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Posted
Just now, [HP] said:

Don't overthink the custom normals, just make a sphere around the mesh and transfer the normals of the sphere onto your bush! This trick works for 99% of the foliage.

Super quick edit with the leaf tips, it looks a lot better I agree:

hedge4.thumb.jpg.bc4d44bf8695a96ce1784524ebd22b6e.jpg

Posted

Yeah you got it, usually less shit on the colormap makes foliage looks better, cos it gets repeated a lot.

 

PS. Even the normal map, usually I just blur the shit out of the normal map so it's smoother and reduce the intensity to like 50% or less.

Posted
24 minutes ago, [HP] said:

Yeah you got it, usually less shit on the colormap makes foliage looks better, cos it gets repeated a lot.

 

PS. Even the normal map, usually I just blur the shit out of the normal map so it's smoother and reduce the intensity to like 50% or less.

Did you make the hedge in Oasis by the way? Got inspired to change my model again after seeing it :D

Posted (edited)
1 hour ago, cashed said:

@grapen I cant unsee these lines

1ChOXST.png

Hehe yeah I know, open source algorithms ;) will go in and fix them by hand tonight!

 

Edit: while doing this I noticed two stray verts had found their way into my reference branch, jacking up the total tri count by 33%. Crisis averted. All is well that ends well.

hedge5.thumb.jpg.6500b91c5144a72b2a308cc6c2805f3b.jpg

Edited by grapen
Posted (edited)

Cool stuff, is that for a Source map or what? I have no idea what Junction is :P

Carrying on with that random space shiz I was doing a few months back. Wanted to get back into hard surface in preparation for getting back to making lots more art soon. Made a Spacex inspired manned capsule/lander thing. Just a quick Marmoset render, I want to make a proper environment for this thing to set in. Need to do another pass on the decals too, they're a bit all over the place.

lander_01_a.png?raw=1

lander_01_c.png?raw=1

lander_01_b.png?raw=1

lander_01_d.png?raw=1

 

Edited by PogoP

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