-HP- Posted April 11, 2017 Report Posted April 11, 2017 Don't overthink the custom normals, just make a sphere around the mesh and transfer the normals of the sphere onto your bush! This trick works for 99% of the foliage. grapen 1 Quote
grapen Posted April 11, 2017 Report Posted April 11, 2017 Just now, [HP] said: Don't overthink the custom normals, just make a sphere around the mesh and transfer the normals of the sphere onto your bush! This trick works for 99% of the foliage. Super quick edit with the leaf tips, it looks a lot better I agree: -HP-, WD and Harry Godden 3 Quote
-HP- Posted April 11, 2017 Report Posted April 11, 2017 Yeah you got it, usually less shit on the colormap makes foliage looks better, cos it gets repeated a lot. PS. Even the normal map, usually I just blur the shit out of the normal map so it's smoother and reduce the intensity to like 50% or less. grapen and Radu 2 Quote
grapen Posted April 11, 2017 Report Posted April 11, 2017 24 minutes ago, [HP] said: Yeah you got it, usually less shit on the colormap makes foliage looks better, cos it gets repeated a lot. PS. Even the normal map, usually I just blur the shit out of the normal map so it's smoother and reduce the intensity to like 50% or less. Did you make the hedge in Oasis by the way? Got inspired to change my model again after seeing it Quote
-HP- Posted April 11, 2017 Report Posted April 11, 2017 heh, nope, Dion makes all our foliage. :] grapen 1 Quote
cashed Posted April 12, 2017 Report Posted April 12, 2017 @grapen I cant unsee these lines blackdog, grapen, Harry Godden and 2 others 5 Quote
grapen Posted April 12, 2017 Report Posted April 12, 2017 (edited) 1 hour ago, cashed said: @grapen I cant unsee these lines Hehe yeah I know, open source algorithms will go in and fix them by hand tonight! Edit: while doing this I noticed two stray verts had found their way into my reference branch, jacking up the total tri count by 33%. Crisis averted. All is well that ends well. Edited April 12, 2017 by grapen poLemin, text_fish, Roald and 9 others 12 Quote
Thewhaleman Posted April 16, 2017 Report Posted April 16, 2017 IT WORKS! Sorta....I might make the scoreboard work, but it seems like a nightmare that can easily sink a lot of time into and get me no where... TheOnlyDoubleF, D3ads, Squad and 29 others 32 Quote
Dillonbarba Posted April 20, 2017 Report Posted April 20, 2017 oh please tell me there are chicken sound effects when shot. [Deleted], the0rthopaedicsurgeon, blackdog and 1 other 4 Quote
grapen Posted April 25, 2017 Report Posted April 25, 2017 (edited) More random stuff. Patinated copper downpipe with faux gold trim. Edited April 25, 2017 by grapen Fnugz, FMPONE, Klassic and 4 others 7 Quote
Thewhaleman Posted April 29, 2017 Report Posted April 29, 2017 (edited) Keeping busy...(Might tweak the rocket ship, add some wear to that red paint..) Edited April 29, 2017 by Thewhaleman Teddy Graham, CWardee, Deathy and 16 others 19 Quote
The Horse Strangler Posted April 30, 2017 Report Posted April 30, 2017 Some old work from junction, and also some new stuff: 'RZL, phantazm11, Minos and 24 others 27 Quote
PogoP Posted May 1, 2017 Report Posted May 1, 2017 (edited) Cool stuff, is that for a Source map or what? I have no idea what Junction is Carrying on with that random space shiz I was doing a few months back. Wanted to get back into hard surface in preparation for getting back to making lots more art soon. Made a Spacex inspired manned capsule/lander thing. Just a quick Marmoset render, I want to make a proper environment for this thing to set in. Need to do another pass on the decals too, they're a bit all over the place. Edited May 1, 2017 by PogoP gav, Vaya, Pampers and 15 others 18 Quote
blackdog Posted May 1, 2017 Report Posted May 1, 2017 Isn't/wasn't junction a studio? coll stuff anyway! Quote
Squad Posted May 1, 2017 Report Posted May 1, 2017 24 minutes ago, blackdog said: Isn't/wasn't junction a studio? coll stuff anyway! de_junction clankill3r, blackdog, Seldoon182 and 6 others 9 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.