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About von*ferret
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Level Designer
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Middleton, Wisconsin
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In reply to the single player comments. Being responsible for the majority of plot missions and side missions of Borderlands 1 I know how the fans feel. The story was there, but found mostly in your imagination. Working on some of the plot and side missions for the sequel I believe we nailed the improvements. The types of missions have multiplied. We keep you guessing so that objectives don't spoil the fun! The missions you do have much more of an impact, even if subtle, to the world of Pandora. But most importantly Anthony Burch nailed the writing and story after working so hard with designer
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BL2 launches in TONIGHT! Whose playing?
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Aliens: Colonial Marines - WTF Happened!?!
von*ferret replied to Seldoon182's topic in Gaming / Game Development
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Marketing were not the only ones influencing this song. A lot of the influence came from the team, and we felt that it felt the vibe and excitement of the trailer. Mikey did a fantastic job cutting the shots created by the team to fit that song. We didn't just choose it to "be on a bandwagon". That being said, glad my old stomping grounds is enjoying the trailer and we look forward to revealing more details in the future!
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All your surface detail is so fine in the brush you used to show 'pores' and 'wrinkles' that when you rendered it down to a game asset, you lost 90% of your detail. When you added the diffuse with the baked normal, you see very little detail other than the over arching sculpts you did. Because of that the final model becomes very flat and boring. I'd paint in more extreme details focusing on getting more depth in the demon's surface, but not from only the skin brushes. Also the horns look really weird to me.
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shh
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lol i'm always in the bushes watching....think about that. I was hoping it was for some awesome level design contest. Thanks for the tip.
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Pretty inspiring work Peri! I'm interested what contest you were doing this for.
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Noticed a lot of people who critique lack kindness. I can see similarities to gravel pit with having a tower. I think you have some good ideas about making sure there are platforms around said tower that will be beneficial to defenders, and act as stepping stones to attacking scouts. So in that regard you're on the right track. I'd definately take the 2nd shot and allow people to move completely around the tower. So push that large wall backwards a bit. Same goes for shot 1, allow the attackers to move around more. I'd make sure there are two ways into shot 2, with a 3rd way in that may onl
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Got myself a server, if any mapcorians want to join up and play. 8.9.15.16:27015 Enjoy guys!
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You built that out of a subtractive brush?
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Now if only their editor was up to the times.
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Major congrats man. I wish the best of luck to you!
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very niec design.
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Suprised you do not have overdraw issues.