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  1. E3 2017

    4k has become such a buzzword in so many different contexts that I can barely even understand what they actually mean by that.
  2. Far Cry 5

    I hope this time it has a true co-op where you can play the whole game with a buddy. It was a bit disappointing in the last one that you only could just fart around in co-op and only complete the optional missions and have the main ones locked away.
  3. Prey

    I completed 'human' run too. I pretty much agree with @PogoP, it does get a bit repetitive towards the end but I really liked the focus the game has. It forces you to experiment different ways to use your environment against the enemies by limiting you to just shooting them. At the beginning I did ambushes with triggered mines and turrets, I did fire traps from oil puddles, I bashed em with whatever I picked up from the ground, I used explosive objects to pulverize em, but once my weapons got so much more powerful and I was swimming with resources I just started shooting them in the end because bullets were not an issue anymore. There was also a whole arsenal of psionic powers on the alien side of neuromods I didn't even touch. I maybe should have tried them. The biggest issue was just the open world concept and never knowing how the player might proceed with the game if I had done way less side missions the game would have advanced better giving more variations, but I chose to sidetrack the main quest and collect huge amount of stuff along the way. The game was still totally awesome and really worth it. The ending also was quite something. On to the next run with alien powers!
  4. totally random texture thread

    @Vancrom I think it looks great! My critique only depends on the usage of the texture. I would remove some of the unique parts to avoid some obvious repetition. If it's never going to be used in any large surfaces then it's fine to leave them.
  5. Prey

  6. Prey

    I like how the game only gives you a few guns to damage the enemies. It forces you to get creative and plan how to deal with the bigger aliens using the environment. Every encounter with the aliens at the beginning feels really scary especially with the bigger ones. Luring them into my turret buddies is so satisfying. It turned out I had to manipulate the config file to enable steam controller
  7. Prey

    Any thoughts ? I think its really great in terms of gameplay and story but techically it's really buggy at launch. The game freezes every time I make graphical changes although they are not many you can change anyways. It seems to be running poorly in terms of the quality what I'm seeing, altought I have a old GPU the game still looks a bit dated compared to other games. But then again it seems all the lighting is dynamic and my GPU is just running out of VRAM. My Steam controller does not work it just does not register any inputs.
  8. The random model thread!

    I don't think I'll ever get to finish this one but I felt like sharing it.
  9. Post your favourite movie scenes ever!

    This movie is just full of awesome scenes but this one will have to do!

    Now you can play getting high while getting high.
  11. Overwatch

    My placements were as miserable as yours @Jetsetlemming, two quitters, few ppl that just spewed hate and wouldn't switch. Got my rank at ~2730 which was last season 2960. Felt like a shitty situation but for some odd reason I managed to climb back to diamond in one evening. Something's changed in the SR reward system, felt like I was awarded twice as more from wins than from losses. Even yesterday I climbed 30 SR from 3 wins and 3 losses. Last season the difference would have been less than 10 SR from 50% win ratio.
  12. Sadly, all of the editing software I've used in the past 7 years or so have had an auto-save feature. I've only lost something around 5-10 minutes of work.
  13. Draw calls in source?

    There's a whole lot of different console commands for engine telemetry, why not try testing that? https://developer.valvesoftware.com/wiki/Showbudgethttps://developer.valvesoftware.com/wiki/Showbudget You'd only save memory for using the same texture. You're only going to hit the draw call bottle neck when rendering somewhere around over 3k static meshes simultaneously ( and by then its only ever so slightly affecting fps ). It is almost impossible to hit that number in a CSGO like corridor shooter if you consider all the good design practices. So if you'd have that many static meshes would it be better if they'd share some of the textures to save memory? I think so. In the case of just three models it doesn't really matter unless you want to save hdd space.
  14. totally random texture thread

    After seeing these, sculpting or even using photoshop feels like a fool's errand.
  15. What have you watched recently?

    Today is the day I finished watching Star Trek. I watched every episode of everything ever filmed. Took me three years, I usually just put on a episode whenever I felt like it. All I can say is that some of them were good some others were bad. There should be a new series coming this year! Can't wait to see more!