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Minos last won the day on May 23

Minos had the most liked content!


About Minos

  • Rank
    Generalissimo Klafke
  • Birthday 06/21/1987

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  • Job
    Environment artist
  • Location
    Irvine, CA

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  1. Minos

    Arnold and Sly movies etc

    Looks kinda crappy
  2. Minos

    What's going on with your life?

    I remember speaking french was a huge plus when I was at Ubisoft, it was basically mandatory if you wanted to grow in the company (even though everyone spoke English perfectly well). We even got a teacher at some point, but of course it didn't last long, until the producer realized that we were working 1.5 hours less a week and somehow that impacted his schedule
  3. Minos

    Borderlands 3

    The games industry is worse than TMZ now
  4. Minos

    E3 2019

    I want to see fresh and interesting games that don't have a ton of mechanics or overly complicated UIs and controls! And hopefully new IPs that are actually new, and not just remixes of " what's cool" now (I'll kill myself if I see another post-apocalyptic game where everyone has tattoos and pink hair). And hopefully there's a game with cats as protagonists.
  5. Minos

    What's going on with your life?

    Yeah there was an american dude in class and he was struggling like crazy, it's just so hard for americans to lose their accent. At least for me it's much easier, because Polish sounds a lot like portuguese (Most of the letters sound the same). It's interesting to discover that same words are surprisingly the same in both languages, even though they are so far apart in origin. For example, friend is Colega (portuguese) and Kolega (Polish). Another thing that's very interesting is to observe how language shapes our very own thoughts, since we think in "words" for most of the time. What kind of thoughts would we have if we had no spoken language? Trippy to think about this. For example, Polish uses the same word for luck and for happiness (szczęście) which really makes you realize that they really are the same concept. This is a huge rabbit hole! (Btw if you find this subject intriguing do yourself a favor and watch Arrival if you haven't already, they explore the role of language in thoughts pretty well there )
  6. Minos

    Borderlands 3

    Game looks very nice
  7. Minos

    Dome Modeling Pains

    Here's my quick and dirty 5 minutes version, hope this helps:
  8. Minos


    Looks fuckn sick!!
  9. Minos

    What's going on with your life?

    The incredible polish women But seriously, I can see myself living in Kraków one day. It's such a cool, cozy and affordable city, with lots to explore and very friendly people. There's much more to life than being a salaried employee driving to work every day from 10am to 6pm I want to see what's it like to live by my own terms, and discover what I'm capable of doing. This is a long term dream and I've been taking each step to make it a reality. There's still a lot that I want to accomplish as an artist at Blizzard, so it feels good to have something to work towards to, and I'll make sure to keep enjoying the hot tub as much as I possibly can haha Besides that it's a beautiful sounding language. It's interesting to see how learning a new language changes your brain.
  10. Minos

    What's going on with your life?

    I've been learning Polish. It's quite a cool challenge to learn a new language, and especially one that's so fucking hard. It's a really good feeling when I can read something that looked like alien talk previously. The people in Poland are really chill and friendly, and this feeling totally reflects in their language. Some words sound so beautiful and cute. I mean look how cute "thank you" is: dziękuję (if you are wondering how to say it). And in a way it's very similar to Portuguese. I'm definitely having a much easier time getting the pronunciation right than americans
  11. Minos


    I'm so happy we finally got this out! I can't wait to see all the cool stuff people are going to come up with!!
  12. Minos


    I like to think that Overwatch maps are abstract virtual spaces (though I do my best to imagine they are a real place to make them feel as believable as I can). If we would just make "realistic" maps (sacrificing gameplay so the roads can go where it "makes sense") these maps would have the worst gameplay ever Gameplay comes first, the map art is just a "skin" on top to make you feel like you are in a real place, but it's obviously not a real place, it's all smoke and mirrors and lots of little techniques to convey spatial awareness and navigation. It's all an illusion, so we can cram as many ideas as possible in a small place. For example, "in reality" the farm in Junkertown would be miles away from the city itself. But who would like to play that? Here's some food for thought: Some of your feedback is very valid though and we will keep it in mind Editing: Btw, I completely forgot to post this here, but I gave a talk on Digital Dragons last year about how we blockout our maps and the power of keeping things simple, by using Junkertown as an example