moustique Posted September 24, 2016 Report Posted September 24, 2016 The monster is cool,that remember me Slimer of Ghostbuster. And when we look the mouth,we think than he smile but the teeth are dreadful. Just post a model for a map on csgo(de_Museum but the name is temporary).I put this model in the middle of the map. leplubodeslapin, Freaky_Banana and K 3 Quote
Macolik Posted October 2, 2016 Report Posted October 2, 2016 Been working on a jetpack just for fun. Kind of has the face of a bunny or a bird but i'm not quite sure if that's bad yet Vorontsov, esspho, Freaky_Banana and 3 others 6 Quote
Thewhaleman Posted October 10, 2016 Report Posted October 10, 2016 Plastic sheet prop for csgo. In the map. Plat, clankill3r, Sigma and 16 others 19 Quote
Vorontsov Posted October 10, 2016 Report Posted October 10, 2016 How do you do that? I can't get my goddamn plastic wrap to work, it's similar to this one. It's been like three months. Spoonfeed me please Quote
voyager Posted October 12, 2016 Report Posted October 12, 2016 rosk, Quotingmc, Lizard and 2 others 5 Quote
Thewhaleman Posted October 12, 2016 Report Posted October 12, 2016 On 10/10/2016 at 4:09 PM, Vorontsov said: How do you do that? I can't get my goddamn plastic wrap to work, it's similar to this one. It's been like three months. Spoonfeed me please I used blenders simulate cloth tool, then tweaked with sculpting stuff. High poly made the bump map while low poly was achieved by using a decimate modifier. As for the plastic material, it mostly relies on Phong and a small bit of reflection, and barely any texture at all.. GLHF Squeebo 1 Quote
BillyBobCornCob Posted October 15, 2016 Report Posted October 15, 2016 Newbie here, A stone wall model i've been making for my foray into custom props in CS:GO, for my first defusal map. UV's need work, but this is going to be downsampled to 1024px or even 512px anyway, as its a minor prop that players won't really see. Also using this to figure out the kinks in a substance painter -> CSGO workflow. I hate having to mess around with UV's. Logic 1 Quote
Vorontsov Posted October 16, 2016 Report Posted October 16, 2016 DOWNSAMPLED to 1024? Mate it would be a waste to have props like these be 2k, even 1k if you're trying to be optimal. Bevster 1 Quote
BillyBobCornCob Posted October 16, 2016 Report Posted October 16, 2016 11 hours ago, Vorontsov said: DOWNSAMPLED to 1024? Mate it would be a waste to have props like these be 2k, even 1k if you're trying to be optimal. Sorry Downsampled might have been the wrong word. In game texture is 1k, but for the purposes of this render i did it at 2k (substance has separate textures for 128,256,512,1024,2048, and 4096 respectively). What's the standard resolution Valve uses for these things? Quote
spence Posted October 17, 2016 Report Posted October 17, 2016 (edited) There isn't a 'standard' resolution, it depends on factors like how big the objects are in relation to the player/scene, scale of the UV shells, etc. If this is a 'cover' height object that players get close to 1k might be reasonable, but you could also experiment with smaller color/diffuse textures and combine them with a detail texture to add the appearance of fine-scale details. Edited October 17, 2016 by spence Vorontsov and BillyBobCornCob 2 Quote
BillyBobCornCob Posted October 17, 2016 Report Posted October 17, 2016 Cool, thanks for your help. Quote
Thewhaleman Posted October 22, 2016 Report Posted October 22, 2016 ingame before texture fan. Beck, Plat, Squad and 7 others 10 Quote
leplubodeslapin Posted October 24, 2016 Report Posted October 24, 2016 Nice. Maybe you could add an Ambiant Occlusion layer (baked from your 3D editing software) in the diffuse ? Quote
AndyW Posted October 29, 2016 Report Posted October 29, 2016 (edited) Here are my first steps in gtkradiant. I want to do some prefabs for later maps (QL) Textures are Socks Industrial´s. Edited October 29, 2016 by AndyW text_fish, Freaky_Banana, Sprony and 2 others 5 Quote
KOLARI Posted November 8, 2016 Report Posted November 8, 2016 Fnugz, VIOLATION, Logic and 10 others 13 Quote
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