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Serialmapper

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Serialmapper last won the day on July 11

Serialmapper had the most liked content!

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  • Steam
    https://steamcommunity.com/id/septimiusAI

Profile Information

  • Real Name
    Septimius A.I.
  • Location
    Las Palmas de Gran Canaria

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  • Website
    https://gamebanana.com/members/1063605

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Serialmapper's Achievements

  1. The source of inspiration for the interiors However in the map i wanted a bit more dustier, a less cleaner look
  2. It will be a smashing success, like the steam machines, if anyone remembers them.
  3. View from an unplayable area of de_island(remake)
  4. The map it's progressing, i made some custom fake door models, also some new textures
  5. It reminds me of gamebanana.
  6. After a hiatus of 3 months or so, i had finally could create a testable BETA version of my defuse map. If you want to give it a spin i had updated it on the WORKSHOP too. Below are some screenshots. The rocks are by me, the ground materials (4way blend), are by me made from various textures from textures.com, the water texture, the spruces and related models are by @Yanzl, the bushes and some of the ground vegetation are from Cry Engine 5.7 SDK (i hope it's not illegal).
  7. As the title says , i am making a visual remake (getting rid of the cbble theme), and a little bit of gampley readjustments, of one of my older maps, de_island , that i made in 2014 for the gamebanana maping contest. Here its a link to it's page on gamebana. I started the remake more than a year ago, but i made frequent pauses due to, you know, real life. I'm going to finish it some day, no deadline, but until then i'm creating this topic to be more like a development log. My intention is to use HR textures, as much as possible the custom kind, and custom models, as much as possible made by me. Here are some screenshots to ilustrate the progress. Any constructive feedback is welcomed.
  8. I recognzie the rifle http://www.facugir.ro/
  9. Testing the new assets on my de_island remake
  10. more advances in my map
  11. playing a bit with the cry engine 5.6 sandbox
  12. I had changed the map's theme.
  13. @FMPONE Very interesting insight in the new engine. Since i don't have HL:A, for me it's like watching level designer pornography. From what i had seen, the Light probe entity it's very similar with the one from cry engine 5. What it isn't clear for me, is that you can make props from anything, like that table, or just from already existing props, like with that tree?
  14. In search for inspiration i made a little trip with the bike close to my home.
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