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I just released an RP map that I've been working on since late November.
Steam workshop link

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Started working on the actual map now!
Im posting progress pics on my Twitter (where I also post stuff about my indiegame that im building by myself (plz follow me))



Catfood's shares some screenshots of his newest creation 'de_ruby'! Check them out!

I just published 'Chalice' to the workshop, a small Wingman map inspired by a fortification in northen Italy, and a spin-off to my earlier map Scepter. Assets from 7 different maps came together to make this: https://steamcommunity.com/sharedfiles/filedetails/?id=1362837520
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I have not posted here for a good while. I'm putting in the effort to learn UE4, so here's what I've been working on. Crits are welcome if you got any.

A wip scene 

Any suggestions on how to improve it will be appreciated

Grand Finalist Maps Have been declared in our latest CS:GO Mapping Contest!
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I'm now developing a full fledged single player campaign titled " A New Hope".

Now onto the screenshots
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Hey guys, been working on this over at gunfire games for a while and we recently released it last year in november. (#recently)
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Hey guys, the map pretty much almost done, so here's one last update before release.

Also to those that have played on the map, don't forget to submit your signatures (send a picture of your signature written with a thicker pen or with a tablet)

Hey all,

Just wanted to show off this new map I worked on with a friend. It's been in development for nearly two years with ups and downs but we finally got to a point we're happy to release it!

You can check out a neat little trailer we made up or the screenshots below. Thanks for taking a look! 


Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1238849347


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Contest Finalists have been declared!

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Finally got an inspiration to make another scene. Wanna hear your opinions

I made a third map for an HL2:EP2 contest, go download the mod TeleportVille here! http://www.runthinkshootlive.com/posts/teleportville/

The theme of the contest was teleportation. My map is called The Crab.

Did you miss Corwin's excellent in-depth article last year about guiding players through an environment? Be sure to check it out and add it to your library.
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[Portal 2] Refraction
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Kikette shares some of his work with his colleagues at Arkane Studios on the new Dishonored 2 Expansion!
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UE4 scene: derelict Chineese or Soviet Missile Silo

Sup peeps. Just finished another csgo map with buds @'RZL and @MaanMan. We've been working on this one for a good while now, maybe since December of last year. It was challenging at times, but we're finally happy to put it out there.


Do you hate it, do you love it? Not enough sand? Let us know.
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Made some grass for my Day of Infamy map to try and take advantage of their new foliage system.


EP17 is a separate story that builds on the unreleased content of HL2 Beta. And at the moment, I prepare the main platform as game locations, and periodically share my work with the community.

More information, you can find on the ModDB page.
[email protected]

Worked a bit more on this scene. Your critique will be appreciated.

Hardly compares to some of the latest stuff on here but this is a Workshop chamber I'm working on!

Check out HoMaRt's wonderful reproduction of the UK's Yorkshire Dales countryside, produced using Unreal Engine 4. Nice work!