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Top content from across the community, hand-picked by us.

I made a third map for an HL2:EP2 contest, go download the mod TeleportVille here! http://www.runthinkshootlive.com/posts/teleportville/

The theme of the contest was teleportation. My map is called The Crab.

Did you miss Corwin's excellent in-depth article last year about guiding players through an environment? Be sure to check it out and add it to your library.
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[Portal 2] Refraction
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Kikette shares some of his work with his colleagues at Arkane Studios on the new Dishonored 2 Expansion!
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UE4 scene: derelict Chineese or Soviet Missile Silo

Sup peeps. Just finished another csgo map with buds @'RZL and @MaanMan. We've been working on this one for a good while now, maybe since December of last year. It was challenging at times, but we're finally happy to put it out there.


Do you hate it, do you love it? Not enough sand? Let us know.
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Made some grass for my Day of Infamy map to try and take advantage of their new foliage system.


EP17 is a separate story that builds on the unreleased content of HL2 Beta. And at the moment, I prepare the main platform as game locations, and periodically share my work with the community.

More information, you can find on the ModDB page.
[email protected]

Worked a bit more on this scene. Your critique will be appreciated.

Hardly compares to some of the latest stuff on here but this is a Workshop chamber I'm working on!

Check out HoMaRt's wonderful reproduction of the UK's Yorkshire Dales countryside, produced using Unreal Engine 4. Nice work!