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Puddy last won the day on November 8 2018

Puddy had the most liked content!

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  1. Squad Conquest is the best mode
  2. Yeah, that’s a big thing... i’m hoping i’ve forgotten a bunch of stuff
  3. ah yes the sweet nectar of nostalgia and youth give it to me!!!
  4. This was a great season.
  5. Hey folks! There's been some experimental updates to the level, which we'll test tonight at 20.00 CET in 5vs5 comp! Feel free to join (limited slots tho ofc)! Some pics below B connector now leads more directly to B, leading to less crossfire/angles in the heart of mid. Easier flow to B. T's timings have been slowed however so CT has slightly more time to setup defenses. A-long has been simplified and entrance to A has a smoother flow. Still WIP ofc. Movement in T-spawn has been simplified and path signage/readability should be improved. + minor tweaks here and there!
  6. well, art and design is a collaboration but i think there's a time and place for focusing on the design, because otherwise the main priority will be to make it pretty in time (which is very time-consuming and requires the design to be more or less locked) the csgo workshop map pool is becoming bigger and bigger and i think it's interesting to encourage the exploration of new ideas and give them time to grow
  7. hypothetically, i would theoretically like a contest which had a shorter deadline and was focused on creating a "neat whitebox" map which perhaps had a stated goal of trying to innovate the map structure (the latter not being necessary ofc) by "neat whitebox", i mean a whitebox level that is fully playable and tested but also fairly fleshed out in terms of geo and architecture and where artistic considerations have been made to a large degree (architecture, shapes, vistas. placeholder art etc) but a full artpass hasn't been made so the goal wouldn't be to have a 100% finished level, just a very promising base that has solid gameplay and the potential to look great when completed
  8. hey folks! now that the map has been out for a while and has been playable on faceit, we are looking for any and all feedback and concerns you might have quality of life improvements are coming but there is also some looking into more meaningful changes wild ideas and suggestions are welcome all da best, pudds
  9. yeah, i feel ya... a lot of tactics can be denied by pure twitchiness. i am pretty good but i just get wrecked by some crazy people on the interwebs sometimes. part of the reason i like blackout is that getting the drop on someone isn't everything, but the flip side of that is ofc that people can whip around and insta-hs you
  10. I designed Fjell 652 and I helped out on Rotterdam (airborne mode).
  11. man... i love blackout... but i feel like i am in a minority or so? i dont know many people who are into it
  12. some mapcore squad gameplay from the beta
  13. playing on PC im here to play blackout, control and heist... oh, and chew bubble gum but im all outta gum
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