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Lizard last won the day on July 9

Lizard had the most liked content!

About Lizard

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  • Birthday 07/06/1994

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  • Real Name
    Bartłomiej Guzek
  • Job
    Level Designer
  • Location
    Wroclaw, Poland

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  1. Of course. How do you want to balance a chokepoint anyway? Default strar for most cs maps is 2 - A, 2- B and 1 mid player. CT team is always harder because T's can just outnumber them on bombsites (full rush). This is why chokepoints are designed... to compensate advantage of player count on T team. And obviously that is why buying utility is a crucial part of tactics on T side.
  2. Then purchasing them will move the odds the other way around. If the choke point is balanced by default using smokes will easily create an advantage for one team or another...
  3. More like.. This particular youtuber likes it I bet I can find dozen of videos of people disliking it.
  4. For me AC games lost the main pillar of gameplay long time ago (for me at least). It was climbing the environment to gain advantage, re-route, hide and stealth through some dangerous part of the city. I get it that they need something fresh in the series but why not make a totally different ip?
  5. Lizard

    Freya [Wingman]

    Keep in mind that you can also play with the textures to bring more "warm" to your map. Light will bounce from the walls and have different color values. Keep it up!
  6. Lizard

    Freya [Wingman]

    I would say it applies to the environment more than light color values.
  7. Lizard

    Freya [Wingman]

    To be honest I like the left one a lot better BUT... You would need to have a good contrast with indoor areas. Right now they have almost the same color value. Another thing is that it will drain the visual stamina of the players. Their eyes will get tired a lot quicker with dim lighting like this. And because of that reason I would go with the right one + have some street lights with the warm color like on the left so you end up with warm spots like on the left.
  8. They deal more damage and have bigger AOE.
  9. It is two sided sword... The cool advantage of boost spots is that you can gain access to area you wouldn't normally have but this requires another player hence, drawing them back from other parts of the map. This means there is also an advantage for enemy team. If you see someone boosting you are 100% sure the other player is also there. This gives a crucial info in some situations for other players. Here you can't be really sure if there are 2 players boosting or just one so you get that out of the equation.
  10. What I mean by this is that you make this jump dependent on so many variables that it will almost feel random and cheesy rather than calculated design. I get the risk and reward here but the problem with RAR in multiplayer is that it needs to be clear what this trick does for both teams. Otherwise you will end up with overpowered spots on the map.
  11. Ahh there is nothing better than ambiguous situation where you can jump or boost. Especially in competitive environment.
  12. And what is the reason for this hassle of a jump?
  13. Wanted to buy Mirrors Edge today. Turns out I already have it
  14. I feel like the game does this to some extent. I played FC5 two times. On my first try I didnt finish the whole game just one map region. On my second try the game directed me almost the same way as on my first try even tho its an open world game. You are totally right about trucks and hostages. They are so "small" and are limited to just shooting two guys in the head. I would love them to get more complex in FC6.
  15. The world of FC5 is beautiful but i feel that its mostly empty. Traversing the land was most of the times boring. It would be better to have some smaller open world activities to do. Loved the setting and the story overall.
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