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cashed

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Everything posted by cashed

  1. Come join the LD team here at Ubisoft Toronto! Position 1 Position 2 If you have any questions dm me
  2. I got promoted to Team Lead Level Designer @ Ubisoft Toronto Can you update the info!
  3. Crazy to see him move over to the light side
  4. Im working on this. Tread lightly jk
  5. Blistering FPS on Battlegrounds... with settings on low of course for that sweet sweet advantage
  6. My 1080ti just arrived cant wait for those frames
  7. It's a good way to collect data I suppose. The negev is only deadly accurate after the ramp up; which if you're not deaf and being suppressed by 1, you will be able to get the first hit. Otherwise the negev is a walking "LOOK AT ME"
  8. cashed

    The random model thread!

    @grapen I cant unsee these lines
  9. I like the MP. Still going through the beginning of the SP. Not thrilled they scrapped the squad abilities control
  10. I also noticed some trees on my map turned purple
  11. I think it hits the theme fairly well. Just weirdly released when we haven't had an operation since early summer... yet all the maps selected were chosen early July...
  12. This has the worst bombsite design ive ever seen come from of an official map... B site is a chokepoint hallway bombsite. A site reminds me of bf2s strike at karkand's 1st CP which was a hilarious nade basket
  13. Sweet, great start!
  14. cashed

    De_rooftop

    Division did a great job with rooftops. I think using it and daredevil as reference is awesome
  15. cashed

    De_rooftop

    Very nice. Was the Division a key reference?
  16. Nice work! Did you make the Blend Modulate in SD as well?
  17. cashed

    de_Russka Remake

    Honestly, I would avoid remakes. I've went down this road many time. Making your own map is the best way to improve your design skills and tbh isn't as tenuous as you might think. Iteration is key and quite frankly, remakes really hold this back. Blockout -> Test -> Iterate -> Test -> Iterate -> Test -> Finalize -> Ship The more you do these steps the more efficient and better you become. If you like certain aspects of russka, why not implement iterations into your own designs? On a side note, who's to say Brute isn't working on Russka? The only issues he's had about remakes are with FMPONE, still worth a shot to try and contact him.
  18. That's a risk in all pc games. Hitting the highest mark is better than only going half way.
  19. I am using it! how it looks in source after color tweaking
  20. fuck i love substance designer... 3 hours just vanished before my eyes
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