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Serialmapper last won the day on December 19 2017

Serialmapper had the most liked content!

About Serialmapper

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    hobbyist leveldesigner

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    Septimius A.I.
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  1. God of War

    The main character looks like a long term AAS user
  2. 2017: Mapcore's Year in Review

    @Radu Don't worry, it will be finished this spring or early summer. I had to to make some layout changes and unify the map's theme, because the old version was a weird stew of themes. Also i had to learn how to use substance designer to create my own custom textures (tiles and plaster walls).
  3. 2017: Mapcore's Year in Review

    Wow! What a pleasant surprise!
  4. What I'm Working On, 2014-Forever

    Wonderful work! there is a radar overview glitch in T spawn, as you can see the image doesn't cover all of it.
  5. [WIP] de_biome

    I read FMPONE's feedback, and it's right if you want to make a perfect, flawless map. However, CSGO (source engine) it's not good for a world simulator (as you know, there are way better graphical engines for that), and when the shooting starts, nobody will care if a certain prop it's a little bit low res, or the clouds are moving or not. These details are noticed primarily by other mappers, the majority of the players are interested in gameplay and frames per second. If they like the gameplay that a map delivers, they will play it over and over again even if it looks like CS1.6.
  6. [WIP] de_biome

    well... i told you Congratulations!
  7. WIP in WIP, post your level screenshots!

    @will2k I'm just starting to scratch the surface. You gave me a good idea, but it's a long way until i will be capable to create such a game. @blackdog i just followed their official tutorials from youtube.
  8. WIP in WIP, post your level screenshots!

    will2k inspired me to get out of my csgo sdk shell and to try a new engine, i don't have the Dying light game but i tried cry engine sdk . What can i say...i'm hooked I made my first simple island. The video has a lower resolution than HD but it's good enough for a first attempt.
  9. [CS:GO] de_Gubbio

    Too much exposed brick, eats away the light and becomes mentally depressing after a while. Use displacements on the wall, that have brick and plaster, like the new de_inferno for example.
  10. Best movies you never heard of.

  11. de_burg

    You may adjust it accordingly. That sky texture as you can see is more like a dusk than a sunset so that's why i used 60 for the brightness intensity.
  12. de_burg

    I used a similar sky texture in one of my maps a few years ago. In the picture are the settings that i used for the light_environment to better match the angle and the colour of the light. That sunset light will look pretty on those white walls. Give it a try if you want. brightness 244 146 113 60 ambient 143 176 214 300
  13. [CS:GO] DE_Breach - Released!

    Realistically speaking, I don't think it will be a stir at all. The other "breach" maps are too old and low quality that they are long forgotten.
  14. [CS:GO] DE_Breach - Released!

    Just to let you know, there is another map de_breach on the steam workshop sice 2013. Of course it's not professionally made like this one.
  15. [CS:GO] de_Alexandra

    I had published the remake of my old map de_alexandra. Here is the workshop link. As you can see, it uses the new dust2 assets and a few custom textures (the rock walls and bomb-site B walls). The radar view doesn't look as pretty as the official maps have, but fulfils its purpose. Some areas maybe are not as detailed as they should be, but too much clutter hurts. There is room for improvement nevertheless. I optimised the map the best i could. The layout may seem a little bit strange and it's focused mainly on a casual game type. Giving the fact that this was one of my first defuse maps ever made, in late 2009, it has some dust2 influences. As player models i used GIGN vs LEET to better match the decals's french writings. Every team has 5 spawn points with a spawn priority of 1, the rest have 2 and 3. I used name places in the nav file , some of them are not really what i wanted, given the limited name places list that csgo has. Any constructive feedback is appreciated. More screenshots are on the workshop, also i invite you to test the map yourself.