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Serialmapper

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Serialmapper last won the day on May 8

Serialmapper had the most liked content!

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About Serialmapper

  • Rank
    mapping4fun

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  • Steam
    https://steamcommunity.com/id/septimiusAI

Profile Information

  • Real Name
    Septimius A.I.
  • Location
    Las Palmas de Gran Canaria

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  • Website
    https://gamebanana.com/members/1063605

Recent Profile Visitors

5,321 profile views
  1. Testing the new assets on my de_island remake
  2. Serialmapper

    de_iarna

    more advances in my map
  3. playing a bit with the cry engine 5.6 sandbox
  4. Serialmapper

    de_iarna

    I had changed the map's theme.
  5. @FMPONE Very interesting insight in the new engine. Since i don't have HL:A, for me it's like watching level designer pornography. From what i had seen, the Light probe entity it's very similar with the one from cry engine 5. What it isn't clear for me, is that you can make props from anything, like that table, or just from already existing props, like with that tree?
  6. In search for inspiration i made a little trip with the bike close to my home.
  7. Serialmapper

    De_Frozen

    Nice cliffs
  8. Serialmapper

    de_iarna

    I made in blender new cliffs to create variation. I like the sculpting capabilities of this software.
  9. I made curved/spiral stairs, d2 like
  10. Serialmapper

    de_iarna

    I'd strived to make them as low poly as possible and in the same time not to look too artificial. Each cliff model is around 300 polygons. I still need to retouch them, or make others that can help break the repetition in the map, because right now they seem to look lumpy and repetitive. For now i don't know how to use the high poly to low poly texture baking to make them more realistic, and i am using substance painter just to paint them with normals and different texture layers layers. They look good in substance painter but in source engine...kinda disappointing.
  11. I know that for you guys this is nothing, but for me as a beginner in 3dsmax it is something. Trying to renovate one of my older maps (de_island) i have learned how to make my first complex unwrap. Basically i made an arch using the same texture as the wall one as you can see in the picture.
  12. Serialmapper

    de_iarna

    I made my first rocks, however i'm still not entirely pleased with them. I changed the lightning, also i removed the skybox cs_tibet.
  13. Serialmapper

    County

    FC5 baby, yeeah!
  14. Serialmapper

    de_iarna

    Thank you @Radu for giving a bit of your time to provide me with constructive feedback. Initially i wanted to make a modern villa at the bomb site near the water but I had chosed a more industrial unspecific building instead in order to have more freedom with the cover props, industrial looking fences, even that train. In the end i am thinking to make it some wood/timber related factory. Given the fact that i had to test the map with real players, on a public server, unfamiliarized with dev textures i had to give it a temporary friendly look albeit without too much logic to a train
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