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grapen

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grapen last won the day on May 7

grapen had the most liked content!

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About grapen

  • Rank
    Regular

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  • Steam
    grapen
  • Twitter URL
    https://twitter.com/grapenFG

Profile Information

  • Job
    Senior Analyst
  • Location
    Stockholm, Sweden

Profile Fields

  • Website
    http://www.grapensparr.com/

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  1. grapen

    Europa

    Looks great, loving the ’howls moving castle’ look to it!
  2. grapen

    Fredric Grapensparr - Level Designer

    Yeah I’ve been pretty lax in regards to video presentation, I will try and get into that eventually as I got my hands full right now. Thanks for the feedback!
  3. grapen

    [FC5] Wetland Turmoil (and a little review of sorts)

    Damn, that’s odd, I was able to find it, but I’ve heard there’s issues with arcade right now and that people are having issues finding their own stuff even.
  4. grapen

    [FC5] Wetland Turmoil (and a little review of sorts)

    Good point, if you’re really pinpointing a job at Ubisoft then this editor seems solid! I believe you get stats such as number of plays and ratings, haven’t really had a look at it yet.
  5. I wanted to do something different in-between my planned projects, so I had a look at Far Cry 5's Arcade editor and made an Outpost level called Wetland Turmoil. I also figured that I'd take this opportunity to write down my more or less incoherent thoughts on the editor, for those interested in checking it out. I like Arcade overall. It's robust, easy to learn and simply put designed for cranking out levels fast. I think that's both a strength and a detriment, as on one hand it diminishes the barrier of entry and creates a huge PR buzz for the game, while on the other it hampers advanced users creativity. You can tell it's a watered down version of whatever editor Ubisoft uses in-house, as I was missing some stuff that I wanted. There's no prop scaling, flowing rivers, dynamic wires, scripting of any kind, custom post fx - things that you otherwise might find in the base game of Far Cry 5. Though I must say that the environment options available are powerful. Each node on the grid has a hard memory limit that is hit quite fast, especially when you add AI. This makes sense though as Ubisoft would not want to deal with huge, broken maps all over the place, basically a safety net. Terraforming, painting foliage, placing props, setting up compositions etc. is a blast though, and you get a lot of props to use, a majority of which are from FC5. Great fun if you, like me, are into that. If my memory serves me right, it's very similar to the old CryEngine editors from back then? I only dabbled a little bit in those to fully remember. I spent about 2-3 workdays from downloading the editor to publishing my map, which I think speaks for how easy it is to learn and iterate in it. Would I recommend anyone getting the game just for the editors sake? No, not really. As much as I think the editor is cool, there's both Unreal and Unity to scratch the same kind of mapping itch. So here's a few shots of my level. I wanted to take some inspiration from L4D's Swamp Fever, which turned out a really fun project considering there were hardly any natural swamp/wetlands foliage, so I had to improvise. If you have the game installed you could search for maps made my user "grap3n".
  6. grapen

    God of War

    Played about two hours so far and it’s just amazing. How can it look so good on this old machine? It doesn’t feel like God of War, but that’s not necessarily a bad thing. If it continues to deliver I’m certain it will be GOTY. Easily.
  7. grapen

    WIP in WIP, post your level screenshots!

    It reminds me a TON of when I used to work for SAS out at Arlanda. Keep it up!
  8. grapen

    WIP in WIP, post your level screenshots!

    This is looking so true to life dude. Are you scanning and photo sourcing most of it?
  9. grapen

    God of War

    Sounds great! One thing I loved about the souls series was the very low amount of camera cuts. Hope I can preload the game tonight.
  10. grapen

    [CS:GO] Chalice (Wingman)

    There are three ways from which T can come from, you could try and hold two of them with an awp or scout, but it’s a huge gamble, especially with the windows T can use to throw nades through. CT’s should try and be dynamic and use utility to cover everything. Wish I knew of a server that run Wingmans, but community servers are rare these days
  11. grapen

    [CS:GO] Chalice (Wingman)

    Thanks! The interior could definitely use some polish overall, I’ve been hesistant to create new assets for the map due to the short production time frame, but I’ll consider some things Whoops! No but really, castle maps are awesome, keep doing it!
  12. grapen

    [CS:GO] Chalice (Wingman)

    I just published 'Chalice' to the workshop, a small Wingman map inspired by a fortification in northen Italy, and a spin-off to my earlier map Scepter. Assets from 7 different maps came together to make this: https://steamcommunity.com/sharedfiles/filedetails/?id=1362837520
  13. grapen

    Sea of Thieves

    Played with a friend and had some fun, truly a beautiful game. But for 60 bucks the full release really needs to wow me. I’ll be sitting on the fence for a while and see what happens.
  14. grapen

    What's going on with your life?

    Absolutely. I have a full time job, wife and kids and so I’m usually able to get on my PC at 10 pm and get two hours in. I probably wouldn’t do this unless I was very goal driven. If I can get into the industry I’ll use my spare time for other things, for the most part. With how time consuming these things are I think goals are necessary in order to stay disciplined.
  15. Thanks for organizing this and congratulations everyone!
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