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Corvus

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Corvus last won the day on July 6

Corvus had the most liked content!

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About Corvus

  • Rank
    Cattus
  • Birthday 04/14/1998

Online IDs

  • Discord
    Cattus#3268
  • Battlenet
    Cattus #21198
  • Origin
    Corvus
  • Skype
    Zloykotara
  • Steam
    http://steamcommunity.com/id/gm10/
  • Twitter URL
    https://twitter.com/CattusEx

Profile Information

  • Real Name
    Daniil Trusov
  • Job
    Freelance
  • Location
    Russia

Profile Fields

  • Website
    / https://cattus.artstation.com/

Recent Profile Visitors

6,546 profile views
  1. Thank you!, Yep its till ue4 and yeah all of the vegetation is made in speedtree.
  2. Starting to work on the background terrain, before going for the playable one, I'm planning on making multiple small islands that gonna have some old millitary installations and underground bunkers kinda like FarCry 1,3
  3. Decided to come back to this environment. Since it's pretty much 2 years old at this point i wanted to start from scratch. Here's some of the foliage that i've made for the new environment so far.
  4. Corvus

    [UE4] [WIP] Ryokan

    Here's a little demo i've recorded of the night scenario. Kind wanted to make it a bit more spooky feeling. Sorry for the keyboard noises
  5. Corvus

    [UE4] [WIP] Ryokan

    Thanks for the feedback. You're right about the overloading thing, i did went a bit overboard with the flowers. As for the trees i had to disable the tangent normals for the leaves since they were producing really ugly normals by default and that was the only way to fix it. Im using Speedtree and it cant really export to Maya or smth to do the smooth foliage normals. I've tweaked the shader a bit however and here's the result. Not ideal but that's the only solution for now. Also i was kinda hard pressed to find the examples of the dirt and grime on those types of archite
  6. Corvus

    [UE4] [WIP] Ryokan

    Getting close to finishing this project
  7. Corvus

    [UE4] [WIP] Ryokan

    Made a sword today The white ribbon thing isnt finished.
  8. Corvus

    [UE4] [WIP] Ryokan

    Starting to detail some of the roofs. All of the texturing is done by using one trim texture for most of the geo.
  9. Corvus

    [UE4] [WIP] Ryokan

    Thanks a lot ! Yeah im still experimenting with the lighting, thanks for suggestion.
  10. Corvus

    [UE4] [WIP] Ryokan

    Decided to completely change the color scheme and the lighting setup for the scene. Hopefully this makes it look less dull now
  11. Corvus

    [UE4] [WIP] Ryokan

    Thanks ! I'll definitely add a bit more detail down the road.
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