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Serialmapper last won the day on November 4

Serialmapper had the most liked content!

About Serialmapper

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    hobbyist leveldesigner

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  • Real Name
    Septimius A.I.
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  • Location
    Cluj-Napoca, Romania

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  1. Serialmapper

    Counter-Strike: Global Offensive

    @Ringel I understand your frustration. My advice is to do what i did: find a large and popular enough CS:GO community, preferably in your country, that has a public server and make maps for them. That way all your maps will be played and get tested with real players over and over again (daily !), you will observe different gameplay styles and how the players are using the resources that a map has to offer (one of the best feedbacks), you will know how to improve your maps (layout, optimisation and detail placement), and you will see what the players really like. Don't be so focused on a 5 vs 5 competitive gameplay, give the casual style 20+ players a chance. If you had observed along the years most of the selected maps had an unique consistent theme, high quality custom props, high quality custom textures, all of which are difficult to obtain using only free software and require also a certain amount of artistic talent and technical skills . However, very rarely they are played on large public servers. A csgo community will always prefer the maps that you make for them over the ones selected by valve.
  2. Serialmapper

    Hypothetical-Contest Rules Voting

    Pardon me for barging in, but how can you know if a map was playtested or not? even if it's just graybox.
  3. Serialmapper

    CSGO - Questions about custom loading screen

    I just downloaded your map from the workshop and the loading screen works What i observed after the panorama update is that some .dds radars made with gimp had the colours changed to some yellow and purple combinations.
  4. Serialmapper

    Level Design Help Files

    I'm trying to use Yanzl's panorama radar generator with substance player. I can make/provide every mask and layer required except the height one. I tried this program (radartools), however the height map obtained from the bsp doesn't match the overview acquired by the usual methods in game. Is there a way to obtain a proper heightmap from my bsp? update: I found a workaround to fit the heightmap dimension to the overview image. I tested it on an older small fy_ map of mine.
  5. Serialmapper

    [WIP] de_aurelia (remake)

    When you live like me in a landlocked region (Transilvania) and 5-6 months a year the weather is quite chilly and wet and everything is gray and bleak, you start dreaming at sunny days, white sandy beaches and turquoise clear water. That is why i like to choose (with a few exceptions) this kind of themes for my maps. It's a way to escape reality.
  6. Serialmapper

    [WIP] de_aurelia (remake)

    Yes they are . The model is free to download from cgtrader https://www.cgtrader.com/free-3d-models/scanned/various/rock-cliff-01
  7. Serialmapper

    [WIP] de_aurelia (remake)

    non-playable area
  8. Serialmapper

    [WIP] de_aurelia (remake)

  9. Serialmapper

    [WIP] de_aurelia (remake)

    No. Just my imagination stimulated by pictures of real Mediterranean landscapes.
  10. Serialmapper

    [WIP] de_aurelia (remake)

    Thank you guys! I changed the "riverbed" texture with another one that enhances the properties of the water and doesn't look so synthetic like the previous one.
  11. Serialmapper

    [WIP] de_aurelia (remake)

    I replaced the initial water texture with a texture made by @Yanzl, also i replaced those "dust" palms with pines, also made by him, and oleanders.
  12. Serialmapper

    Level Design Help Files

    Same here, very frustrating. I had tried it but every time says something about a .qc path, although i respected their indications, the stub .qc, their examples from csgo\scripts\hammer\spcombinerules. checked and rechecked everything. Maybe an alternative would be to import in 3dsmax the models from that scene in the same position as in the map, join them and export them as a model.
  13. Serialmapper

    [WIP] de_aurelia (remake)

    My custom ivy. To obtain textures i collected some ivy leafs from my neighborhood and scanned them, being arranged in different random combinations a few times. Then to the HD pictures obtained i made an alpha mask, then i combined them in gimp to obtain a proper texture for the model. By using a scanner i obtained clear images without lightning issues or inequalities.
  14. Serialmapper

    [WIP] de_aurelia (remake)

    The hidden powers of the .vmt
  15. Serialmapper

    [WIP] de_aurelia (remake)

    I wasn't quite pleased with the HR lily decals so i finally made my first low poly lilies and lily flowers using HR textures