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NikiOo

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About NikiOo

  • Rank
    Regular

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  • Steam
    http://steamcommunity.com/id/bromangen8/

Profile Information

  • Real Name
    Nick Stefano
  • Location
    Bulgaria

Recent Profile Visitors

402 profile views
  1. Someone's gotta finish this map, dude! It looks awesome and has a very unique layout.
  2. [WIP] De_Glace

    I don't have time for changing colors. It's not that big of a deal. The orange texture that's all around the map is gonna stick, but I'll most likely change the colors of the crates that are on the ship. and for some reason i cant post screenshots, Max total size 0.09MB. I guess i've reached the limit
  3. [WIP] De_Glace

    The first art pass is done in most outside areas: I've got that tower on the top as a landmark/orientation point. I'll think about that. Maybe I will need someone to help me with the indoor stuff.
  4. [WIP] De_Glace

    Made an ice model for the water: There are some parts of the prop that look weird and unrealistic but I'm working on it. I will add a slight reflection as well. I'm trying different water textures. This one is from inferno. I'm testing it on V7 cause everything else is broken. Yes, Valve messed up hammer again.
  5. [WIP] De_Glace

    Beware! Long post! V12 coming up: - Adjusted the CT rotation timings and fixed some weird angles. Here are some screenshots from the new CT spawn: - Here is the new path for CTs to Outside (goes underneath the connector to B site): - Changes to outside (the vehicle in the middle is WIP, placeholder brush in it's place): - Shortened the connector to B from outside: - Some more screenshots of first art pass on the buildings: - This is what the ship currently looks like: Probly gonna retexture it in 4k and add more detail to the model cuz it looks like shite right now.
  6. WIP de_valiance

    Please delete those nuke crates. They look so out of place. Other than that I feel like there are too many conflicting themes. There's nothing wrong with not using custom content, just try not to make a visual mess.
  7. [WIP] De_Glace

    Tadadadaaaa:
  8. [WIP] De_Glace

    Starting to get the snowy vibes:
  9. [WIP] De_Glace

    Started modeling the front of the ship: Also did some detailing around this area:
  10. [WIP] De_Glace

    Changed the colors on A site from Green and Red to Yellow and Red and removed the water in the Ship. I'm working on making this bombsite more believable by turning it into something like a small shipyard or whatever: Sick new stairs here for smoother movement: And here is another screenshot of the WIP truck. I've added some snow to it just to see how it looks and I'll keep it if I have time to do the same with all other props and textures across the map, for consistency (probably won't): I'm working on other vehicles as well.
  11. [WIP] De_Glace

    I bake my AO in 3DS max
  12. [WIP] De_Glace

    Thanks, grapen. Took me some time to find that Auto smooth thing but it seems to work really well. I've never really tried smoothing my props. Does that effect actually translate to Source?
  13. [WIP] De_Glace

    Been working on the truck. Added some more detail. It will make it's return to the map once I actually texture it:
  14. [WIP] De_Glace

    Some screenshots:
  15. Doom (4)

    This wasn't made in Snapmap, was it? EDIT: I just read it's a DLC. I wish Snapmap had the functionality to allow for such creations.
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