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grapen

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grapen last won the day on July 11

grapen had the most liked content!

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About grapen

  • Rank
    Just a guy

Contact Methods

  • Steam
    grapen
  • Twitter URL
    https://twitter.com/grapenFG
  • Website
    http://www.grapensparr.com/

Profile Information

  • Job
    Senior Analyst
  • Location
    Stockholm, Sweden

Recent Profile Visitors

1,584 profile views
  1. Offtime

    So they will go even faster? PogChamp
  2. [CS:GO][WIP] Trailerpark

    Looking cool, though I'm not a fan of the super desaturated fog, it looks like smog to me currently
  3. Any maps that have vmt's with conflictig prameters have been broken, yep. As long as your vmt's are problem free, your map should be future proof.
  4. You have an error in a vmt that uses the specific shader in the error message. Post your water vmt(s) and let's have a look. I want to point out that since the last update, any shader can cause your map to crash even if it's something minor such as declaring both $envmapmask and $basealphaenvmapmask in the same material. If anyone else is having a similar issue but don't know where to look for the busted material, just cordon tool on fast until you find it.
  5. Take care of yourself, your family, and do what you love doing. We should all spend our time wisely.
  6. [CS:GO] De_Grind

    Congrats guys, looking mighty fine!
  7. The portfolio section´s info

    Yeah I use a local installation of Wordpress on my hosting service, so its .org. If you're going down that route, basically all of the major hosts here in Sweden have a "one click wordpress install" feature. If you want to, you can PM me for details.
  8. The portfolio section´s info

    Yep I use WP with Semplice which is super customizable out of the box, though I also used a little bit of custom css to get it just how I wanted. The hosting is a yearly cost obviously, and Semplice is a one time license cost. I value time over anything else and got my site up and running the same evening. Adding a new project to it takes me a minute, the only real time factor is taking screenshots and writing the documentation.
  9. Fredric Grapensparr - Level Designer

    Won't be sending it to recruiters for a while, it's like you say, needs more projects up there.
  10. [WIP] De_Glace

    Look in the upper middle part of Blender to see your scene tri count, select pieces to see their individual tri count. Go into your mesh properties, check auto smooth and start smoothing those curved surfaces/declare hard edges.
  11. de_scepter

    Thanks! This map is not eligible to join the contest, instead I'm working on another map (unless that is what you meant)
  12. de_berth

    Yep we'll see about the sky, I made it before I realized we can't have diffuse shadows. Derp. The clouds are moving but I could still paint a hole in the mask where the sun is lol. But yeah, anything but clear blue Nuke sky should be good
  13. de_berth

    The overall mood and gameplay for this area has been nailed down. What you see is CT spawn, and the tracks cut through the entire map on a highrise platform. In the second art phase I'll revisit this part to work on finer details and final lighting. For now I'm moving on to work on the area to the right of this shot.
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