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Serialmapper

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About Serialmapper

  • Rank
    Regular

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  • Steam
    https://steamcommunity.com/id/serialmapper/myworkshopfiles/?appid=730

Profile Information

  • Real Name
    Septimius A.I.
  • Location
    at home

Recent Profile Visitors

1,333 profile views
  1. In my opinion, the real and final judge is the time. Those whose maps are still played and popular around the world, years after they released them, those are the real winners. Places in a contest and money are irrelevant.
  2. WIP in WIP, post your level screenshots!

    I am updating an old map of mine, de_alexandra, from the old "dust" theme it had to the new one.
  3. de_berth

    It happened to me a few years ago too . Anyway, i like the simple layout, easy to learn and the good visibility. Good luck with the contest!
  4. [RELEASED] Manor

    Easy to learn layout, takes you quick into action, good fps, good visibility. I like it.
  5. [WIP] de_biome

    Thank you and good luck!
  6. [WIP] de_biome

    So, after you win this contest, will they be available to be used in other maps by others? The cliff textures are made in substance designer?
  7. [WIP] de_biome

    I like the cliffs. Are they displacements or models?
  8. [CS:GO] De_Grind

    it reminds me of this one
  9. Level Design Help Files

    It worked for that specific overlay. Anyway from that i observed that the following parameters were altered, and by playing with them, plus using texture lock i finally found a way to properly use the complex HR overlays.
  10. Level Design Help Files

    Does anyone know how to properly use the new compound HR overlays like those in the picture? For example i want to use only the part where it's written "kasbah". When i want to resize the overlay in half it always ends up only with the other half that i don't want to use, no matter the side where i drag to. I had tried with texture lock but only deforms the overlay.
  11. [WIP] de_Noordveld

    Some spider web would be nice.
  12. @El Moroes Sorry to hear that, your map was my favorite in this mapping contest. However i understand you perfectly. Today's standards for making high quality maps for CS:GO are higher and higher and much harder and time consuming to be accomplished. I miss the CS Source and cs1.6 mapping days.
  13. de_outferno final version

    I know nobody will care, but i released the final version of this map. You may find more screenshots on steamworkshop, but there is gamebanana too. Cheers!
  14. HL2-like animals. http://www.euronews.com/2017/08/07/father-films-flesh-eating-bugs-that-savaged-sons-legs http://half-life.wikia.com/wiki/Leech
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