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NikiOo

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NikiOo last won the day on August 8

NikiOo had the most liked content!

About NikiOo

  • Rank
    Regular

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  • Discord
    Nikio#3991
  • Steam
    http://steamcommunity.com/id/bromangen8/
  • Twitter URL
    https://twitter.com/Niki0o

Profile Information

  • Real Name
    Nick Stefano
  • Job
    High School Student
  • Location
    Bulgaria

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  1. NikiOo

    [CS:GO] De_BigAssStatue

    The latest version is up on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1297030515 I decided to give a purpose to the green color that appears so rarely around the map and use it to help the CTs identify where the Ts are going to come from and where encounters are about to happen: Probably gonna do another playtest soon to test the reworked A site and other small changes. Oh and here's the radar:
  2. NikiOo

    [CS:GO] De_BigAssStatue

    Meanwhile, here's a stack of BigAssConcreteBags : Why so big you ask? Because it's Big Ass Statue, thus it needs big amounts of concrete.
  3. NikiOo

    [CS:GO] De_BigAssStatue

    I've never actually used phong in any of my assets, but now that you've mentioned it, I might look into it and see if it can actually make the rocks look more interesting. No changes have been made to the texture since the old rocks and wasn't very satisfied with how the normal looks, which is why I posted a low-shaders screenshot as well. I'm planning on reworking the texture when I have some more time to put into it. Might also add some crevices, indents, etc. as normal detail. I'll also consider adding a small bevel, that's definitely something to try. Since this rock is 25% of the map, might as well make it look as good as possible.
  4. NikiOo

    [CS:GO] De_BigAssStatue

    Decided the rocks were a tad too smooth and stylized so I reworked them: Before: After: *here's without the normal: Didn't get into too much detail cause I wanted to keep the shapes consistent and thought it would be more difficult to notice the repetition with simpler geometry. Any feedback is greatly appreciated.
  5. NikiOo

    De_Uprise

    I suggest trying a light blue texture for the windows instead of full black. That's gonna make it look brighter in my opinion.
  6. A while back I decided to create my own DEV textures to get a fresh view on my levels. The "512x512" is simply for aesthetic purposes and does not represent the in-SDK scale it should be set to. So after using these for a week I decided that I shouldn't be torturing you guys anymore by having you use the default dev textures so I am releasing my texture pack! Consumer grade: Mil-spec: Classified: Exceedingly Rare ★: Download here: http://www.mediafire.com/file/5h58opxbwt9jstq/UltraAwesomeDevTextures.rar/file How to install: Copy all the vmts and vtfs to \csgo\materials\dev
  7. NikiOo

    WIP in WIP, post your level screenshots!

    Lighting is super yellow and super dark. It could be the black textures on the walls that make it look way darker than it is.
  8. NikiOo

    [CS:GO] De_BigAssStatue

    Progress is being made. Just wanted to share some more of my nonsensical over the top stylized warehouses. And guess what! There are actual ventilation fans behind these grills: And the colorful orange camo panels on the warehouses are a psychological trick to make the parents of the kids who ones used to play in the desert, which is now a construction site for this giant statue, to subconsciously perceive the construction as a positive for their kids. Orange is statistically the 3rd most loved color by kids of the age 1 to 18, as well as parents between the age of 25 and 35 as well as 50-69, unfortunately though there is a gap of orange disfavoratism between the ages of 36 and 50, which is then satisfied by the inclusion of the color green in most of the crates on the map, which is apparently the third most loved color in that age spectre.
  9. NikiOo

    WIP in WIP, post your level screenshots!

    Are you gonna have people walking outside ?
  10. NikiOo

    What I'm Working On, 2014-Forever

    Still missing half T spawn
  11. How could you miss the biggest event in mapping history ?!?!?!
  12. NikiOo

    [CS:GO] De_BigAssStatue

    The godhand is here with a terrible texture: So you're actually bombing something now. Tryna make the warehouse interesting. I think it's time to start making some more theme specific props to replace these dust2 crates cause they're starting to look a little out of place.
  13. NikiOo

    WIP in WIP, post your level screenshots!

    Not really a level, but a small UE4 scene I wanted to make for my portfolio. First time doing something like this. There's still some work to do on the materials but I wanted to get the right mood first with the lighting.
  14. NikiOo

    [CS:GO] De_BigAssStatue

    So I did some timing tests to see how BigAssStatue compares with other defuse maps and I compiled a couple of graphs: Thought I'd share them with you peeps. Meanwhile, I'm doing a visual update with some new rocks and stuff: I don't think I'm going to make any more large scale changes to the layout, only individual areas.
  15. NikiOo

    de_mine.vmm (dev name)

    So you've scrapped the mine idea? Or are you just using placeholder assets from Dust2 to set the atmosphere?
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