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Squad

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Everything posted by Squad

  1. Squad

    de_zoo

    de_zoo by Squad and Yanzl A bomb defusal map set inside a San Franciscan zoo. Terrorists are on a mission to bring mayhem to the Bay Area Zoo. ----------------- Models and textures by Yanzl. Additional models and textures by Rick_D ( editpoly.net ) and Skybex ( skybex.com ). Special thanks to everyone that in one way or another contributed to this level. Download and support the map at the Workshop link Thanks!
  2. Squad

    [CS:GO] de_border (W.I.P.)

    Don't see any need for a new topic. Just ask a mod to rename it if you want it to have its new name in the topic title.
  3. Squad

    [CS:GO] de_austria (WIP)

    Cool idea. But instead of a hole in the floor I would go for something like in the picture below (not the best reference though). Make a catwalk following the outside wall and the wall with the paintings (edited picture above), this way the walls where grenades are most likely to hit will be clean and free and it eliminate the chance of grenades getting stuck on the upper floor. I think it also makes more sense thematically
  4. Squad

    de_zoo

    Yeah, they were removed to simplify the paths/areas. Sorry about that
  5. Squad

    WIP in WIP, post your level screenshots!

    They're prohibited symbols in some countries, so your safest bet would definately be to not include them. That being said, it'd probably not be a huge issue, as apparantly plenty of WW2 games have used it so far (and swapped it for an Iron Cross depending on what country the player is in). I guess it also depends on what the goal of your map is: A scene? - Doesn't seem like a huge issue to me. MP map? - Iffy, as it means one team will be the "Nazi's". SP map? - I'm guessing you'll be battling the Nazi's in that case. Absolutely no need to be terrified. This is looking great
  6. Squad

    de_zoo

    Some serious necroposting here. It's pretty dated since it was first released, especially compared to recent maps that keep pushing the bar higher. So the map is getting a visual update, as well as gameplay adjustments/improvements where possible/needed. Already wrote down a list for this, but I'm open for any feedback and suggestions.
  7. Squad

    Mapcore Job Census

    Congratz
  8. Squad

    The random model thread!

    Now make it slippery
  9. Squad

    awp_natural [CS:GO]

    Should be possible to fix the cubemap issue though. Have you applied an env_cubemap to both water volumes?
  10. Squad

    Forcing LODs as default for lower settings

    It would help if you specified the game/engine.
  11. Squad

    [CS:GO][Wingman] Pitstop

    Checked out the final version. Unique theme and executed very good Great work!
  12. Squad

    [CS:GO][WIP] Trailerpark

    The beach area sure does Nice work, OB! Love the new vehicles, especially the classic VW van!
  13. Squad

    [Wingman] Turnpike

    My entry for the Wingman contest. Still a bit rough in some places, but it's time to wrap it up for now. Workshop link Credits to @Yanzl for the majority of custom props and materials (and for some last-minute assistance in tweaking vmt's for nighttime setting) and to @Skybex and @Rick_D for a few other props and materials.
  14. Squad

    [Wingman] Turnpike

    Thank you, guys, I really appreciate it
  15. Squad

    [Wingman] Turnpike

    Ah, not familiar with it. It's just a coincidence
  16. Squad

    [Wingman] Turnpike

    You're welcome! What are you talking about though?
  17. Squad

    [Wingman] Turnpike

    Thanks! The only accessible outside areas are CT spawn and the platform that is visible in the last screenshot.
  18. http://blog.counter-strike.net/
  19. Squad

    Hypothetical-Contest Rules Voting

    In this case and for this contest, I think it'd be worthwile to formulate a defintion for "playtesting". At the moment, "playtesting" can be anything from checking timings in a first greybox iteration by yourself to a full 5 vs 5 competitive match and everything in between.
  20. Yeah, you have to smooth shade them individually before grouping them together. Otherwise it'll again end up as a convex collision after exporting/compiling.
  21. That's not right. $surfaceprop should be one of the properties in this list (not sure if this list can vary between different branches of Source).
  22. Squad

    What movie is this?

    The left one look like "Chavez", so I'm thinking it's in the Jack Ryan universe.
  23. Squad

    One Choice (csgo walking simulator)

    Finally checked this out. Overall, it's pretty well done scripting-wise, but I think it's lacking something in the story department. Some clues are given of what has happened (or could have happened), but as a player you still feel a bit detached. It's not obvious what you're supposed to do or look out for. Without giving away any spoilers, I liked the beginning the most, it's very well executed and sets the mood nicely. Overall, great job and very well done! It's a nice change from the usual CSGO stuff
  24. Squad

    What movie is this?

    The Siege of Jadotville, close enough! Your turn!
  25. Squad

    What movie is this?

    It's This boy's life. Don't tell me you never seen Titanic!!! But seriously, if you've never seen one with Dicaprio, you're missing out on some great movies (Wolf of Wall Street, The Revenant, Django Unchained, ... list goes on). Here's a new one:
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