Jump to content

Our Picks

Top content from across the community, hand-picked by us.

[CS:GO] Shore
One of the projects I worked on after I made de_austria.

Yeah, I know the timing is really bad (CS2!), but can't change it... ūüôĀ

In general a lot went wrong during this project. Had a lot of problems with the layout, but I think I found a good compromise in the end. Also learned many new things. Maybe I would even be ready to create a really good map now after all, but I think that it's gonna be the final one. I really like making maps, but it has become too time consuming over the years for just being a hobby. Unfortunately I never managed to get a job in the games industry. So that's it. I hope it's a worthy ending of 20 years of making maps for me. ūüôā

Shore is a bomb defusal map for CS:GO that takes place on Lofoten Islands, Norway. (Also have a Hostage version of this that works well imo)

Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2955084102

I took some inspiration from this place in Norway:


Some pictures:
  • 18 replies

Mapcore X3 Prodeus Official Mapping Contest!
Mapcore is now holding a third Prodeus Mapping Contest for original levels, with official developer support!
  • 0 replies

Maginot [Wingman]
Hello everybody!
I'm creating a map (based on the Maginot Line) for the Wingman's Contest - provided by Source Engine's Discord.

I started the map 3 weeks ago and I'm on the detailing phase, slowly progreeding area by area, worried with the time left. I decided to follow this strategy: detail 75% of every area and after that (and gaining some time) I'd put some final touches + polishment + optimization.  

I wonder, should I keep doing it in a hurry or is it better to make it with no rush and patience (losing the deadline)? There's still a lot to do and I'd like to hear your opinions...
  • 30 replies

Prime [Wingman]
Hi Mapcore.

I'd like to introduce Prime, a new wingman level by me and 'RZL.

Feedback on the layout is appreciated!


Here is the overview and a look at the WIP level.




Workshop link will be live soon, here it is: 


  • 23 replies

Post in Yanzl's Source Emporium
Two new asset releases!

First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


As always, free for non-commercial use with attribution. 

Post in Deathloop - New Arkane Lyon's game
In case someone's interested in it, i wrote a page on my portfolio about my work on Deathloop :



Post in [UE4] Island Environment [W.I.P]
I've release the project on the ue4's Marketplace. LINK

There's also a playable demo that you can check out here: DEMO

This was my most time consuming project that I've started back in 2018, but then scrapped and returned to it in 2021.

It took about 8 months to complete and was a great learning experience for me. 




Mapcore X2 Prodeus Winners Announced!
The winners of Mapcore X2 Prodeus 
1st place: Paws [ Retail Therapy ]
P-link: m-MC0iuUs2j6

- $1,500.00 USD 
- One year of Humble Choice 
- Excalibur Shotgun and Gauntlets (skins)
- Biker Gloves (skin) 
- Special winners role on the Prodeus Discord


2nd Place: Grays [ Firebase Kodai ]
P-link: m-5J9cCzaepH

- $1000.00 USD 
- 1 month to Humble Choice 
- Excalibur Gauntlets + Biker Gloves (skins) 
- Special winners role on the Prodeus Discord


3rd Place: Vladd [ Maximum Menace ]
P-link: m-9yZfaAliyx

- $500.00 USD 
- 1 month to Humble Choice 
- Biker Gloves (skin)
- Special winners role on the Prodeus Discord


All of the winners will also be showcased on our Youtube channel, and because we had so many amazing entries, we’ll be showcasing parts of our Staff Picks too. 

We want to thank the wonderful folks over at Mapcore for hosting this sick competition, and a big ol shoutout to our sponsor Humble Games (who publish Prodeus), for making a large contribution to our prize pool this time around. 

Looking forward to the next competition already! Maybe will do a coop one with teams allowed? WHO KNOW!? Can't wait, see you then!
  • 2 replies

Vineyard - Danger Zone
The Danger Zone experiment returns to the sun soaked hills of southern Italy. Between scenic towns and ancient ruins, fight to survive and be the last man standing.
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2587298130
Made by: Hasselh0ff, KlixX, Seth, Quotingm Slimek, Andi, Squidski and T-R3x3r

  • 10 replies

[UE4] Island Environment [W.I.P]
A project i started a month ago. The idea is to make a playable island environment. 

The ocean water i''ve used https://github.com/UE4-OceanProject/OceanProject/tree/4.18


  • 39 replies

Mapcore X2 Prodeus Mapping Contest
Mapcore is now holding a second Prodeus Mapping Contest for original levels, with official developer support!

(Source 2) Porto - Portugal
Hey guys,

Finally got around to make a short breakdown of the Source 2 scene I made a while ago.
  • 11 replies

Prodeus Winners Announced!
 The WINNERS of Mapcore X Prodeus
1st place: Bunnymauler [ Internal Disruption ]
P-link: m-DlOgFtF8dy

- $1,500.00 USD
- One year of Humble Choice
- Excalibur Gauntlets and Biker Gloves (skins)
- Special winners role on the Prodeus Discord
  • 0 replies

County [Map Release]

  • 58 replies

Mapcore x Prodeus Official Mapping Contest
Mapcore is now holding a Prodeus Mapping Contest for original levels, with official developer support!
  • 9 replies

[CS:GO] Ravine (wingman)
Hi all!

I started this one way back in 2018 and have been working on it on the side to keep me cool from all the desert maps I've been making lately¬†ūüėÖ.¬†

The map is set in snowed in castle connecting two sides of a river.


More screenshots:




Additional LD - @Quotingmc

Additional props - @Quadratic
  • 10 replies

[TF2] Undying Event
Can't believe I forgot to post here, but we finally finished our brand new Halloween map for Team Fortress 2!


Steam Workshop Link

TF2Maps Link

Creators.TF Link

  • 5 replies

Valve Index Frunk Fans Concept
I made this, because it's getting too hot in there 


[CSGO] Engage
Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.


The result:


  • 16 replies

Swamp Performance Update
Hi Mapcore! 

We are make Swamp update! 
What's new? 


And new screens from map:



  • 78 replies


  • 54 replies

  • 34 replies


  • 8 replies

Exotic Places CS:GO Mapping Contest 2019
Mapcore is now holding a Counter-Strike: Global Offensive Mapping Contest for original 5v5 bomb defusal maps AND hostage-rescue maps, powered by FACEIT!
  • 196 replies

  • Mapcore Discord

  • Mapcore Supporters

    Our incredible Patreon supporters keep Mapcore's lights on. If you'd like to donate, check out our Patreon announcement.

    Note: This is brand new! The format will be tweaked and rolled out to more pages soon.

  • Create New...