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Radu last won the day on October 13 2017

Radu had the most liked content!


About Radu

  • Rank
    Professional ideas guy
  • Birthday 05/25/1994

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  • Real Name
    Radu Tanasie
  • Job
    Got something for me?
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  1. [DOI] El Guettar (WIP)

    Hey, guys, the alpha is out! It's still rough around the edges, but it's playable and you can get a pretty good idea of the overall theme. Give it a try if you want: http://steamcommunity.com/sharedfiles/filedetails/?id=1304752352
  2. I'll never get over this series. God damn..
  3. What movie is this?

    Yep, your turn.
  4. [WIP] De_Glace

    I like that you're persistent, but I think this theme is way over your current abilities. You've been at it for so long and I still can't see it nearing completion any time soon. I know it's a learning process and some projects take more time than others, though you should consider putting this one on the shelf for later. I recommend you build a map using some of the existing theme and assets from cs:go.
  5. Metro: Exodus

    More details about the game have been revealed in this gameinformer article: http://www.gameinformer.com/b/features/archive/2018/02/07/10-bold-changes-exodus-is-making-to-metro.aspx? Some of those things sound pretty good on paper and I hope they play out well. Definitely feel like they're going for something closer to S.T.A.L.K.E.R's world design this time around, just more enclosed.
  6. What movie is this?

    Okay, it's time for a new one:
  7. Van Allen belts - a concentrated region of radiation that surrounds Earth.
  8. Still waiting to hear about the main booster. It probably tipped though
  9. @will2k you should put up a video walkthrough for us plebs that haven't played or own the game. Btw, how did you find the entire experience of moving from source?
  10. @blackdog There's an average of 700 people playing it daily according to steam stats.
  11. The cost of games

    What's a new guy to do? Aside from peer pressure, there's also the possibility of losing your position when the contract ends. I can understand staying over time during the final month or weeks before release, but the fact that there's no compensation for that (from what the article says)... you can only stretch "passion" so much. I guess it depends on the individual and how far up the pyramid you want to go. A lot of people, myself included, work on our portfolios out of passion for the medium, though I expect that once we get a foothold someplace we'll start treating it more professionally. Going back to the points about developing certain skills, what would you recommend exactly for new level designers? I got the impression that we should focus more on multiplayer design and just squeeze as much as possible out of a map - ex: have it support multiple game modes.
  12. The cost of games

    Interesting read and pretty good points quoted there. I think that article could complement this one: http://www.gameinformer.com/b/features/archive/2018/01/16/crunch-the-video-game-industrys-notorious-labor-problem.aspx
  13. Killing Floor: A7P8H-DW02L-ACYJG Killing Floor 2: C3DY9-X5Y5Y-QV7D4 Red Orchestra 2 Heroes of Stalingrad + Rising Storm: B8CW9-ALHQZ-6HGQC Saints Row 2: MTPC2-4FKX6-8LEJ6 Poker Night at the Inventory: IPP45-DLZ4K-2JE9M