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Minos last won the day on March 16

Minos had the most liked content!


About Minos

  • Rank
    Generalissimo Klafke
  • Birthday 06/21/1987

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  • Job
    Environment artist
  • Location
    Irvine, CA

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  1. Minos


    Looks amazing but gosh everytime I see screenspace rain I want to shoot myself in the head
  2. Minos

    Call Of Duty Black Ops 4

    Looks pretty sick actually
  3. Minos

    What's going on with your life?

    Fuck man, that's scary as hell! I had a hairline crack on my wrist skateboarding a few years back and that motherfucker hurt like crazy, nothing compared to this though, so I can only imagine how painful it is. But oh well, life can be a motherfucker sometimes Good luck on your recovery!
  4. Minos

    What's going on with your life?

    Fuck that sucks man... how did it happen?
  5. @2d-chris can you get someone from the editor team to take a look at this thread? Lots of good suggestions here
  6. I could be talking out of my ass here, but I think Zastels main gripe is that UE4 doesn't have an "internal" grid, like Hammer or older engines used to have, meaning, if you fall out of the grid you can snap back easily. This is also the reason why I prefer Maya much more than 3ds max. In Maya if you hold X and move a component in any direction it snaps to the nearest grid step, doesn't matter which direction, Maya always "knows" where the next grid step is, whereas in Max, you need to snap to the grid drawn on the viewport, meaning, instead of snapping the component to an internal grid, 3dsmax "looks" at the viewport and snaps the component to the nearest grid point your cursor is pointing. This means that you can't really snap vertically in the perspective viewport, because the grid plane in that one is 2d (only X and Y), you can't snap if the grid is too small and sometimes you can't snap at all because of the angle your viewport is. Again, I could be talking out of my ass because I didn't program these tools, but at least that's the impression I get when working with them. Unreal 4 could benefit greatly from a feature we have on the Overwatch editor: A hotkey to snap a selection to the pivot of another object, this way you can at least put a piece back on the same grid as the rest (so you don't end up with pieces in different grids, sometimes this is OK, but sometimes these tiny gaps drive me crazy). Zastel, you should post your feedback on the Epic forum, maybe they will listen if a lot of people bring it up. I'm pretty sure I posted the same thing there at some point.
  7. Minos

    What movie is this?

    gone with the wind
  8. I totally get what you mean. When I tried to use UE4 "bsp" tools I could never get my stuff to line up correctly. Maybe I'm retarded or too lazy to learn it properly, but as soon as I moved any brushes they would fall out of the grid. I don't remember Hammer behaving like this but it's been ages since I used it. If Unity is an alternative for you, it's got an amazing open-source bsp toolkit called Sabre-CSG. It works pretty much like hammer, the only functionality missing is being able to copy UVs from one face to another. The good thing about sabre is that it automatically generates lightmap UVs, so if you use Unity's progressive lightmapper you can get some really cool looking results with very fast iteration times. The downside of Sabre is that the tool tends to slow down like crazy the more brushes you have... Another good alternative for Unity is ProBuilder, bit of a different workflow but might be more optimized than Sabre: I don't want to turn this into a Unity vs Unreal discussion, but Unreal is so bloated! It seems that every time I use it I spend more time trying to figure why something is not working (and it always turns out it's some stupid small thing buried deep inside some menu) than actually making stuff.
  9. Minos

    What movie is this?

    Such an underrated movie
  10. Minos

    What movie is this?

    Forbidden Planet! My turn:
  11. Minos

    What have you watched recently?

    Great Charles Bronson movie with hilarious dialogues. My new favorite Bronson along with Mr. Majestyk
  12. Minos

    Red Dead Redemption 2

    Looks dope! Gimme!
  13. Minos

    WIP in WIP, post your level screenshots!

    God, the nostalgia hit hard on this one Cool map!
  14. Minos

    Venom (Tom Hardy)

    He's a damn stud tho