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Squad

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Squad last won the day on August 27

Squad had the most liked content!

About Squad

  • Rank
    Veteran
  • Birthday 01/22/1985

Contact Methods

  • Steam
    http://steamcommunity.com/profiles/76561197960280442/
  • Twitter URL
    https://twitter.com/jan_huygelen

Profile Information

  • Real Name
    Jan Huygelen
  • Employer
    New World Interactive
  • Job
    Level Designer
  • Location
    Belgium

Recent Profile Visitors

14,919 profile views
  1. Counter-Strike: Global Offensive

    Does anyone have access to the playtime tracking stats? Would like to have a look at it, even it's just a screenshot.
  2. Counter-Strike: Global Offensive

    http://blog.counter-strike.net/
  3. Max Payne... 16 Years Later

    Correct. Most, if not all, of the characters are based on real people: relatives, people working in the same building, etc.
  4. CS_Apollo

    Nice work
  5. Hey all. Finally decided to make a topic after weeks of postponing Offtime is a hostage rescue map set in a giant concrete transmission tower. It features a vertical layout, covering a number of the bottom floors. Credits to @Rick_D_D and @Yanzl for some of the props/textures.
  6. Rename this thread again, please.
  7. [WIP] Studio

    Lower the lightmap size on these (grey) walls to get some sexier lighting going.
  8. What movie is this?

    Michael J Fox is the lead actor?
  9. de_berth

    Not a lot we can see yet, but what is there looks promising! Also interesting sky choice Subject to change?
  10. Uncharted 4

    Never read/watched it, but maybe it's one of these articles? http://www.eurogamer.net/articles/digitalfoundry-among-friends-how-naughty-dog-built-uncharted-2 http://www.escapistmagazine.com/news/view/99074-Naughty-Dog-Says-Train-Level-Almost-Broke-Uncharted-2
  11. Hitman - World Of Assassination

    Hitman is currently 66% off for the whole first season! Steam storepage.
  12. WIP in WIP, post your level screenshots!

    All bets are on!
  13. [CS:GO] My map crashes the game on spawn

    Actually, you should use the cordon tool for that, no need to work with seperate vmf's at all. Just divide the map in half using the cordon tool > compile > check ingame. If it doesn't crash, move the cordon to the other half and check that part. If it crashes, make the cordon box half its size and repeat the process. Also, I'm not sure what the minimum distance between spawn entities and ground should be, but 16 might be kinda narrow. Don't be afraid to move them up like 64 units or so (if there's no ceiling in the way, that is).
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