Our Picks
Top content from across the community, hand-picked by us.

Exotic Places CS:GO Mapping Contest 2019
FMPONE posted a topic in [CS:GO] Exotic Places Mapping Contest,
- 101 replies

Prodeus - KICKSTARTER LIVE!
Seldoon182 posted a topic in Gaming / Game Development,
- 41 replies

Picked By
FMPONE,![[Wingman] Turnpike](https://www.mapcore.org/uploads/monthly_2018_12/Gvo4yqV.png.023cc6430d164a70c535a13b49ac2162.png)
[Wingman] Turnpike
Workshop link
Credits to @Yanzl for the majority of custom props and materials (and for some last-minute assistance in tweaking vmt's for nighttime setting) and to @Skybex and @Rick_D for a few other props and materials.
- 17 replies

Picked By
'RZL,
Post in WIP in WIP, post your level screenshots!
Brightness posted a post in a topic,
https://www.artstation.com/artwork/balOxE

Picked By
'RZL,![Post in [CS:GO][WIP] Trailerpark](https://www.mapcore.org/uploads/monthly_2018_12/81.jpg.dbc21dd7751face660b57cacb7765f3a.jpg)
Post in [CS:GO][WIP] Trailerpark
OrnateBaboon posted a post in a topic,
![Post in [decompiled] dz_blacksite | dz_sirocco](https://www.mapcore.org/uploads/monthly_2018_12/D4E6D25C-E7B8-4B6B-B54E-FA68F4583916.png.58849227fbd05433930abdf19d05d5eb.png)
Post in [decompiled] dz_blacksite | dz_sirocco
Yanzl posted a post in a topic,
Removing $alphatest from the material or adding $translucent
First, the detail sprites material - it's 2 detail sprite sheets side by side, so version A and version B. The different versions have to have same sprite positions and sizes. You only specify version A coordinates in the .vbsp.
Next up, the detail sprites masks. Red and blue are for wind offset -- so you can have different parts of the sprites sway in the wind differently, you can see Valve isolated some blades of grass for this effect. The green channel is a tint mask and controls how much the sprites are affected by the $worldspacetint.
That brings us to the world space textures. They seem to automatically get resized to fit the whole map area, so it you resize the map you'd have to resize the textures too.
The world space tint texture is pretty self explanatory, controls what color to tint the grass, 127 grey means no tint.
The world space masks texture uses the red channel to select which version of the sprites to use -- 0 is version A and anything more is version B.
The green channel of the texture controls the sprite size -- 127 is default, with darker making the sprites smaller and brighter making the sprites larger. The vmt command $minimumspritesize controls the cutoff point for the sprites, so the sprites smaller than the specified value don't get rendered which can act as a placement mask.
I don't know what the blue channel of this texture does, changing it had no effect on the sprites for me.
All this means sprites still get placed by vbsp on map compile, so they still use displacement alpha for the placement, but the new masks can manipulate sprites size and color after map compile.

Picked By
FMPONE,![[UE4] Darksiders 3 Art Dump](https://www.mapcore.org/uploads/monthly_2018_11/church.jpg.ce880824aa46512fab2d48e8b39a0114.jpg)
[UE4] Darksiders 3 Art Dump
The Horse Strangler posted a topic in 3D,
Been working on this one for around two years now with the talented folks over at Gunfire Games. The game releases tonight (at the time of writing this post). Darksiders 3 is a Adventure/RPG hack and slash. A lot of the art here focused on a semi-stylized PBR look. It's not quite Blizzard hand painterly, but it's seen a lot of inspiration from it. Was a fun time transitioning that look and style to a pbr heavy engine like UE4. I plan to do a writieup of some of the interesting art challenges we faced working on the game for the site in the near future, so keep an eye out for that one!
- 11 replies
![Post in [WIP] de_aurelia (remake)](https://www.mapcore.org/uploads/monthly_2018_11/A0DTbuA.jpg.a55a95b6a963b3ae5b0a3ca40f420231.jpg)
Post in [WIP] de_aurelia (remake)
Serialmapper posted a post in a topic,

Picked By
Radu,
Post in Yanzl's Source Emporium
Yanzl posted a post in a topic,

Picked By
'RZL,![Post in [CS:GO] de_highlands (WIP)](https://www.mapcore.org/uploads/monthly_2018_10/jJsKdT4.jpg.1fc69ecdd6dd2ce984d3de60a95a083a.jpg)
Post in [CS:GO] de_highlands (WIP)
ElectroSheep posted a post in a topic,

Picked By
FMPONE,
One Choice (csgo walking simulator)
It's short (5 minutes) walking simulator in CSGO.
You can check it out and let me know what you think about it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1523314968
- 5 replies

Picked By
'RZL,![Post in [TF2] Ctf_frosty](https://www.mapcore.org/uploads/monthly_2018_09/23sss.jpg.8e7cf2319fa6a96253c175aed1bf2333.jpg)
Post in [TF2] Ctf_frosty
ElectroSheep posted a post in a topic,
It's done !!! yeah !!!
It's available here on the workshop, made a new upload to celebrate this rare moment.
https://steamcommunity.com/sharedfiles/filedetails/?id=1505740227
PLEASE LIKE §§§

Picked By
Radu,
Post in Overwatch
[HP] posted a post in a topic,
Each 3 points feature a different distinct theme: City, Temple and MEKA Base. The design of each point should feel very different with varying environment hazards and vertical elements. Go check it out!

Picked By
FMPONE,
Post in CS:GO Workshop: Weapon Finishes
Thurnip posted a post in a topic,
here's a preview:
If you like it, here's the workshop link: http://steamcommunity.com/workshop/filedetails/?id=1316560642

Picked By
FMPONE,
Post in WIP in WIP, post your level screenshots!
grapen posted a post in a topic,

Picked By
Radu,
Compile Pal - Easily configurable Source map compiling
- 45 replies

Picked By
FMPONE,![[TF2] Ctf_frosty](https://www.mapcore.org/uploads/monthly_2018_05/LUvtBcA.jpg.a98065ba844cdb28bf56afbd10289c5b.jpg)
[TF2] Ctf_frosty
ElectroSheep posted a topic in 3D,
Still a lot of work (and a looot of optimisation). It's a classic ctf map (2 base, 2 flag and 3 point win) with a large middle battle zone.
- 94 replies

Picked By
FMPONE,
Case Study: Dark Souls 3's Tutorial & Attempts At Increasing Accessibility
soultron posted a topic in 3D,
I recently had that kind of moment after completing the tutorial in Dark Souls 3. I enjoyed it so much that I replayed it 3 or 4 times from the beginning, screencapping as much as possible, and attempting to understand what the designers attempted to do and why it worked out so well.
I wrote a lengthy post about it, especially after having been inspired by the Push & Pull series that was recently featured on Mapcore.
You can find the post here: http://www.panecasio.com/blog/2016/4/13/dark-souls-3-cemetery-of-ash
I'll forewarn you by saying this is a really long read, but I littered it with illustrative screenshots, so I hope it's not too dry. (I still think I need an editor!)
Interested in hearing what my fellow design-minded people think of the the tutorial in Dark Souls 3, if you've played it.
PS: yes, @cashed, I am finally done writing this and am going to work on my CS map again.
- 8 replies

Picked By
'RZL,![[Due Process] Multiplayer FPS Level Designer](https://www.mapcore.org/uploads/monthly_2018_05/Untitled-4.jpg.b137de02b44ac414a2fc6d93d3178313.jpg)
[Due Process] Multiplayer FPS Level Designer
Due Process posted a topic in Job Postings,
To apply for the position, send an email with your resume and a link to your portfolio to [email protected] or you can check our the listing at https://www.linkedin.com/jobs/cap/view/628059980/?pathWildcard=628059980&trk=mcm
- 2 replies

Picked By
FMPONE,
Yanzl's Source Emporium
Assets
Assets from my CS:GO maps. Free for non-commercial use as long as you give appropriate credit.
Breach
Newly released assets from Breach! Over 600 models and over 100 materials. Includes a zoo map.
https://www.dropbox.com/s/xsfp5kobdv22voa/Breach.zip?dl=0
Thrill
Assets from Thrill. Includes a zoo map.
https://www.dropbox.com/s/tkgw959whnubnla/Thrill.zip?dl=0
Cruise
https://www.dropbox.com/s/q3ybhzd1p2q522t/Cruise.zip?dl=0
Resort
https://www.dropbox.com/s/dwasa7bs5g3wo1a/Resort.zip?dl=0
Zoo
https://www.dropbox.com/s/xehbw0k67tximp4/Zoo.zip?dl=0
Castle
https://www.dropbox.com/s/e76x6st0nsbpafq/Castle.zip?dl=0
Water Pack
Collection of 4 different water textures that work both on high and low shader settings. Free to modify.
https://gortnar.com/vmt/liquids.zip
Source Engine Tools
Streamline the Source engine workflow. Mostly substance stuff.
Substance Shaders (and templates)
Newly updated shaders for Substance Designer and Substance Painter. Supports Diffuse, Envmap reflection, Specular reflection, Glossiness, Metallic (Diffuse tint), Fresnel ranges and LightmappedGeneric mode. Also includes Painter templates and export presets and a glossiness wizard filter for Painter that can be used to create glossiness and envmap mask maps from specular mask or roughness.
https://gortnar.com/vmt/sbs_shaders.zip
https://gortnar.com/vmt/painter_templates.zip
VMT Editor
PBR to Source
A substance file and a VMT template that aim to match the PBR look as close as possible in Source (still a long way off). I don't suggest relying on this to make your materials (learn how Source handles materials instead), but it does an alright job with any PBR materials you might want to use in Source. Note that this converter only works on VertexLitGeneric. There's a brush version included but it requires manual tweaking based on the material.
https://gortnar.com/vmt/pbr_to_source.zip
If you have any questions, ask away!
- 23 replies

Picked By
'RZL,![[Gmod] rp_wildwest](https://www.mapcore.org/uploads/monthly_2018_04/20180414184257_1.jpg.0ffafbb7dc8b616c798849e1621a2e00.jpg)
[Gmod] rp_wildwest
GrillusRetardus posted a topic in 3D,
Steam workshop link
- 4 replies

Picked By
'RZL,
Post in WIP in WIP, post your level screenshots!
Oskmos posted a post in a topic,
Im posting progress pics on my Twitter (where I also post stuff about my indiegame that im building by myself (plz follow me))
https://twitter.com/Oskmos
Cheers!

Picked By
'RZL,![Post in [CSGO] de_ruby](https://www.mapcore.org/uploads/monthly_2018_04/XhRH21f.jpg.0c86cf294c27b7432765572a64469b22.jpg)
Post in [CSGO] de_ruby
catfood posted a post in a topic,
https://www.mapcore.org/topic/20374-csgo-de_ruby/?do=findComment&comment=431310
![[CS:GO] Chalice (Wingman)](https://www.mapcore.org/uploads/monthly_2018_04/1362837520_preview_chalice_rc1_1.jpg.6a01cd9c7961310185e75cdeab7ffc27.jpg)
[CS:GO] Chalice (Wingman)
- 13 replies
