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Lizard

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  • Content count

    301
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  • Last visited

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Lizard last won the day on November 23

Lizard had the most liked content!

7 Followers

About Lizard

  • Rank
    Regular
  • Birthday 07/06/1994

Contact Methods

  • Steam
    http://steamcommunity.com/id/__Lizard__/
  • Twitter URL
    https://twitter.com/LizardPL
  • Website
    staticprop.com

Profile Information

  • Real Name
    Bartłomiej Guzek
  • Job
    Student
  • Location
    Bydgoszcz, Poland

Recent Profile Visitors

2,470 profile views
  1. Abbey

    They need some fixing right now
  2. Abbey

    Bunch of new screenshots! Mid: A route: B route: CT spawn:
  3. Battlefront 2

    They also lowered the amount of credits you get for playing. So whole thing balances out...
  4. Abbey

    I left this for now because I tried the method valve used on inferno to avoid lightbleeds there but it seems like the issues is still there
  5. Abbey

    Hello everyone! Time to post some screenshots Still few crucial pieces are missing but we are looking to run a playtest in next week to get the last piece of feedback. Regards!
  6. WIP in WIP, post your level screenshots!

    Any chance for a scene breakdown ?
  7. [CS:GO] My map crashes the game on spawn

    Re-generate nav mesh
  8. Counter-Strike: Global Offensive

    How they can be a scam when noone is forcing you to open them ?
  9. move camera around in hammer with texture application open

    Glad to help If you want to know more magic ... You can press ''X'' and manipulate everything in 3d viewport just like in 2d.
  10. move camera around in hammer with texture application open

    Press ''Z''. This allow you to fly around in 3d viewport.
  11. Abbey

    Hello, it's me ... I updated the workshop link today with the newest version. I felt like the old layout that I had was not interesting and I decided to remake it. Here are some new screenshots. Layout itself: T's route to A bombsite: Mid (view from CT side): T's setup area outside of B bombsite: B bombsite: A bombsite: Also I started to stream from time to time while working on Abbey. If you guys want to talk about level design while looking at my dog through Doggo Cam™, make sure you follow me on twitter and twitch. Regards !
  12. Abbey

    Working workshop version of _001 is here: link I'm aware of few things and they will be fixed before first playtest
  13. Abbey

    Thanks! Like I said it's more like a test scene to work with textures, props and colors. Also It's better for me to work on the lighting this way We are aiming between cobble and inferno theme wise. It might be hard to pull off but definitely worth of try! Here https://www.google.ro/maps/place/Abbaye+Notre-Dame+de+Sénanque/@43.9292968,5.1869783,5506m/data=!3m1!1e3!4m5!3m4!1s0x0:0x47ca1205ef3ceca0!8m2!3d43.9282827!4d5.1866573
  14. Abbey

    Wait and you will see
  15. Hello. Me and @Thewhaleman are working on a de_ map set in french monastery somewhere in the south part of france. I decided that this is a good time to post some progress. We should have working layout by the end of the next week. Goal: The goal is to include variety of possibilities for players to play the map with huge diversity of equipment. This includes tight areas designed for CQB style as well as few long sightlines to encourage use of sniper rifles. Screens: Refs:
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