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Minos

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Minos last won the day on October 22

Minos had the most liked content!

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About Minos

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  • Birthday 06/21/1987

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  • Employer
    Mapcore

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  1. Hey everyone! Think it's time I start sharing progress on my new personal project here with the Core I've been working on this environment for VR, at the same time recording my process to create a tutorial (which I'm aiming to release around March 2021). I occasionally open pre-orders for a very good discount. If you want to be notified when that happens, I invite you to sign up to my mailing list (I always message people in the list earlier than everyone else): https://www.thiagoklafke.com/mailinglist/subscribe/ Here's the latest WIP. I've been working on the back alley area and I'm finally happy with the compositions. This area posed an interesting challenge, and I learned quite a bit about what works in VR and what doesn't (tip: lots of random lines, stairs that go up and down cause instant motion sickness ). I redid this area twice, but now it feels amazing in VR. No motion sickness and navigation is much better, because I have different points of interests. I'm planning to do another Dev Log video soon focusing on what I've learned in VR, for now, enjoy some screenshots And here's a Dev Log where I show where I landed with the design blockout:
  2. This game is absolutely insane, the variety of designs and ideas is staggering. Hoping the gameplay won't suck, and that my @knj will survive to enjoy his glory!
  3. No Mapcore logo? I'm disappointed
  4. Minos

    [UE4] Spanish Courtyard

    Killer job so far, love the lighting! I hope you are going to texture this?
  5. do you really need to clock in 8 hours? Or can you maybe set yourself some goals and try to maintain a more steady output. Honestly the part that killed about being at the office was being "forced" to stay there 8 hours. Some days I was an 8 hours kind of guy, while osme days I was just a 2 hours kind of guy... and hand to do like the guy in Office Space and pretend I was busy or go for looong walks until it was time to go home lol.
  6. It's about time we have a dedicated thread for this, since it's a reality for most of us How's your experience with WFH been so far? What are some the ways you found to adapt? I'm also curious to know some stats or anecdotes on the impact of WFH in productivity for game studios... For me personally I actually became much more productive and skilled in the past months. Because I'm able to manage my time better, I have time to do research, experiment, and learn new skills. This is something that was very challenging when I had to be in the office 8 hours a day, even in the days where my productivity was shit. I remember I tried to pick up Substance Designer at work, but it was simply impossible. Too many distractions, and an office is not an environment very conductive to learning. Working at home, I just asked my producer to take 2 weeks and really narrow down on the software and see how we can use it in our pipeline, and it was an amazing investment. I don't use it all the time, but some things that normally would take me a few hours, I can do in minutes in SD (for example, windows, garage doors, etc...). I've also been learning Polish for over a year now, my classes used to be on Saturday (kind of a bummer, since Saturdays are for fun), and now I can have then on Friday mornings. Much better. When we all started work from home back in march my productivity was shit. I was reading too many news, had a strange schedule and like everyone else was anxious with the situation. But with time, I learned to adapt my routine to be as efficient, working as "little" as I can. I don't mean doing as little as I can, but doing as most as I can, during my most productive hours (the afternoon), and avoid overworking. (everytime I overwork I need a few days to recharge after). One thing that I found that really helps my productivity and well being is to go on walks during the day. I try to work in bursts of 2 to 3 hours, then go for a walk. Walking under the sun heats up my body and makes me feel more energetic. It also removes the brain fog I usually get when looking at a screen for too long. Anyways, these are just some of the things that I learned! How about you?
  7. Man I still can't understand why Carmack would involve himself with these crooks.
  8. Great series, watched it twice already
  9. Damn, that's super cool!
  10. Good call! I always wanted to play Witcher 3, but because of how long the game is, I never had the courage Great move!
  11. Damn, awesome find, she's a beauty, congrats
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