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Squad

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Squad last won the day on September 23

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About Squad

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    Veteran
  • Birthday 01/22/1985

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    http://steamcommunity.com/profiles/76561197960280442/
  • Twitter URL
    https://twitter.com/jan_huygelen

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  • Real Name
    Jan Huygelen
  • Employer
    New World Interactive
  • Job
    Level Designer
  • Location
    Canada

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  1. Who would have thought there would be another operation ... http://www.counter-strike.net/shatteredweb
  2. Sorry, I meant to reply sooner. Firstly, I used to be a rope access technician and not an engineer, so take everything I say with a grain of salt Each cable (or guy-wire) has a pulling force of its own, so with every extra guy-wire destroyed, the remaining ones' impact on the tower will increase. It's a rooftop/skyscraper (?), so there'll probably be a lot of wind (also depends on taller structures in the vicinity). Your map already has one guy-wire removed, so I'd say that blowing up a second will likely weaken the tower enough to make it collapse. And if not, the shockwave of the bomb explosion will take care of that Blowing up a cable might seem pretty excessive, but I can't think of another easy and fast way to remove a guy-wire. I wouldn't want to be anywhere near one if it gets cut for example, as the tension of the cable would snap anything and everyone in half in its proximity. A server/communication booth (aka a "shelter") could be possible, although their placement should be as convenient as possible for cables to go from shelter to tower. For every mobile network operator, there would be a seperate shelter, so you could have a different one for each bombsite. Power supply is typically just a (set of) cable(s) coming from ground level, so not interesting for a bomb site. Some examples: Feel free to reach out if you want more info/references/whatever. Sorry again for the delay.
  3. Don't get me wrong, I'd rather not see this happen. Does that license also apply to physical copies?
  4. You can resell a DVD though. Your comparison doesn't hold up.
  5. Now add "Factory New, Minimal Wear, Field Tested, Well Worn, Battle Scarred" conditions and it instantly fixes one of the points Beck brought up
  6. The problem with releasing a new version (regardless of what fixes/updates it would bring) is that it splits the player base. Valve has been in that position before with 1.6 and CS:S and CSGO eventually managed to put that situation right again. In a similar way, this is also a position Valve is stuck in. Unless CSGO's popularity would start to decline massively, I don't see the benefit of releasing a new iteration of the game, as opposed to improving/porting the current version.
  7. I don't know of a 'making of', but the Nuke update introduced a number of lighting and shader improvements which the map makes a lot of use of: https://web.archive.org/web/20160229184845/https://blog.counter-strike.net/workshop/maps.php (scroll down a little bit).
  8. It's not a tower, but rather a small viewpoint overlooking the (non-playable) surroundings, as can be seen in grapen's video.
  9. Congratz on the release! Looking good
  10. Damn, not even the tiniest of sneak peaks of the new version in the announcement Looking forward to it, FMPONE, and congratz on having the showmatch at ESL NY!
  11. Here's a first look at the layout. For reference: blue-ish = low; green = mid; tan = high.
  12. Squad

    [CSGO] de_ruby

    Yes, that would be the case.
  13. Squad

    [CSGO] de_ruby

    Not sure what you imply here, but It's not up to Valve to make layout (or other) changes.
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