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Serialmapper

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Serialmapper last won the day on July 11

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About Serialmapper

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    mapping4fun

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  • Steam
    https://steamcommunity.com/id/septimiusAI

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  • Real Name
    Septimius A.I.
  • Location
    Las Palmas de Gran Canaria

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  • Website
    https://gamebanana.com/members/1063605

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  1. As the title says , i am making a visual remake (getting rid of the cbble theme), and a little bit of gampley readjustments, of one of my older maps, de_island , that i made in 2014 for the gamebanana maping contest. Here its a link to it's page on gamebana. I started the remake more than a year ago, but i made frequent pauses due to, you know, real life. I'm going to finish it some day, no deadline, but until then i'm creating this topic to be more like a development log. My intention is to use HR textures, as much as possible the custom kind, and custom models, as much as possible
  2. I recognzie the rifle http://www.facugir.ro/
  3. Testing the new assets on my de_island remake
  4. Serialmapper

    de_iarna

    more advances in my map
  5. playing a bit with the cry engine 5.6 sandbox
  6. Serialmapper

    de_iarna

    I had changed the map's theme.
  7. @FMPONE Very interesting insight in the new engine. Since i don't have HL:A, for me it's like watching level designer pornography. From what i had seen, the Light probe entity it's very similar with the one from cry engine 5. What it isn't clear for me, is that you can make props from anything, like that table, or just from already existing props, like with that tree?
  8. In search for inspiration i made a little trip with the bike close to my home.
  9. Serialmapper

    De_Frozen

    Nice cliffs
  10. Serialmapper

    de_iarna

    I made in blender new cliffs to create variation. I like the sculpting capabilities of this software.
  11. I made curved/spiral stairs, d2 like
  12. Serialmapper

    de_iarna

    I'd strived to make them as low poly as possible and in the same time not to look too artificial. Each cliff model is around 300 polygons. I still need to retouch them, or make others that can help break the repetition in the map, because right now they seem to look lumpy and repetitive. For now i don't know how to use the high poly to low poly texture baking to make them more realistic, and i am using substance painter just to paint them with normals and different texture layers layers. They look good in substance painter but in source engine...kinda disappointing.
  13. I know that for you guys this is nothing, but for me as a beginner in 3dsmax it is something. Trying to renovate one of my older maps (de_island) i have learned how to make my first complex unwrap. Basically i made an arch using the same texture as the wall one as you can see in the picture.
  14. Serialmapper

    de_iarna

    I made my first rocks, however i'm still not entirely pleased with them. I changed the lightning, also i removed the skybox cs_tibet.
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