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Corvus

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Corvus last won the day on September 24

Corvus had the most liked content!

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About Corvus

  • Birthday 04/14/1998

Online IDs

  • Discord
    Cattus#3268
  • Battlenet
    Cattus #21198
  • Origin
    Corvus
  • Skype
    Zloykotara
  • Steam
    http://steamcommunity.com/id/gm10/
  • Twitter URL
    https://twitter.com/CattusEx

Profile Information

  • Real Name
    Daniil Trusov
  • Job
    Freelance
  • Location
    Russia

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  • Website
    / https://cattus.artstation.com/

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  1. More progress on the jungle part of the island. Still trying to find the balance with the foliage density. Wanna make it really dense but also very readable. And a video
  2. Started working on the forest part of the island
  3. Thank! Didn't knew about that feature in the engine. I've also been watching that YT channel a long time ago lots of useful info shame he stopped making it. I've played around with it and here's the results.
  4. Another update. I've decided to use the procedural foliage in the ue4. I was hesitant to use it before because it wasn't giving me results that i wanted from it, but now i finally figured out how to get what i want from it and it's a huge time saver in placing all of this foliage. Also I'm now using a Runtime Virtual Texture to blend the rocks and the grass with the landscape and it adds a lot in terms of believability i think.
  5. A little test of the weather rain system.
  6. Making the cliff meshes for the scene. Textures aren't yet final.
  7. Thanks! . About the small foliage it's still not decided if it's gonna be that or just a bunch of grass but i've seen it on the reference
  8. And the video. Still processing though
  9. Haven't been working on the project for about 2 months, wasn't liking the shape of the island and how the things were going , but finally found some courage and time to scrap some of the old stuff and start from scratch. Here's my progress so far. Had to redo the entire island and also some of the foliage.
  10. Thank you!, Yep its till ue4 and yeah all of the vegetation is made in speedtree.
  11. Starting to work on the background terrain, before going for the playable one, I'm planning on making multiple small islands that gonna have some old millitary installations and underground bunkers kinda like FarCry 1,3
  12. Decided to come back to this environment. Since it's pretty much 2 years old at this point i wanted to start from scratch. Here's some of the foliage that i've made for the new environment so far.
  13. Corvus

    [UE4] [WIP] Ryokan

    Here's a little demo i've recorded of the night scenario. Kind wanted to make it a bit more spooky feeling. Sorry for the keyboard noises
  14. Corvus

    [UE4] [WIP] Ryokan

    Thanks for the feedback. You're right about the overloading thing, i did went a bit overboard with the flowers. As for the trees i had to disable the tangent normals for the leaves since they were producing really ugly normals by default and that was the only way to fix it. Im using Speedtree and it cant really export to Maya or smth to do the smooth foliage normals. I've tweaked the shader a bit however and here's the result. Not ideal but that's the only solution for now. Also i was kinda hard pressed to find the examples of the dirt and grime on those types of architecture from the references Like here for example the walls look really clean. I do have the dirt decals on the edges though but they are fairly subtle. : D
  15. Corvus

    [UE4] [WIP] Ryokan

    Getting close to finishing this project
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