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Radu

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Radu last won the day on March 1

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About Radu

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    Professional ideas guy
  • Birthday May 25

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    https://twitter.com/radu_tanasie

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  • Real Name
    Radu Tanasie
  • Employer
    Ubisoft Bucharest
  • Job
    Junior Level Designer
  • Location
    Bucharest

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  1. With all the news about Aliens: Fireteam, I started to replay the last AvP from 2010 and I'm surprised by how well it still holds up visually, especially the aliens. Of course, I can't forgive the cardinal sin of having no crouch feature, but oh well... I guess that bar hologram makes up for it.
  2. Alright, let's check this out: Seems like they nailed the pacing, quiet moments to let players prepare and more chaotic ones with special infected in the mix. Three moments I liked in particular where the one with the aliens that dropped from a vent on top of them, when the stalking alien attacked and retreated and the elevator bit. Classic moments adapted pretty well. Like, it genuinely seems like a solid foundation to expand on with post launch content. One thing that raised some red flags is that they seemed worried about the amount of content they have in, 4 campaign in total, and they avoided answering if a campaign takes around an hour to complete. I mean, I would definitely expect something very similar to a l4d campaign. But it seems like it might be a fun coop shooter in the aliens universe. It's definitely not a horror experience, but at this point.. just give me something, anything!
  3. The AvP titles have always been good, especially AvP2 developed by Monolith.
  4. 2016 was a pretty packed year with a bunch of great games... like just google 2016 games, I forgot that all those games came out that same year It was unfortunate for T2 to be released 2 weeks between Battlefield 1 and Infinite Warfare. D2 was released on the same day as Infinite Warfare.. even though the target audience might not have overlapped that much, I'm guessing the latter was louder in promotion? A few days later, Watch Dogs 2.
  5. It's a bit funny that both D2 and Titanfall 2 have levels about time travel and one where the environment is dynamic and changes around the player, and also both came out in 2016, both sequels.. conspiracy begins
  6. While we're still talking about the series, how do you guys think the second compares to the first? I honestly enjoyed the first one more, probably because it had a thiccer atmosphere, but also better readability? I can't quite put my finger on it, but D2 seems cluttered more often than not. There's too many objects everywhere and notes and bone charms. I found myself a few times just mindlessly tapping the key to pick up everything, following a trail of details only to find myself in a different part of the level. Playing Death of the Outsider now feels a bit better. Is it just me? Story wise, I think the first one holds better because there's more structure to it, some twists and turns. In D2 it's pretty straightforward with few surprises.
  7. I think what you're trying to say is that the game needs quiet moments punctuated by angry waves of aliens for it to work, similar to the film. And I would agree with that. I don't think they can afford not to deliver an aliens game after colonial marines. Some things of interest from the steam store: https://store.steampowered.com/app/1549970/Aliens_Fireteam/ - cooperative third-person survival shooter, in squads of 3, either coop or with AI - a series of replayable campaigns that evoke and expand upon the blockbuster films - face overwhelming odds against over 20 enemy types, including 11 different Xenomorphs along the evolutionary scale from Facehuggers to Praetorians - choose from five unique classes - Gunner, Demolisher, Technician, Doc and Recon - each with their own special abilities and character perks. Utilize an extensive arsenal of 30+ weapons and 70+ mods/attachments in your effort to eradicate the Alien threat. An innovative Perk Board modifies and improves your abilities, while a unique Challenge Card system alters the approach to each Campaign mission, offering a new experience with every playthrough I guess we'll just have to wait and see.
  8. No, I was curious to see if the game could handle stacking the NPCs in the house in just one area... but then I had to take a step further with a larger area. I call this The Morning After
  9. My setup is a bit more... modest
  10. Looking good, guys! In fact, those maps look so good it's disgusting. I really like the sandstorms.
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