Radu

Staff
  • Content count

    570
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Radu last won the day on August 5

Radu had the most liked content!

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About Radu

  • Rank
    Professional ideas guy
  • Birthday 05/25/1994

Contact Methods

  • Twitter URL
    https://twitter.com/rdtns
  • Website
    https://www.instagram.com/radutanasie/

Profile Information

  • Real Name
    Radu Tanasie
  • Job
    Got something for me?
  • Location
    Bucharest

Recent Profile Visitors

3,500 profile views
  1. It's out!
  2. Biggest disappointment was SnapMap and the lack of modding support. I know it's a difficult thing due to the sheer size of the game files, but I guarantee that a good number of people would have put up with that. I can't help but dislike this aproach that almost all companies are taking to disregard modding.
  3. Damn you guys! Now I'm gonna have to play through Doom once I get back home.
  4. Sounds like you need to replay hl
  5. Didn't you get hl2 vibes there? I couldn't help but get so many memories from hl games while playing Doom.
  6. I like it. It's clean, simple and straightforward. Though, I checked it on my mobile device and noticed there isn't any functionality for that platform. Also, I would revise the About section; specifically the second paragraph. It's not that big of a deal, but I would simplify that bit.
  7. Best way to play it is on Ultra Violence, with cinematic colours and no HUD elements. Can't get more immersive than that.
  8. Man, that made my day! For all you cinema geeks, this one is spot on!
  9. If you're coming from cs mapping, like me, then the levels will do seem quite big. The risk of losing yourself in the details is pretty high as the levels are about two to three times larger than your average de_map. That's why I set a rule for when working on this level: if it gets complicated, take a step back and simplify.
  10. Well, here we are. After months of fiddling around I finally have a playable greybox version of my Day of Infamy level, El Guettar. So far, this is proving to be the most elaborate level that I've worked on. It's pushed me to organize better, learn basic modelling and really improve as a level designer. The following months will probably be just as challenging, but I'm thrilled to see the end result! Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1100005574
  11. @FMPONE 10 lbs of muscle is pretty dope! How tall are you?
  12. Has anyone followed this recently? My interest dropped as I couldn't really play it. For some reason it took 5 minutes to launch the game and connect/disconnect to any servers. Hopefully they'll fix that. There seems to be a championship right now. @Sprony ?