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jakuza

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About jakuza

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    http://steamcommunity.com/id/jakuza64/

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  • Real Name
    Michael Jako
  • Location
    East Flanders

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  1. jakuza

    [CS:GO] De_BigAssStatue

    Are you using any phong? I think it's a more interesting direction, but the shapes bug me slightly because there are lots of wavy surfaces that aren't supported by the normal map. I would also try using object normal to put a different looking surface on the flat parts + maybe a small bevel? Really nice work, looks like it's all coming together
  2. jakuza

    WIP in WIP, post your level screenshots!

    Yeah I think you should go for a lot more blue ambient light. If you can't get enough from the light_environment maybe use some strong spot lights to fake it.
  3. jakuza

    [CS:GO] De_BigAssStatue

    Rocks are looking really cool. I would revisit those containers you showed in the 2nd shot though, the shading on the frame and panels looks messy.
  4. jakuza

    Generation Zero

    Completely agree. His work really blew up in the last year or so and I wonder if he wants to capitalize on that or just continue making great art like he has been doing. At the same time, I'm finding it harder all the time to draw the line between being inspired by and just lifting other people's creative work. If the game does well and Avalanche never made an agreement with Stalenhag, I can imagine there might be some hard feelings.
  5. Felt like this one did not generate a lot of buzz at all. One of Avalanche's three titles this year, I guess they're going for a shotgun strategy of market appeal I'm a little iffy, it seems to draw a lot from Simon Stalenhag work based on this trailer alone.
  6. jakuza

    Kaizen

    Thanks! Much appreciated
  7. jakuza

    First Map de_Elysium

    Great work so far. I'm struggling with a kind of clean environment as well right now, so here's what I'd recommend. Since you are aiming for the ME aesthetic, I would look into how those games bring wear and tear into the environment without defeating the clean and colorful aesthetic. Also, using more tiles will allow you to communicate a material better. You have detail in your normal maps already, but it's important for that detail to have context and structure as well.
  8. jakuza

    Kaizen

    Ah that's a great point. Thanks for the tip
  9. jakuza

    Kaizen

    Thanks, agree completely on the lighting. We're trying to go through with a cleaner approach now, relying more on big key lights like the light poles or shopfronts. Lighting is definitely the primary concern right now, but I'm pretty optimistic about it. Here's a recent screenshot from some tests:
  10. jakuza

    The random model thread!

    Some new stuff for kaizen: I tried doing some fancy displacement with the sakura tree, but ended up with these nasty seams cos I don't know what I'm doing @ItzOmega Love the shapes but I'd take the noise in your rust way way down to start, and I don't know if it's the lighting setup but I think a warmer color scheme would complement the cartoonish geometry a little better.
  11. jakuza

    Kaizen

    youch Thanks for spotting it, missed it during our clipping pass I suppose. Was pretty hectic those last couple days... @Minos (and @Tokit, sorry can't tag you for some reason) agreed on the skybox. It's uncanny, especially with the hard shadows. Will need to work on this before final submission
  12. jakuza

    [CS:GO] Riverside

    Excellent work. My only gripe is that the detailing looks kinda mathematical and perfect, like you allocated one piece of clutter to every square meter or something. I know your objective is probably a clean competitive map so this is fine, but I think a bit of environmental storytelling could really elevate it. Couple other small things:
  13. Finally managed to actually load the map today. Just hoping for the best gameplay-wise right now, because I really only started playing online today. So far it feels like a smaller-scale Insurgency with a lot of the same really fun chaotic fights. Is anyone else struggling to figure out a location or battle? It seems like all the best ones on the western front are already in.
  14. jakuza

    [CS:GO][WIP] de_sanchez

    Please don't use that rock wall like that! All that dense geometry under the surface will be rendered and wasted. If you decompile the model and pull off a few pieces, you'll have a lot more control over the overall look as well. You could even recolor the texture to match the ground. Really love the look though, can't wait to see more
  15. jakuza

    Jeffy Zachariah - Level Designer

    Hello, not an expert by any means, but the animated backgrounds and that Michelangelo quote as a header rub me the wrong way. It feels a little like you're overselling yourself. Your work is great, and I think it should be the most exciting thing on the page. Everything else just takes away from it imo.
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