Our Picks
Top content from across the community, hand-picked by us.

Mapcore x Prodeus Official Mapping Contest
FMPONE posted a topic in [Prodeus] Official Mapping Contest,
- 9 replies

Picked By
FMPONE,![[CS:GO] Ravine (wingman)](https://www.mapcore.org/uploads/monthly_2020_10/SkZxO4f.jpg.defb51cf4a637bf087186966597035c9.jpg)
[CS:GO] Ravine (wingman)
I started this one way back in 2018 and have been working on it on the side to keep me cool from all the desert maps I've been making lately 😅.
The map is set in snowed in castle connecting two sides of a river.
Layout:
More screenshots:
Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2257823084
Credits:
Additional LD - @Quotingmc
Additional props - @Quadratic
- 9 replies
![[TF2] Undying Event](https://www.mapcore.org/uploads/monthly_2020_09/cp_undying_rc1a0002.jpg.5d3aee68b9a6110d2ac7c661615b69c7.jpg)
[TF2] Undying Event
TanookiSuit3 posted a topic in 3D,
DOWNLOAD LINKS BELOW:
Steam Workshop Link
TF2Maps Link
Creators.TF Link
- 5 replies

Picked By
FMPONE,
Valve Index Frunk Fans Concept
leplubodeslapin posted a post in a topic,
https://www.thingiverse.com/thing:4565466

Picked By
FMPONE,![[CSGO] Engage](https://www.mapcore.org/uploads/monthly_2020_08/bsite.jpg.21b743bbac2c6dce49ff1d9cd2be089a.jpg)
[CSGO] Engage
The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
The result:
ENGAGE WORKSHOP PAGE
- 16 replies

Picked By
FMPONE,
Swamp Performance Update
untor posted a post in a topic,
We are make Swamp update!
What's new?
Performance!
And new screens from map:

Picked By
FMPONE,
Anubis
Roald posted a topic in [CS:GO] Exotic Places Mapping Contest,
https://steamcommunity.com/sharedfiles/filedetails/?id=1984883124
- 79 replies

Picked By
FMPONE,
Mutiny
JimWood posted a topic in [CS:GO] Exotic Places Mapping Contest,
https://steamcommunity.com/sharedfiles/filedetails/?id=1978052734
- 36 replies

Picked By
FMPONE,
Chlorine
Lizard posted a topic in [CS:GO] Exotic Places Mapping Contest,
https://steamcommunity.com/sharedfiles/filedetails/?id=1981407062
- 55 replies

Jingshen
El_Exodus posted a topic in [CS:GO] Exotic Places Mapping Contest,
https://steamcommunity.com/sharedfiles/filedetails/?id=1984637676
- 9 replies

Picked By
FMPONE,
Exotic Places CS:GO Mapping Contest 2019
FMPONE posted a topic in [CS:GO] Exotic Places Mapping Contest,
- 200 replies

Prodeus - KICKSTARTER LIVE!
Seldoon182 posted a topic in Gaming / Game Development,
- 56 replies

Picked By
FMPONE,![[Wingman] Turnpike](https://www.mapcore.org/uploads/monthly_2018_12/Gvo4yqV.png.023cc6430d164a70c535a13b49ac2162.png)
[Wingman] Turnpike
Workshop link
Credits to @Yanzl for the majority of custom props and materials (and for some last-minute assistance in tweaking vmt's for nighttime setting) and to @Skybex and @Rick_D for a few other props and materials.
- 17 replies

Picked By
'RZL,
Post in WIP in WIP, post your level screenshots!
Brightness posted a post in a topic,
https://www.artstation.com/artwork/balOxE

Picked By
'RZL,![Post in [CS:GO][WIP] Trailerpark](https://www.mapcore.org/uploads/monthly_2018_12/81.jpg.dbc21dd7751face660b57cacb7765f3a.jpg)
Post in [CS:GO][WIP] Trailerpark
OrnateBaboon posted a post in a topic,
![Post in [decompiled] dz_blacksite | dz_sirocco](https://www.mapcore.org/uploads/monthly_2018_12/D4E6D25C-E7B8-4B6B-B54E-FA68F4583916.png.58849227fbd05433930abdf19d05d5eb.png)
Post in [decompiled] dz_blacksite | dz_sirocco
Yanzl posted a post in a topic,
Removing $alphatest from the material or adding $translucent
First, the detail sprites material - it's 2 detail sprite sheets side by side, so version A and version B. The different versions have to have same sprite positions and sizes. You only specify version A coordinates in the .vbsp.
Next up, the detail sprites masks. Red and blue are for wind offset -- so you can have different parts of the sprites sway in the wind differently, you can see Valve isolated some blades of grass for this effect. The green channel is a tint mask and controls how much the sprites are affected by the $worldspacetint.
That brings us to the world space textures. They seem to automatically get resized to fit the whole map area, so it you resize the map you'd have to resize the textures too.
The world space tint texture is pretty self explanatory, controls what color to tint the grass, 127 grey means no tint.
The world space masks texture uses the red channel to select which version of the sprites to use -- 0 is version A and anything more is version B.
The green channel of the texture controls the sprite size -- 127 is default, with darker making the sprites smaller and brighter making the sprites larger. The vmt command $minimumspritesize controls the cutoff point for the sprites, so the sprites smaller than the specified value don't get rendered which can act as a placement mask.
I don't know what the blue channel of this texture does, changing it had no effect on the sprites for me.
All this means sprites still get placed by vbsp on map compile, so they still use displacement alpha for the placement, but the new masks can manipulate sprites size and color after map compile.

Picked By
FMPONE,![[UE4] Darksiders 3 Art Dump](https://www.mapcore.org/uploads/monthly_2018_11/church.jpg.ce880824aa46512fab2d48e8b39a0114.jpg)
[UE4] Darksiders 3 Art Dump
The Horse Strangler posted a topic in 3D,
Been working on this one for around two years now with the talented folks over at Gunfire Games. The game releases tonight (at the time of writing this post). Darksiders 3 is a Adventure/RPG hack and slash. A lot of the art here focused on a semi-stylized PBR look. It's not quite Blizzard hand painterly, but it's seen a lot of inspiration from it. Was a fun time transitioning that look and style to a pbr heavy engine like UE4. I plan to do a writieup of some of the interesting art challenges we faced working on the game for the site in the near future, so keep an eye out for that one!
- 11 replies
![Post in [WIP] de_aurelia (remake)](https://www.mapcore.org/uploads/monthly_2018_11/A0DTbuA.jpg.a55a95b6a963b3ae5b0a3ca40f420231.jpg)
Post in [WIP] de_aurelia (remake)
Serialmapper posted a post in a topic,

Picked By
Radu,
Post in Yanzl's Source Emporium
Yanzl posted a post in a topic,

Picked By
'RZL,![Post in [CS:GO] de_highlands (WIP)](https://www.mapcore.org/uploads/monthly_2018_10/jJsKdT4.jpg.1fc69ecdd6dd2ce984d3de60a95a083a.jpg)
Post in [CS:GO] de_highlands (WIP)
ElectroSheep posted a post in a topic,

Picked By
FMPONE,
One Choice (csgo walking simulator)
It's short (5 minutes) walking simulator in CSGO.
You can check it out and let me know what you think about it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1523314968
- 5 replies

Picked By
'RZL,![Post in [TF2] Ctf_frosty](https://www.mapcore.org/uploads/monthly_2018_09/23sss.jpg.8e7cf2319fa6a96253c175aed1bf2333.jpg)
Post in [TF2] Ctf_frosty
ElectroSheep posted a post in a topic,
It's done !!! yeah !!!
It's available here on the workshop, made a new upload to celebrate this rare moment.
https://steamcommunity.com/sharedfiles/filedetails/?id=1505740227
PLEASE LIKE §§§

Picked By
Radu,
Post in Overwatch
┌HP┘ posted a post in a topic,
Each 3 points feature a different distinct theme: City, Temple and MEKA Base. The design of each point should feel very different with varying environment hazards and vertical elements. Go check it out!
