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-HP-

Mapcore Staff
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Everything posted by -HP-

  1. -HP-

    Mapcore Studio

    Once valve releases a non-vr game on Source2, you'll see how amazing that editor is, it's legit the best editor i've ever used. It depends what it'll come attached with tho, if it's a CS-Scr2 release you'll be limited to what you can do with it.
  2. Modern-day Miami could be interesting, but something tells me they're probably going back to the past again. The 80's theme of Vice City was likely the thing that people connected the most. I think London could be great, it's the melting pot hub of europe, so much to grab and have some fun there. Maybe they can do the 90's this time around? I wanna storm inside a gritty underground club blasting europop music as this guy
  3. -HP-

    Sifu

    SIFU early review scores IGN 9 GameSpot 9 Press Start 9 GameMag 8 COGconnected 88 PlayStation Universe 7.5 Game Informer 7.3 GameByte 7 Screenrant 3.5/5 Inverse 6 OC 82 (32 critics) https://opencritic.com/game/12705/sifu
  4. Yeah man, if you there's anything more specific I could help ya, how we tackled shapes, lighting, color or anything really just lemme know dude.
  5. -HP-

    Sifu

    It's out in two days! I haven't pre ordered a game in years, but I did pre order this on Epic games. you get the art book too.
  6. Can't wait to play it in 6 years.
  7. The map looks amazing dude, makes me want to play CS again. Also, those stats are awesome, ~45/~55 win rate are also my favorite maps in any pvp game.
  8. -HP-

    Sony buys Bungie

    I'm actually curious to see a list of benefits about industry consolidation, I'm sure they're there nothing is ever 100% bad but I'd like to counter balance to the obvious negative points that come with it.
  9. This is good news, last time I replayed HL2 I was pretty appalled at how bad controller support seemed to be. It was there, but always felt pretty half assed and bugged. Every few hours I had get off my fat ass and use the keyboard to turn controller/joystick off and on again so it worked again.
  10. -HP-

    Uncharted 4

    https://store.steampowered.com/app/1659420/UNCHARTED_Legacy_of_Thieves_Collection/ They'd need to bring the first 3 to the same engine as U4, not exactly a copy paste straightforward thing to do, but who knows maybe it's what they're doing while the pandemic still lasts. It'd be the perfect WFH task to hand over to the team for a couple years, tbh.
  11. This reminds me, is there any sci-fi's you guys seen recently that you think it's actually worth watching? The genre is plagued with shit movies, but every now and again there's one that really pops.
  12. -HP-

    Unreal Engine 5

    Yeah, lighting is an art form, more important than ever! Lumens is amazing, but you still need to know how to squeeze it's juice.
  13. -HP-

    Hitman 3

    This game's level design and environmental art is absolutely top notch.
  14. -HP-

    S.T.A.L.K.E.R. 2

    Noooo? Really? Nobody could have predicted this.
  15. I picked up Supraland upon it being recommended by a friend, and I'm really enjoying it. It has that rough edge that many indies have, but it's really creative.
  16. You do you boo! Just do what you think it's right.
  17. I think if you do do it in advance, do it within enough time that youtubers, gaming social media accounts and even gaming press can talk about it and maybe even hype it up before release. Maybe finish the trailer with a release date at the end and that's that, gives you a window of some extra time for last minute touch ups. I think personally, looking up to a release is sort of a good feeling. I like that feeling of knowing in a few weeks I'll be playing something I'm really looking forward to.
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