Lizard

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    295
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Lizard last won the day on June 3

Lizard had the most liked content!

7 Followers

About Lizard

  • Rank
    Regular
  • Birthday 07/06/1994

Contact Methods

  • Steam
    http://steamcommunity.com/id/__Lizard__/
  • Twitter URL
    https://twitter.com/LizardPL
  • Website
    staticprop.com

Profile Information

  • Real Name
    Bartłomiej Guzek
  • Job
    Student
  • Location
    Bydgoszcz, Poland

Recent Profile Visitors

2,245 profile views
  1. Re-generate nav mesh
  2. How they can be a scam when noone is forcing you to open them ?
  3. Glad to help If you want to know more magic ... You can press ''X'' and manipulate everything in 3d viewport just like in 2d.
  4. Press ''Z''. This allow you to fly around in 3d viewport.
  5. Hello, it's me ... I updated the workshop link today with the newest version. I felt like the old layout that I had was not interesting and I decided to remake it. Here are some new screenshots. Layout itself: T's route to A bombsite: Mid (view from CT side): T's setup area outside of B bombsite: B bombsite: A bombsite: Also I started to stream from time to time while working on Abbey. If you guys want to talk about level design while looking at my dog through Doggo Cam™, make sure you follow me on twitter and twitch. Regards !
  6. Working workshop version of _001 is here: link I'm aware of few things and they will be fixed before first playtest
  7. Thanks! Like I said it's more like a test scene to work with textures, props and colors. Also It's better for me to work on the lighting this way We are aiming between cobble and inferno theme wise. It might be hard to pull off but definitely worth of try! Here https:[email protected]2968,5.1869783,5506m/data=!3m1!1e3!4m5!3m4!1s0x0:0x47ca1205ef3ceca0!8m2!3d43.9282827!4d5.1866573
  8. Wait and you will see
  9. Hello. Me and @Thewhaleman are working on a de_ map set in french monastery somewhere in the south part of france. I decided that this is a good time to post some progress. We should have working layout by the end of the next week. Goal: The goal is to include variety of possibilities for players to play the map with huge diversity of equipment. This includes tight areas designed for CQB style as well as few long sightlines to encourage use of sniper rifles. Screens: Refs:
  10. Good job !
  11. Small level for my uni project game.
  12. Found this picture on my pc Took it 6 years ago, nothing really fancy but I like it
  13. It is very hard to make a smooth yet realistic space like this. I was planning to add something like this but I really don't want to add another obstacle in this space. So we either make it passable or we can leave it as it is. Thanks for kind words
  14. Trying to make a cool looking loading screen for Transit.