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  • 2 weeks later...
Posted
On 29-10-2016 at 7:07 PM, AndyW said:

Here are my first steps in gtkradiant. I want to do some prefabs for later maps (QL) Textures are Socks Industrial´s.

yOdQAKU.jpg

bItTFPn.png

It always warms my heart to see good old Quake 3 again :)

  • 2 weeks later...
  • 2 weeks later...
Posted (edited)
16 minutes ago, Vorontsov said:

Took a look at this (and gave you an artstation follow). Depending on where you place this, check out the armpit area. Looks like the baking or a texture didn't go very well there, but it can be fixed easily I think. Also, are the legs supposed to be that block like from the elbow/knee joints down towards the feet? I'm certain your reference makes it appear that way - I would suggest you stylize those areas (increase the length of the back feet some, decrease the length of the feet on the front legs, and also pinch the underarm of the front legs some so that it appears to be sculpted fur rather than a block).

Edited by Sigma
Posted

those leaves aren't very convincing, looks like it's made of origami + you should probably use more alpha planes to give it a more "bushy"(lol) silhouette

2250 tris seem a bit too much for such a simple shape though.

Posted

@tomm thanks for the crit. I duplicated the main rectangle, shrunk it and gave the outer one a slightly brighter texture with some alpha. This helped with depth. Regarding tri's, see the solid below, I'd love tips on cheaper techniques. I made the leaves in substance, I'll try my best to improve them.

scepter_hedge2.jpg

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