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text_fish last won the day on January 2 2018

text_fish had the most liked content!


About text_fish

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  • Birthday 06/22/1983

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  • Real Name
    Joe Salter
  • Location
    Bristol, UK

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  1. text_fish

    Level Design Help Files

    I'm sure there's some sort of simple explanation, but it's alluding me. Anybody had this problem before? Please tell me I've just accidentally turned on a weird setting that I never knew about? I'm using the transform tool in Hammer to try and rotate brushes and for some reason it rotates the brush in all axis' rather than just the selected axis. It's not the end of the world, but it's quite annoying whilst I'm just trying to block out a quick test layout. weirdrotation.mp4
  2. text_fish

    Rage 2

    Rage sells. Baddumtish?
  3. text_fish

    Rage 2

    Wow, it's like they saw Deadpool and said "OK! We need to employ a cheap version of whoever wrote that!" and then the cheap writer basically wrote down every joke from Deadpool and found an awkward way to shoehorn them all in to a Rage trailer.
  4. text_fish

    E3 2019

    I'd like: AoE 4 stuff. A Quake 1 reboot from ID. A new Dark Forces/Jedi Knight game with Kyle Katarn. And HL3 and L4D3 will obviously be revealed, but we all knew that already.
  5. text_fish

    Collision mesh for source models in blender

    Why not just stick with Wallworm if it works better?
  6. text_fish

    WIP in WIP, post your level screenshots!

    Taking criticism well is an art-form in itself. Unless the critic is downright rude/offensive, it's generally intended to be helpful regardless of whether it comes with constructive suggestions or not, and should be responded to with thanks rather than defensiveness. Afterall, you can recognise that something is bad without necessarily knowing how to fix it, and in those cases staying silent about it definitely isn't going to help.
  7. text_fish

    WIP in WIP, post your level screenshots!

    And after you've followed the above advice, you need to apply some overlays and filters to make it look like a physical poster instead of a flat graphic. As a minimum, it needs some sort of paper grain, but to really sell it you should add wrinkles and folds, and maybe a few different versions with torn or folded corners revealing old posters beneath.
  8. text_fish

    [CS:GO] dz_junglity (Danger Zone)

    Great theme, and it's good to see people mapping for Dangerzone! To be honest I watched the trailer at double speed because ain't nobody got time to watch 3 minutes of trees and grass set to that saccharine soundtrack. If the seagull sound is part of the ingame soundscape, I would suggest lowering the volume considerably because that's going to block important gameplay sounds. You may also need to diversify a bit more between areas of the map so that players always have a quick point of reference to figure out where they are. All in all, liking what I see so far.
  9. text_fish

    Star Wars Jedi: Fallen Order

    The teaser doesn't fill me with hope, simply because they seem to be trading off of the IP and the fact that it's single-player. One would assume if there were any exciting gameplay features they would want to make a big deal about those too?
  10. text_fish

    [CS-GO] Making a FPS version of popular maps

    Sounds like you need to upgrade your PC mate.
  11. text_fish

    I'll Pay to recreate The Specialist on Source properly

    Jesus Christ, I turned my back on Mapcore for 5 minutes and now every thread (I've read two threads and will extrapolate thus) is this Zastels plonker scraping the very bottom of the irony barrel. What happened?
  12. text_fish

    [CS:GO] de_aldebaran [WIP]

    I really liked the splashes of red brick, as if the ancient architecture has been unsympathetically repaired. Careful to be sparing with it though, as I think it's overused in the interior shot (3 up from bottom). What would really help is if you sculpt the rocks with a bit more detail. Right now they look like you just called it a day after subdividing them, which makes them all look a bit bubbly.
  13. text_fish

    awp_natural [CS:GO]

    Looks nice. I'd like to play arms race on it.
  14. text_fish

    [CS:GO][Wingman] De_Quaint

    Wow, there are some terrible drivers in that village! I can't run around in the level at the moment so I'm just going by the screenshots which all seem to be taken from an oddly high vantage point, but I'd say it seems visually a little cluttered. I think this is a problem with your thematic rather than your use of props. There's just too many stories going on, what with the crashed cars, the beached boat, the broken bridge, etc. The 3D skybox is very stark by contrast, and also looks like Italian hills whilst the level itself looks more like an English or French village.
  15. text_fish

    [decompiled] dz_blacksite | dz_sirocco

    Would it be possible to use this new detail sprite system on a vertical plane to make ivy on a wall, or will the masks only allow for horizontal(ish) detail?