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Everything posted by grapen
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How to break in the games industry - an insiders' guide
grapen replied to Furyo's topic in Creative Chat
@ThunderKeil you're in college? You're a young buck, you got all the time in the world to pursue LD, and YOU CAN DO IT. I was 29 when I decided I needed to make the switch. Did my 9 to 5 and worked on my portfolio in the evenings and at night. Took 2-3 years to land the job. Yeah it messed up my marriage, but I'm loving where I'm at in life right now. You just need to put the grind in, do your research on what it is that makes some portfolios stand out. Best of luck. -
I'm now the Level Design Manager at Fatshark.
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Aight half-way or so in, here’s my honest opinion. Things I really like: excellent combat and excellent sound design. This is where the remake really flexes on the original. The original story beats are re-imagined in a great way. Monster design is great. The game looks good and runs great on an old ps4. Things I don’t like: the world building is OK. I don’t buy the slums at all. All the NPC’s look upper middle class. The whole place looks gentrified rather than oppressed. Super weird. It’s like the NPC’s were ported from FF15. I think they should’ve gone hard on the 90’s punk aesthetic instead, and way less cheerful. The new content and story beats are inconsistent in quality. Sometimes they feel like typical anime (big emphasis here) filler episodes, which I would enjoy even less if this wasn’t FF7. Cloud even complains about it being boring, making the game appear self-aware. Weird design decision.. Assets and texel density are WILDLY inconsistent in quality. Looks rushed in some areas. There’s still hope for the remaining new content to blow me away, but I don’t see my other points changing. I feel like an 8/10 is justified.
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Picked up my copy today, it’s too good. Gonna be GOTY for me I’m sure. Absolutely LOVE finding entirely new gear, bosses etc. Must buy/10.
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Glory kills were the worst part of 2016 in my opinion, now they’re even more prevalent. ?
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I think it’s an OK game at best. 5/10. Level design is quite boring, especially the non-combat traversal. Exploration/secrets are predictable. Enemies are tankier than what I’d like for them to be. Glory kills and chainsaw kills are tedius while at the same time absolutely necessary due to running out of ammo constantly. The perhaps biggest design flaw is introducing a boss and then taking you out of the action so the game can explain how to beat it.. I don’t see myself continue playing, not having fun with it.
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[CS:GO] Exotic Places Contest TOP 4 WINNERS
grapen replied to FMPONE's topic in [CS:GO] Exotic Places Mapping Contest
The judges weren’t unanimous, but Mustang was not in enough top 4’s. That’s how it goes sometimes. ? Regarding the point about theme I disagree. Monastery is set in a Tibetan monastery, while Mustang is set in a traditional Nepalese village. More importantly, the execution is vastly different. Opinions may vary on gameplay and art polish, but on this point I won’t budge. ? -
[CS:GO] Exotic Places Contest TOP 4 WINNERS
grapen replied to FMPONE's topic in [CS:GO] Exotic Places Mapping Contest
Congrats to all the winners ? -
Mustang (formerly Everest)
grapen replied to grapen's topic in [CS:GO] Exotic Places Mapping Contest
Map has been updated with some experimental gameplay changes and new visuals. -
Mustang (formerly Everest)
grapen replied to grapen's topic in [CS:GO] Exotic Places Mapping Contest
Thank you everyone who has been giving us feedback so far ? We're currently acting on it. In the meantime I'm expanding on- and polishing the art. -
Mustang (formerly Everest)
grapen replied to grapen's topic in [CS:GO] Exotic Places Mapping Contest
Thanks! They're on the to-do ? -
Mustang (formerly Everest)
grapen replied to grapen's topic in [CS:GO] Exotic Places Mapping Contest
Updated the first post of the thread. The map has been released: https://steamcommunity.com/sharedfiles/filedetails/?id=1980781825 We'll continue polishing the map, so stay tuned for more updates. -
Mustang (formerly Everest)
grapen replied to grapen's topic in [CS:GO] Exotic Places Mapping Contest
We have a hidden workshop entry, so we're just waiting on the rc1 to finish compiling now. -
Mustang (formerly Everest)
grapen replied to grapen's topic in [CS:GO] Exotic Places Mapping Contest
FC4 have definitely been an inspiration throughout. ? It's in a first release state, so it should be made public on the workshop within the coming days. I would have liked to have gotten more props done before the deadline, but they'll be in there soon enough. -
Mustang (formerly Everest)
grapen replied to grapen's topic in [CS:GO] Exotic Places Mapping Contest
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Mustang (formerly Everest)
grapen replied to grapen's topic in [CS:GO] Exotic Places Mapping Contest
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Mustang (formerly Everest)
grapen replied to grapen's topic in [CS:GO] Exotic Places Mapping Contest
Roughly 8k tri's for this 20 meter tall cluster. -
Mustang (formerly Everest)
grapen replied to grapen's topic in [CS:GO] Exotic Places Mapping Contest
Prockress being made -
Mustang (formerly Everest)
grapen replied to grapen's topic in [CS:GO] Exotic Places Mapping Contest
Got to have cliffs. WIP. -
Mustang (formerly Everest)
grapen replied to grapen's topic in [CS:GO] Exotic Places Mapping Contest
Team update: Oskmos was never able to get started on the project due to other commitments, and has for that reason resigned. We wish him the best of luck with Insertion 2. That leaves me to carry on as a solo env artist. I’ve been busy with career things lately, but now I’m back to dedicate my free time to this. Some wild art coming soon! ? -
Mustang (formerly Everest)
grapen replied to grapen's topic in [CS:GO] Exotic Places Mapping Contest
I’m just the corn guy ? -
Mustang (formerly Everest)
grapen replied to grapen's topic in [CS:GO] Exotic Places Mapping Contest
Hey, I've been sculpting corn. -
Digital copy vs physical copy. One or them deteriorates over time, costs more to produce and takes up space on store shelves. Second hand sales of one includes shipping costs (and assumes a good condition of the item), thus limiting the amount on the market. We didn’t have indies before digital distribution for a reason. It’s not very difficult to comprehend. With games you pay for an experience that costs a ton of money to produce these days, you can’t even compare it to how things used to be.