Jump to content


  • Content count

  • Joined

  • Last visited

  • Days Won


grapen last won the day on July 16

grapen had the most liked content!


About grapen

  • Rank

Online IDs

  • Steam
  • Twitter URL

Profile Information

  • Job
    Senior Analyst
  • Location
    Stockholm, Sweden

Profile Fields

  • Website

Recent Profile Visitors

2,607 profile views
  1. Name: Fredric Grapensparr Website: http://www.grapensparr.com/Story: You stumble upon a shrine hidden among the rocks. Use your curiosity to get inside.Download Link: I'll upload it tomorrow and edit the link in. Screenshots: Video link:
  2. grapen

    WIP in WIP, post your level screenshots!

    Some more FC5.
  3. grapen

    [CS:GO] Chalice (Wingman)

    Yeah I forgot to pack it, thanks for the heads up!
  4. grapen

    [CS:GO] Chalice (Wingman)

    Published an update last night where I did some major and minor facelifts, improved cover and angles, fixed a lot of clips and adopted Valve’s new radar design:
  5. grapen

    Futuristic Suburb (Unity)

    I can only agree, it’s way too dark. A lot of details are lost, the whole scene gets a dated look and I don’t know where to rest my eyes. Hope you guys will reconsider the lighting and update us on it!
  6. grapen


    Looks great, loving the ’howls moving castle’ look to it!
  7. grapen

    Fredric Grapensparr - Level Designer

    Yeah I’ve been pretty lax in regards to video presentation, I will try and get into that eventually as I got my hands full right now. Thanks for the feedback!
  8. grapen

    [FC5] Wetland Turmoil (and a little review of sorts)

    Damn, that’s odd, I was able to find it, but I’ve heard there’s issues with arcade right now and that people are having issues finding their own stuff even.
  9. grapen

    [FC5] Wetland Turmoil (and a little review of sorts)

    Good point, if you’re really pinpointing a job at Ubisoft then this editor seems solid! I believe you get stats such as number of plays and ratings, haven’t really had a look at it yet.
  10. I wanted to do something different in-between my planned projects, so I had a look at Far Cry 5's Arcade editor and made an Outpost level called Wetland Turmoil. I also figured that I'd take this opportunity to write down my more or less incoherent thoughts on the editor, for those interested in checking it out. I like Arcade overall. It's robust, easy to learn and simply put designed for cranking out levels fast. I think that's both a strength and a detriment, as on one hand it diminishes the barrier of entry and creates a huge PR buzz for the game, while on the other it hampers advanced users creativity. You can tell it's a watered down version of whatever editor Ubisoft uses in-house, as I was missing some stuff that I wanted. There's no prop scaling, flowing rivers, dynamic wires, scripting of any kind, custom post fx - things that you otherwise might find in the base game of Far Cry 5. Though I must say that the environment options available are powerful. Each node on the grid has a hard memory limit that is hit quite fast, especially when you add AI. This makes sense though as Ubisoft would not want to deal with huge, broken maps all over the place, basically a safety net. Terraforming, painting foliage, placing props, setting up compositions etc. is a blast though, and you get a lot of props to use, a majority of which are from FC5. Great fun if you, like me, are into that. If my memory serves me right, it's very similar to the old CryEngine editors from back then? I only dabbled a little bit in those to fully remember. I spent about 2-3 workdays from downloading the editor to publishing my map, which I think speaks for how easy it is to learn and iterate in it. Would I recommend anyone getting the game just for the editors sake? No, not really. As much as I think the editor is cool, there's both Unreal and Unity to scratch the same kind of mapping itch. So here's a few shots of my level. I wanted to take some inspiration from L4D's Swamp Fever, which turned out a really fun project considering there were hardly any natural swamp/wetlands foliage, so I had to improvise. If you have the game installed you could search for maps made my user "grap3n".
  11. grapen

    God of War

    Played about two hours so far and it’s just amazing. How can it look so good on this old machine? It doesn’t feel like God of War, but that’s not necessarily a bad thing. If it continues to deliver I’m certain it will be GOTY. Easily.
  12. grapen

    WIP in WIP, post your level screenshots!

    It reminds me a TON of when I used to work for SAS out at Arlanda. Keep it up!
  13. grapen

    WIP in WIP, post your level screenshots!

    This is looking so true to life dude. Are you scanning and photo sourcing most of it?