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Roald last won the day on February 10

Roald had the most liked content!

About Roald

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  • Birthday 01/08/1993

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    Social worker
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    The Netherlands

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  1. Roald


    Resistance is a temporary name for my new bomb defusal map set in a old industrail city somewhere in east europe (maybe poland). One half of the map exist of old buildings and the other part of a more industrial area next to the city dock. The area is highly secured with barber wires, walls and camera's. The story is about the country being occupied and a group of resistance are secretly transporting weapons and such to this compound ready to strike back. However the occupiers got intel of the resistance location trying to infiltrate and blow up their compound. Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1645132160 B bomsite: Midle A bombsite: A-B connector and boost/peek to midle Overview: So for this map I used a whole different workflow then I am used to. I was building a litle scene at night time to experiment with that and kind of created a bombsite out of it. Then I just decided to go freestyle and work from one area to another area without having any idea what the layout will become like. It was really great to logically connect one area to another but to see the whole picture and how it would all fit together was kind of a hell. However I succeeded to great a whole piece out of it and hope people can have a look and provide me with feedback. Please note that most of A site and T spawn lack of details and I have done almost no optimisation.
  2. Roald

    WIP in WIP, post your level screenshots!

    I was working on some litle nighttime scene and then just made the scene to be a bombsite. It's a old industrial kind of city with one bombsite below a railway and the other bombsite will be in some more indoor kind of area like a big hangar or fabric, still didn't decide. I will just go on with the flow and see where it takes me. It's not my original workflow, but it's fun so far
  3. Roald

    [CS:GO] de_Countdown

    Good work already I can defenitly see where this is going already. You should get this playtested. The bombsites can use some more love since they indentify the theme mostly. Bombsite B feels abit odd to just have this hole in the ground with a rocket sticking out. The area can use some more logic even when it's only a graybox. Also there can be slightly more cover on the site since there is only the rocket. I would suggest to make it like a real platform with two levels. Level 0 can be unaccesable area (however double layer design can be interesting for gameplay), but you are able to see the rocket and etc, have some background detailing. Level 1 can be the actual bombsite as you have it right now. Maybe add some cranes and stuff to put the rocket in position: Bombsite A feels a litle cramped and boring. Maybe you can make it abit more interesting. I don't think it would hurt to make the whole area (and also the bombsite) abit bigger. Maybe try to work with some more height difference aswell. I think you could reduce the boxes and add some more natural cover/things to fill up the area (same counts for bombsite B, the trash containers are a litle out of place). I think you should minimise it and only add more stuff if playtests tell you.
  4. Roald

    WIP in WIP, post your level screenshots!

    Yeah abit with the tower. But the overall shape of the building is pretty odd. Also I never seen a old structure like this with a vent system.. if you want a route like that, better think of something thats more fitting and realistic. Use some real life references to get the shapes of the church right.
  5. Roald

    WIP in WIP, post your level screenshots!

    @Samir rather post one or two screenshots in here, my finger hurts scrolling down You have a own seperate topic of your map where you post exactly the same stuff..
  6. Roald

    [CS:GO][Wingman] Rab

    You are defenitly the biggest pimp out here Anyways good looking map, the water looks really nice
  7. Roald

    [Wingman] Station

    Got two usefull nades for you guys. Hope they are not to hard to understand since I explained it with just one screenshot https://imgur.com/a/1OQX7AA
  8. Roald

    [CS:GO] Golden

    Are those autumn brown leafs under a summer green tree? Map is looking pretty good. Just feels a litle flat. Maybe because of the repetetive tall square buildings. Personally the map looks abit too clean/bright to me. Could use some more detaling to make it more alive or something
  9. Roald

    [WIP] de_aurelia (remake)

  10. Roald

    [CS:GO] de_ostankino_RF [Wingman]

    Would love to see a overview, I am very curious about the layout, must have been a pain in the ass... The textures are way too low resolution and if you look at the tower references things look more shinny/modern.
  11. Roald

    [Wingman] Station

    You can't see this, but where the picture is taken from there is a road leading away from the map
  12. Roald

    [CS:GO] de_highlands (WIP)

    Maybe to get some more color and happier atmosphere, add some more of those classic woden shops like 'Cashmere' and 'The Villian'. Add a whiskey shop, tourist shop, some pubs and etc. Those woden structures match up with the natural stone real nice and gives it a authenthic scottish look. The wood can bring in some nice colors. The green wood with coper/gold details looks really authentic or perhaps red wood with gold letters and etc.
  13. Roald

    Hypothetical-Contest Rules Voting

    Might be interesting. Getting out of our bomb defusal comfort zone
  14. Roald

    [WIP] Roca

    Looking pretty! Havent checked the layout Its only a bit dark with hard shadows. Brighten up the shadows of the light_enviorment to like 200 and perhaps make it more blue/purpleish
  15. Roald

    [Source] Mapcore flag

    Personally those creases are abit rough to me.. probally because of the contrast with all the white. Maybe its also cool to make a inversed one like the forums header, would love to use it! Goodjob on these flags bro