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Roald last won the day on October 25 2017

Roald had the most liked content!

About Roald

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  • Birthday 01/08/1993

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  • Job
    Social worker
  • Location
    The Netherlands

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  1. de_burg

    Yeaah some more spam. @Serialmapper I tried your settings with some darker ambient value. This is how the new concept of the layout look ingame Seperated CT / midle path New T -> mid entrance
  2. Random Photo Thread

    @El Moroes such a beautifull photography and great portfolio!!! I am pretty jelous on your work What kind of a lens you need to get those Macro's? (and what gets close to it with the Nikon brand?) And do you do alot of afther editing? The urban picture with the bridges is such a strong image with the light alligning the boat and all <3
  3. de_burg

    So I was looking at my overview and thinking about some feedback I recieved on the workshop and some ideas came up in mind. It hasn't been playtested by anyone so it might be hard to judge, but what about reconnecting the midle entrance for T's in the midle of the mid path so they are further away from A (which has 2 entrances to the site) and closer to B (which has only 1 entrance). Also some guy found the CT paths to A too complicated so what about reworking it like I did on the overview? the red 'X' is a removed path and the green 'O' is a new connection. old: new concept:
  4. de_burg

    Thanks alot @Serialmapper Will defintly try that out
  5. de_burg

    Fixed some stuff and created a radar. The map is finally on the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1261713986 Overview: @leplubodeslapin I followed your advice and I like it! Thanks alot mate
  6. [RELEASED] Manor

    Looking awesome, great job!
  7. de_burg

    Thanks but not going to make it. I hate deadlines haha. I have some problems with my PC and overworked and blabla so instead of stressing I will leave it for what it is, give the others a bigger chance and continue on my own pace while having fun and joy working on the map instead of stressing my ass off. I am glad I got this far in such a short time anyways and I would be glad if I can publish a playable version soon for a playtest.
  8. de_burg

    Well I do not have much time unfortenatly. Working on the radar atm and hopefully I can compile the map tonight afther work so I can upload it to the workshop in time for the contest
  9. de_burg

    The constant 0 linear 1 quadratic 0 is alot better thanks!! I will use that alltrough the map
  10. de_burg

    @leplubodeslapin Will try it out! Thanks for thinking with me
  11. [CS:GO] De_Grind

    That trailer is amazing! Getting me hyped up to play this map in competetive mode
  12. de_icarus (former de_corp)

    Respect you keep iterating your work! It's looking really awesome
  13. de_burg

    Thanks! Yeah I have seen that one. Its pretty cool but a litle small. Perhaps I can use some ideas