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text_fish

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text_fish last won the day on May 19

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About text_fish

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  • Birthday 06/22/1983

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  • Real Name
    Joe Salter
  • Location
    Bristol, UK

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  1. I like the boxiness. It's very utilitarian, so it reinforces that "tin can floating in space" vibe that will contribute so much to the fear. I do agree that it doesn't seem like they've been making a lot of progress, though.
  2. "But you can't have exploration without curiosity..." That's like, soooo deep, dude. Pretentious guff aside, the visuals are worth skipping through the muted video.
  3. Nice progress. I think the lilac colour looks kind of ick though. A pastel green could work there, maybe in a slightly darker shade to offset those spotlights.
  4. text_fish

    Corona Virus

    So why not just look at some non-random ass crime level stats? It's easy, thanks to this new-fangled gizmotron they call the World Wide Cyber-Highway. The UK's ONS (Office For National Statistics) reports 726 homicides in the year ending March 2018. That works out at 12 offences per million population. Whilst in the US, the FBI estimate 16,214 in 2018. That's about 50 offences per million population. Both websites provide a similar enough definition of Homicide to make them a useful comparison. Blackdog's video above was a bit of fun and I'm sure that household is exceptional, but the person who bought those automatic rifles definitely has very unhealthy fantasies about unloading a shit-ton of bullets in to an intruder some day, and I don't think that particular mind-set is as exceptional as it should be.
  5. IIRC Mapcore's big CSGO contest seems to run biannually, but they run more frequent smaller contests as well, which tend to focus on something a bit less ambitious than a fully fledged 5v5 defusal map. I would advise contacting one of the admins directly from this page if you want to get involved -- it takes a lot of work for them to set up and run, so as we've only just come out of a big contest they might have some schedule restrictions. I for one would love to see a well sponsored contest that incentivises people to work on a lesser played map type like hostage rescue, wingman or arms race.
  6. Ahaa, I hadn't considered invisible, cheers! I guess I'll have to raise the player above the details, and place them with that in mind.
  7. Hi Erik, welcome to mapcore. You could see if you can get involved in sponsoring Mapcore's next contest, as long as that wouldn't prove some sort of conflict of interest. It would be great to see the competitive community open up to new maps more. Maybe you could talk to tournament operators about expanding the map pool. Obviously the classics are the only option for big-money tournaments, but there's nothing to say they couldn't run a little side-gig where knocked out teams (so not Fnatic, obviously) play for a runners-up prize on a pool of lesser known community maps? Exposure is priceless for aspiring creators.
  8. I'm doing some ground detail on my current csgo map. I'm using various rock and curb props to add visual interest, but I've made them non-solid so as not to obstruct player movement. The downside of this is that when a grenade, weapon or bomb gets dropped in these areas it's liable to be hidden by the prop. What's "best practice" in these situations? Is there a clip tool I'm missing that only blocks weapons/bomb?
  9. Why do you think Valve or anybody would bother to take that stuff out of a public build?
  10. The CSGO team released a statement yesterday stating that it's a reposted leak from 2017/18 and having reviewed it they don't believe it poses a risk.
  11. The overview shows some interesting ideas. I tried my hand at "fixing" Aztec a few years ago by switching which side of the map the teams spawn on (and obvs shifting the bombsites respectively), which proved a fun experiment but didn't really fix anything. Your changes look a lot better considered. The main thing I always loved about Aztec were the battles across bridge, so I hope your timings still preserve that.
  12. I think the problem is, the question is too subjective and too far reaching. As you say, it's easy to flag up some fantastic looking Quake 1 maps in a heartbeat, but "source engine" covers a large range of games going back 16 years. There's also the fact that a lot of source powered games are set in the real world so they're critiqued for different aesthetic values than something like Quake where the mapper can just go wild with their imagination. I still think fmpone's reskin of de_season is one of the nicest source maps visually. Technically speaking it might not hold up to something newer like Anubis, but the visual composition is a lot more pleasing to me. I would second Interference's mention of de_grind, which uses its colour palette really well. Something about the art direction really recaptures the cs1.6 aesthetic to me, whilst also managing to be technically "up to date".
  13. text_fish

    de_vertigo

    My favourite version was the one before they introduced that boring-AF ladder room. I liked the one-way drop through the lift doors, it felt like a good risk/reward feature. I do quite like what they're doing with bombsite B in the latest version, it turns it in to more of a push and pull situation.
  14. Interference, if you were a drink you'd be a pint of vinegar.
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