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  1. WD

    Mapcore Logo in The Division 2

    should have been
  2. Amnesia & Soma has some decent mod tools I think. Judging from the workshop page people have achieved to make some nice stuff with it.
  3. WD

    Battlefield V

    Had a small taste from the open beta. I liked the current maps and the overall feel of the gameplay. Less ammo and longer respawn slowed the game down a notch and it feels a bit more tactical now, I think. I also like how the scale of the indoors and outdoors just work this time around. Battlefield 1 had some really awkward staircases to navigate and fight in, especially in small houses. I don't know if it's the scale or the speed of the movement or both but I like it. But I really didn't like how the HUD is swaying while you run and reacts to other movements constantly. It was hard keeping track of the information that is laid out, like the HUD was simulating what having dyslexia feels like.
  4. WD

    Cyberpunk 2077

    That gameplay video sure ticked all the boxes what cyberpunk is all about Now excuse me, I seem to have lost my jaw.
  5. WD

    Doom Eternal

    That's what I said
  6. WD

    Dishonored II

    Oh god. It's going to be a battleroyale, isn't it?
  7. WD

    Doom Eternal

    Those alt fire modes remind me of some of the crazy stuff Painkiller had. Someone should reboot that franchise, btw. I miss the old telephone pole gun
  8. WD

    Unreal Engine 4

    It's true. UE4's bsp tool does feel unwieldy compared to hammer's but then again you don't have to live and die by the grid because of the fear of leaks. It can be too intimidating to think the grid as just a measuring/alignment tool rather than something that is whole foundation of the level. YES YOU DON'T HAVE TO ABSOLUTELY FOLLOW THE GRID AND THAT IS FINE AND YOU ARE NOT A NOOB FOR DOING SO depends what youre building tho.
  9. WD

    The random model thread!

    I haven't touched zbrush in a very long time. So I did this just for the fun of it. ranaldsGift.webm Rendered in UE4
  10. WD

    Rage 2

    Looking forward for this one.
  11. This editor revolutionized how I do my maps. You can do everything from just one viewport!
  12. Dunno about bottlenecks, don't work in the industry but I've seen far too many UI/UX riddled with no clear coherence. How can this be that we apparently have to discover the same wheel every time it comes to this? There should be a standardized tool for that or at least a scaffold to build upon.
  13. WD

    Altered Carbon

    Loved the setting and the visuals which were really well pulled off. Not so good in terms of the story and characters. Almost as good as The Expanse so it's worth a look in my opinion.
  14. WD


    Great game. Loved every minute of just exploring the wrecks, unknown depths and mysteries. I had to rely on console commands on a few glitches when I was clipped through my sub and one time from the Aurora wreck. I wish there were just more things you could interact with the environment. The game felt too samey after the first half.
  15. Finished the current season some time ago. Loved the environments and the intricate details, it's something I've always liked about Hitman games. I also liked the look and feel of the UI, elegant and always showing the relevant information and never too much. I think the minimap/radar was completely useless though since the levels always had signs and they were constructed like real places so there was a certain sense of familiarity to them. Sapienza was really awesome, like something straight out of a bond film