Harry Poster

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About Harry Poster

  • Rank
    Regular

Contact Methods

  • Steam
    http://steamcommunity.com/id/833463718157490/

Profile Information

  • Real Name
    Dan
  • Employer
    nature
  • Job
    homeless
  • Location
    Earth

Recent Profile Visitors

621 profile views
  1. Yea, tile texture isnt finished yet
  2. -First detailed part. ('Drop zone')
  3. Luckily i found some time to come for playtesting and here is some changes based on feedback and my thoughts. [A site] -Added new pathway -Deleted anoying 3rd way to mid (T side) -Covers at site were updated -Added new way for T's to come from "Mid house" [B site] -Tunnel was added to stop permanent T rushes -Reduced bombsite size -Squeezed CT's way to B and CT's drop zone [Mid] -Now CT's have window on their side (To stop T's rushes to CT's spawn and add some cover for CT's) Map overview is now looks like this. Thanks everyone who tested the map and sorry that it was T sided with this mid control. (Or RZL was just too cool)
  4. My first try at textures creation. You can post you opinion. Map playtest will be at Sunday. (16/07/17) Steam link to WIP version - http://steamcommunity.com/sharedfiles/filedetails/?id=970356474
  5. Major update -Balcony was removed -Bombsites were fully reworked Mid -Entrance to connector to B was a moved a bit -Boxes were added to prevent checking mid connector to B from A site. Also adding some advantages for CT sniper -Added drop to connector B for CT's , also you can boost back from connector -Some pathways to bombsites were changed Overview Steam link to WIP version - http://steamcommunity.com/sharedfiles/filedetails/?id=970356474
  6. This map was on Mapcore before but it has different layout: ways, bomb sites. Also it has different theme and name. Map will be set in the Morocco hotel that designed like Kasbah. (Real prototype - Kasbah Tamadot) -Bomb sites - Mid , CT is arriving before the T, but T have 2 ways to attack the CT -Overview Steam link to WIP version - http://steamcommunity.com/sharedfiles/filedetails/?id=970356474
  7. Sorry i didn't know about playtesting is 10vs10. I'd like it. Can you accept my map?
  8. Some visual crits. 1.You can see outside of the map. 2.You can jump through it. 3.Strange bridge... 4.This side of model dont have texture
  9. Looks much better for my opinion. Keep it up!
  10. Wow, so much interest. I will try to find the file and make something in the future.
  11. Prorably, but i'm not sure.
  12. Map that should be set in spain streets. Map became very costly for computer memory. Very sad. In this screenshots only Alpha build. RIP.
  13. Good work! But you have a lot of things to work on. I'm waiting for new update. Good luck on this project!