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Corvus

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Corvus last won the day on January 13

Corvus had the most liked content!

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About Corvus

  • Birthday 04/14/1998

Online IDs

  • Discord
    Cattus#3268
  • Battlenet
    Cattus #21198
  • Origin
    Cattus
  • Skype
    Zloykotara
  • Steam
    http://steamcommunity.com/id/gm10/
  • Twitter URL
    https://twitter.com/CattusEx

Profile Information

  • Real Name
    Daniil Trusov
  • Job
    Freelance
  • Location
    Russia

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  • Website
    / https://cattus.artstation.com/

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Corvus's Achievements

  1. I've release the project on the ue4's Marketplace. LINK There's also a playable demo that you can check out here: DEMO This was my most time consuming project that I've started back in 2018, but then scrapped and returned to it in 2021. It took about 8 months to complete and was a great learning experience for me.
  2. A final version of the cinematic is done. Im planning to release the environment on January 12th. Probably there's gonna be a playable demo aswell.
  3. Did a draft for a trailer that suppose to show the environment and how the weather can be changed . Not fancy editing and music so far.
  4. Test of the stormy setting. I'm mackling it so you would be able to change the weather and wind speed with the silder
  5. Getting close to finishing the project. Mostly fixing the performance right now. here's some recent screenshots
  6. More progress on the jungle part of the island. Still trying to find the balance with the foliage density. Wanna make it really dense but also very readable. And a video
  7. Started working on the forest part of the island
  8. Thank! Didn't knew about that feature in the engine. I've also been watching that YT channel a long time ago lots of useful info shame he stopped making it. I've played around with it and here's the results.
  9. Another update. I've decided to use the procedural foliage in the ue4. I was hesitant to use it before because it wasn't giving me results that i wanted from it, but now i finally figured out how to get what i want from it and it's a huge time saver in placing all of this foliage. Also I'm now using a Runtime Virtual Texture to blend the rocks and the grass with the landscape and it adds a lot in terms of believability i think.
  10. A little test of the weather rain system.
  11. Making the cliff meshes for the scene. Textures aren't yet final.
  12. Thanks! . About the small foliage it's still not decided if it's gonna be that or just a bunch of grass but i've seen it on the reference
  13. And the video. Still processing though
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