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  • Logo_Square_white.png.d908904c1b1f6c4c3aec8e5ce25659df.pngMapcore is a game development community with origins in Half-Life mod production, which since 1999 has evolved into a thriving forum for game development including level design, modelling, concept art, and programming. With members working for every major games studio you can think of, Mapcore offers a unique opportunity for developers of all experience levels to socialize, learn and teach, as well as recruit.


    Although initially consisting only of hobbyist developers, Mapcore's senior members have long since entered the games industry, leaving their mark and inspiring a new generation of game developers.

    Mapcore's brand of professional discussion and informal chit-chat is a unique opportunity to benefit from expertise spanning almost every games industry heavyweight, with several studios having multiple Mapcore members working in-house; numerous members also either work for or have founded major indie studios.


    Mapcore evolved from 1999's Anarchy Design, a game development website and IRC community officially supported/hosted by the Counter-Strike development team. Due to the explosive growth of the community and the widespread popularity of Half-Life's Goldsource engine as a platform for third-party modifications, Anarchy Design was revamped to include developers from projects beyond Counter-Strike and renamed Mapcore in order to suit the site's new direction.

    Mapcore was re-established in 2003 by Mike Neumann, David Marsh, and Patrick Krefting — and handed over to Ryan Williams several years later. Today, Mapcore operates under the guidance of a leadership cabal aspiring to take the site onward and upward, whilst remaining open to all.


    Mapcore began life as an IRC channel, however Discord is our preferred channel of live chat today. Mapcore's Discord is: https://discord.gg/2ZZFkaMN8B



    Mapcore's FACEIT Hubs are one of the best way to play community maps with competitive 5v5 settings. Here's how to play:
    1. Register at http://FACEIT.com
    2. Join our Hubs

    5v5 Hubs:
    EU https://fce.gg/MapCore_EU
    NA https://fce.gg/MapCore_NA

    Wingman Hubs:
    EU https://fce.gg/MapCore_Wingman_EU
    NA https://fce.gg/MapCore_Wingman_NA
    OCE https://fce.gg/Mapcore_Wingman_OCE
    SA https://fce.gg/Mapcore_Wingman_SA



  • Mapcore Supporters

    Funds go towards hosting and license costs, Discord server boosts, and more. If you'd like to donate, check out our Patreon announcement.

    For a full list of past and present supporters, see the Mapcore Supporters page.

  • Our picks

    • [CS:GO] Shore
      One of the projects I worked on after I made de_austria.

      Yeah, I know the timing is really bad (CS2!), but can't change it... 🙁

      In general a lot went wrong during this project. Had a lot of problems with the layout, but I think I found a good compromise in the end. Also learned many new things. Maybe I would even be ready to create a really good map now after all, but I think that it's gonna be the final one. I really like making maps, but it has become too time consuming over the years for just being a hobby. Unfortunately I never managed to get a job in the games industry. So that's it. I hope it's a worthy ending of 20 years of making maps for me. 🙂

      Shore is a bomb defusal map for CS:GO that takes place on Lofoten Islands, Norway. (Also have a Hostage version of this that works well imo)

      Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2955084102

      I took some inspiration from this place in Norway:


      Some pictures:
      • 18 replies
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