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Corvus last won the day on March 21

Corvus had the most liked content!


About Corvus

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  • Birthday 04/14/1998

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    Cattus #21198
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    Daniil Trusov
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    / https://cattus.artstation.com/

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  1. Corvus

    [UE4] [WIP] Ryokan

    Here's a little demo i've recorded of the night scenario. Kind wanted to make it a bit more spooky feeling. Sorry for the keyboard noises
  2. Corvus

    [UE4] [WIP] Ryokan

    Thanks for the feedback. You're right about the overloading thing, i did went a bit overboard with the flowers. As for the trees i had to disable the tangent normals for the leaves since they were producing really ugly normals by default and that was the only way to fix it. Im using Speedtree and it cant really export to Maya or smth to do the smooth foliage normals. I've tweaked the shader a bit however and here's the result. Not ideal but that's the only solution for now. Also i was kinda hard pressed to find the examples of the dirt and grime on those types of archite
  3. Corvus

    [UE4] [WIP] Ryokan

    Getting close to finishing this project
  4. Corvus

    [UE4] [WIP] Ryokan

    Made a sword today The white ribbon thing isnt finished.
  5. Corvus

    [UE4] [WIP] Ryokan

    Starting to detail some of the roofs. All of the texturing is done by using one trim texture for most of the geo.
  6. Corvus

    [UE4] [WIP] Ryokan

    Thanks a lot ! Yeah im still experimenting with the lighting, thanks for suggestion.
  7. Corvus

    [UE4] [WIP] Ryokan

    Decided to completely change the color scheme and the lighting setup for the scene. Hopefully this makes it look less dull now
  8. Corvus

    [UE4] [WIP] Ryokan

    Thanks ! I'll definitely add a bit more detail down the road.
  9. Corvus

    [UE4] [WIP] Ryokan

    Starting to detail the interiors of the scene
  10. Corvus

    [UE4] [WIP] Ryokan

    Um yeah, i actually plan to release it on the UE4 Marketplace after I'm gonna finish it. And a playable demo aswell.
  11. Corvus

    [UE4] [WIP] Ryokan

    Thanks a lot ! I do actually plan to make a vr version at some point near the end of the project.
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