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Serialmapper last won the day on July 30

Serialmapper had the most liked content!

About Serialmapper

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    hobbyist leveldesigner

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  • Real Name
    Septimius A.I.
  • Job
  • Location
    Cluj-Napoca, Romania

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  1. Serialmapper

    Level Design Help Files

    I'm sorry to pollute this topic with strange questions, i have another one. I know how to make a radar for CSGO, i know how to work with layers and channels but i just cannot figure out how to make a new type csgo radar overview using the files provided by @untor earlier in this topic. So the question is: what are the steps? Thank you in advance.
  2. Serialmapper

    [ CS 1.6 ] Lozo Maps by: LZO

    Welcome! I used to make cs1.6 maps myself 10 years ago. It's a good way to learn how to create a balanced layout. I don't play cs1.6 anymore, but from the screenshots it looks like you invest a lot of passion in your maps.
  3. Serialmapper

    Level Design Help Files

    Is there a way ( a setting, a workaround) in CSGO Hammer editor to make 4way blend materials be visible from 3D Shaded Textured Polygons? currently they are visible only from 3D Textured. Thank you in advance.
  4. Serialmapper

    Level Design Help Files

    Is there a way to create a custom texture for source engine, namely for CS:GO, that does not attach to vertex points? I would like to use it on stretched displacements. The current textures stretch together with the displacements and look ugly.
  5. Serialmapper

    Random Photo Thread

    I was on the Black Sea's western shore and these are some of the shots i took. Unfortunately it was cloudy and in couldn't see all the eclipse. I did see the Moon a little bit after it had risen from sea. (no photoshop was used for these pictures)
  6. Serialmapper

    WIP in WIP, post your level screenshots!

    @grapen what graphical engine are you using?
  7. Serialmapper

    [CS:GO] de_Alexandra

    @Roald Since i firstly made it for cs1.6 back in 2009, the map was ported to CS:S then to CS:GO and it's layout had been adjusted several times to balance the gameplay during this years. I had the chance to do so because despite the fact that it has the CT and T spawns too close, or it's somewhat unconventional layout, the map was/is popular on public servers in Eastern Europe, especially Russia, and Ukraine, and as i found out recently, in Brazil. In 2009 it took 4 days to finish it for CS1.6. this is it's first version for CS1.6
  8. Serialmapper

    [CS:GO] de_Alexandra

    today i updated my map, namely i made a little bit fancier radar (thanks to Yanzl's radargen.sbsar) and minor bug fixes(dark props that occured after a csgo update, clipping bugs, etc.). and this was the old version that was refurbished last year
  9. Serialmapper

    [WIP] de_aurelia (remake)

    It is not bad idea, but for now it is too late for this version. However i'm considering using it in a second version of this map.
  10. Serialmapper

    First Map de_Elysium

  11. Serialmapper

    [WIP] de_aurelia (remake)

    The old version was strange mixture of styles, predominantly "dust" type. For the updated version i wanted to be a unified theme and the best who fitted what i wanted, was something that i had seen in Italy: sunshine, palm trees, the sea and of course classic architecture like Italian baroque. It is a mixture of Italian landscapes that inspired me, not a particular one. I took elements that i liked and adapted them to my map.
  12. Serialmapper

    [WIP] de_aurelia (remake)

    All right, here are some screenshots. The map was submitted this Thursday and it gathered slowly, 18 "likes", and in like half an hour 14 "dislikes", and it's just a beta version. I sent a report to steam. Gamebanana was way better in handling this kind of issues. Workshop is like wild west.
  13. Serialmapper

    [WIP] de_aurelia (remake)

    @offtopic The map was in the second top position on the workshop today for a while, and then like in half an hour was downvoted 51 positions. Wow! it must be a really crappy map.
  14. Serialmapper

    [WIP] de_aurelia (remake)

    I uploaded on steam workshop a beta version of my project CS:GO defuse map, de_aurelia. This is a remake, represented by a visual and layout upgrade. The map is designed for a casual gameplay scenario, above 20 players. The theme wants to be some palace from Italy. Why Italy again, simply because there are palm trees, the sun is always shining and last but not least, it was pity not to use some of de_canals's assets. Of course not all of them are stock assets, some of the HD textures are made by me in Substance designer (some of the tiles and the plaster walls). I don't want to pollute the forum with screenshots, you will find some on steam workshop. The map still has some visual bugs, rough edges, exploit areas, that i am aware, but they don't impede the gameplay. If someone is interested to provide criticism , he or she are welcomed. I'm not in a rush to finish it so please take your time. Thank you.
  15. Serialmapper

    Level Design Help Files

    The default detail.vbsp file is located in the csgo folder, it hasn't been removed at all. I tried to use the ones from l4d2 provided in your link, but they don't work either. In CS:S they work and older versions of source engine, but in CSGO apparently they don't, and i want to find out why.