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Pampers

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Pampers last won the day on May 4

Pampers had the most liked content!

About Pampers

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    Veteran
  • Birthday 02/23/1988

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    andersschei

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  • Real Name
    The Game
  • Location
    Sweden

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  1. been playing in full rtx glory, really enjoying so far
  2. kind of like The Last Night, only with a release date
  3. Who would have thought the Tree of Life was just your regular park tree
  4. looks like it is doing a pretty good job at that though Authoring collision for large cliff meshes and rocks is such a pain in the ass, especially for the battlefield games where you can go prone and shit, couldn't be too detailed because performance, and if it were too simple you either intersect with the geo and see through it or hide inside it or you would be floating above it. Remote QA didn't understand any of it and would create an endless amount of jiras. Tried countless automated solution, but they are garbage besides giving you a starting point
  5. They added a new modeling system in 4.25, its not the best, but an improvement over the horrible brush system. What I miss the most though is a proper prefab system or a way to have several levels open at the same time
  6. feels like they pivoted enough times until someone bought them
  7. I think DOD:Source had that mix between brushes and models that didn't mix and blend as well as opposed to the original where almost everything was done with brushes and had a consistent texel density all around, that I much rather prefer.
  8. For the Battlefield series, pretty much anyone could create as many pitches for maps as they wanted during pre-prod, then the art leads would select the one to move on with. The pitches came with some constraints on that they had to fit with what factions you could play with and what fronts/biomes we launched with. The number of maps was dependent on production length and staff available, but usually the same number for each release
  9. How are there going to be epic battles when you have like 20 actors in the scene at once? Arrows looking all weird and don't sync with the firing animation. Actors just run into each other and play an attack animation, zero weight or physicality AoE 3 came out 16 years ago and looked like this AoE 2 has the overall scale nailed imo. Then again nothing will ever compete with AoE2 #gatekeeping
  10. I mean, you could read the article you linked. Netflix isn't even producing it
  11. its actually more advanced than shown in that vid
  12. yup, played it all weekend with some friends, its fantastic
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