radar file in my overviews folder (= official maps (including agency, austria, biome and subzero) + my other maps). Background image: Only 'official' maps (including the 4 community maps). Also noticed this error in console: Error reading file materials/panorama/images/map_icons/screenshots/1080p/workshop/*map ID*/*map name*.png So maybe they have added something new, that we don't know, or they have added a bug...
  3. Radix

    What I'm Working On, 2014-Forever

    Yeah, that's probably right. You can only get stuck there when moving out (to the left while looking to T side, with your back to the railing), but not when moving back (right). So this won't kill you. Better leave it like it is now.
  4. Radix

    What I'm Working On, 2014-Forever

    Managed to play a few matches on subzero. It's a pretty crazy map. I like it. Some little findings: - small gap here: - another one: - got stuck here once. Maybe tweak clipping there?
  5. Radix

    [CS:GO] de_village (WIP)

    Looks promising so far! But there are a couple of things you should change in my opinion: - Gameplay looks really interesting. Some pretty cool angles, routes etc. But maybe it's too complex already. Don't add more routes. Try to simplify by removing what you don't need. - Some very high shooting ranges (e.g. I1 to L15 on your overview) - The ground has pretty much the same height level everywhere (except some ramps, bridges etc.). This makes the map look unrealistic. Add some slight height variation to make it look less flat. Preferably with displacements. - There are many 90° angles (overview!). This looks too constructed imo and the player also has to check many corners. Try to add more diagonals. Catfood's de_ruby is a good example on how to do it right (https://steamcommunity.com/sharedfiles/filedetails/?id=1364646330&searchtext=ruby). But this requires some decent knowledge about the Source engine (func_instances, func_detail, VVIS, ...). Don't know how familiar you are with it already. - Some areas/routes are too narrow in my opinion. For example where there are the log piles and pillars on screenshot 1 But all in all In like it. Keep it up!
  6. Radix

    CSGO - Questions about custom loading screen

    Do you have a loading screen image (named "yourmapname.jpg") in your csgo/maps folder? Eventually CS:GO used the workshop thumbnail ("preview image") as loading screen image before and now you need a separate image(?) Just guessing, didn't test anything...
  7. Radix

    Level Design Help Files

    Did anyone manage to make use of this feature already? I'm currently trying to make it work, but no success yet...
  8. Nice retake @blackdog! I'm still surprised how well the map is doing after all. Even though it's pretty different to the other competitive maps, many people seem to enjoy de_austria. But I'm lucky that it didn't replace a more popular map than canals. So pretty much no hate going on. No death threats. Nothing. It's also pretty funny to watch all those youtube guides that tell me how I should play my own map so that I don't get destroyed completely anymore. I'm getting better slowly...
  9. Radix

    Level Design Help Files

    Probably I'm the last person to know this but afaik no one shared this so far: It seems like CS:GO community mappers can now use the static prop combine ("autocombine") feature which is used in new official CS:GO maps (especially de_nuke) to improve performance significantly. So we have a guide how to use this: https://developer.valvesoftware.com/wiki/Static_Prop_Combine Not as easy as I hoped, because we will need the source files of every model (*.qc etc.). But still good to know.
  10. Radix

    What I'm Working On, 2014-Forever

    1. Player models are missing! -> Walking errors atm 2. Do we have a template for the new radar background somewhere? Or did you make it yourself?
  11. Radix

    2018 FIFA World Cup

    Doesn't really surprise me... The German team had serious problems with defensive teams, because they don't really have good strikers or someone who can win offensive 1v1. In general it's the tournament of the defensive teams so far. Most goals are penalties or other dead-ball goals. Don't really enjoy this tbh...
  12. Radix

    2018 FIFA World Cup

    Interesting tournament so far. I think Belgium can win the trophy. They have the best players and a working team while most of the favorites had a disappointing start. But scripting is pretty obvious. I mean: Italy and Netherlands missing. Russia always wins. Germany dropping out in group stage. Ronaldo being even more overpowered than in FIFA 18. Come on, this is ridiculous!
  13. Radix

    WIP in WIP, post your level screenshots!

    A pity that an atmospheric lighting like this is impossible in CSGO because it would be literally unplayable. But I'm sure you will find a good compromise. Still looks pretty cool now, even though it suffers a lot from the stupid lighting bug that Valve refuses to fix for more than a year now (influence of local lights (light_spot) on props is too strong since ~march '17, makes them appear too bright). (-> snow pile props too red/bright) Anyway - looking forward to play this.
  14. Radix

    Battlefield V

    Intense first trailer of the upcoming Battlefield V: - WW2 setting - scheduled release date: October 2018 - more information here: https://www.pcgamer.com/everything-you-need-to-know-about-battlefield-5/ Don't understand the numbering of this game series though...
  15. Radix

    What I'm Working On, 2014-Forever

    Btw... in my opinion the map looks a lot better/more harmonic since the latest changes.
×