Freaky_Banana Posted November 8, 2016 Report Posted November 8, 2016 13 minutes ago, KOLARI said: Sweet! Quote
Thewhaleman Posted November 11, 2016 Report Posted November 11, 2016 Squeebo, Fnugz, Freaky_Banana and 2 others 5 Quote
Sprony Posted November 20, 2016 Report Posted November 20, 2016 On 29-10-2016 at 7:07 PM, AndyW said: Here are my first steps in gtkradiant. I want to do some prefabs for later maps (QL) Textures are Socks Industrial´s. It always warms my heart to see good old Quake 3 again Quote
Sigma Posted December 4, 2016 Report Posted December 4, 2016 (edited) Working on this for an art test. This is the highpoly blockout before I take it into zBrush for sculpting. Edited December 6, 2016 by Sigma AndyW, Bevster, Vorontsov and 12 others 15 Quote
Sigma Posted December 7, 2016 Report Posted December 7, 2016 This is the high poly sculpt. I am not certain how I feel about it. Given this was my first time doing a sculpt in zBrush, I don't think it turned out bad. But - I don't know that it turned out well either. Fnugz, 'RZL, Freaky_Banana and 12 others 15 Quote
tomm Posted December 7, 2016 Report Posted December 7, 2016 it turned out well show us some bakes! Quote
Yanzl Posted December 8, 2016 Report Posted December 8, 2016 Trying our Substance Painter for the first time, made a lo poly car: Also more importantly, I put together a Source engine shader for Painter, you can get it here http://gortnar.com/vmt/painter.7z Sigma, rosk, leplubodeslapin and 12 others 15 Quote
Vorontsov Posted December 16, 2016 Report Posted December 16, 2016 (edited) If you want to view the live Marmoset here is the link. Edited December 16, 2016 by Vorontsov Lizard, hgn, rosk and 6 others 9 Quote
Sigma Posted December 16, 2016 Report Posted December 16, 2016 (edited) 16 minutes ago, Vorontsov said: If you want to view the live Marmoset here is the link. Took a look at this (and gave you an artstation follow). Depending on where you place this, check out the armpit area. Looks like the baking or a texture didn't go very well there, but it can be fixed easily I think. Also, are the legs supposed to be that block like from the elbow/knee joints down towards the feet? I'm certain your reference makes it appear that way - I would suggest you stylize those areas (increase the length of the back feet some, decrease the length of the feet on the front legs, and also pinch the underarm of the front legs some so that it appears to be sculpted fur rather than a block). Edited December 16, 2016 by Sigma Freaky_Banana and Vorontsov 2 Quote
Vorontsov Posted December 21, 2016 Report Posted December 21, 2016 (edited) Last prop I posted was kind of underwhelming to showcase, so here we go again. As always here is the artstation link which has a live marmoset view & way more images. Edited December 26, 2016 by Vorontsov Updated pictures will2k, zombi, Plat and 19 others 22 Quote
Thewhaleman Posted December 27, 2016 Report Posted December 27, 2016 More models for de_rooftop....Feels like this never ends. Rainbow plastic bins! Also rainbow spray paint cans! Boring utility box... Cool graffiti utility box. just keep swimming, just keep swimming. Squad, VIOLATION, Beck and 6 others 9 Quote
Squad Posted December 27, 2016 Report Posted December 27, 2016 5 hours ago, Thewhaleman said: Also rainbow spray paint cans! If the spray paint cans are supposed to have been used, make it so the paint has dripped down the can a bit. zombi, Plat, Fnugz and 3 others 6 Quote
grapen Posted December 29, 2016 Report Posted December 29, 2016 Trying to make this hedge look right. Not exactly feeling it right now. Any ideas? More contrast? It's possible to adjust individual material hdr in lights.rad right? Haven't figured that out yet. 2250 tri's atm. Vorontsov 1 Quote
tomm Posted December 29, 2016 Report Posted December 29, 2016 those leaves aren't very convincing, looks like it's made of origami + you should probably use more alpha planes to give it a more "bushy"(lol) silhouette 2250 tris seem a bit too much for such a simple shape though. will2k 1 Quote
grapen Posted December 29, 2016 Report Posted December 29, 2016 @tomm thanks for the crit. I duplicated the main rectangle, shrunk it and gave the outer one a slightly brighter texture with some alpha. This helped with depth. Regarding tri's, see the solid below, I'd love tips on cheaper techniques. I made the leaves in substance, I'll try my best to improve them. Quote
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