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Squad

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Everything posted by Squad

  1. I just remembered there being some plane wreckage props in L4D(2). I'm sure you're planning on making a custom one, but could be helpful as placeholders perhaps.
  2. I believe you mean cs_downed_cz.
  3. I guess we're in the honeymoon period. Safe to say progress won't be constantly as fast, but that's naturally fine. It's not a sprint, but a marathon Thanks for showing interest!
  4. I'm sure this has been shared before somewhere on Mapcore, but couldn't really find it. Optimization in Source: a practical demonstration And an interview with Iikka (Valve) about designing CTF_DoubleCross (includes some nice sketches). Impromptu Interview: Iikka Keranen
  5. Wrong topic. You also didn't specify what game.
  6. Terri's Radar Generator Making radars was never faster and easier.
  7. Squad

    [FC5] Moonshine

    Looks pretty cool I haven't played FC5 myself, nor am I familiar with FC modding, is the Stealth Mode stock content or did you implement it yourself? Some feedback after having watched the playthrough: I only watched the playthrough, but I'm assuming the level is non-linear (at least to a degree). I think what was lacking overall was (a) point(s) of focus/direction. There's hardly any contrast in lighting while a night theme would be especially suitable for this! The mood is nice overall, but overall little stands out to guide the player.Since it's an escape scenario, it would be helpful to give the player a glimpse of roughly where the extraction point is in the beginning of the scenario (for example, a distant guard tower with searchlights next to the entrance/exit of the compound). Keep it up!
  8. Almost 16k solids. For reference, Blacksite has around 11k.
  9. I've been collecting the comic book series since forever, but never played the first game based on it. Consider me interested in this remake (hoping for a PC release though)
  10. Got it earlier this week, but haven't had a chance to check it out yet.
  11. I haven't myself, but this article about it should give you an idea.
  12. In what universe would a private security guard team handle a terrorist situation? That said, if readability of a player model is an issue, the map is most likely the problem, rather than any player model.
  13. Don't see any need for a new topic. Just ask a mod to rename it if you want it to have its new name in the topic title.
  14. Squad

    [CS:GO] de_austria (WIP)

    Cool idea. But instead of a hole in the floor I would go for something like in the picture below (not the best reference though). Make a catwalk following the outside wall and the wall with the paintings (edited picture above), this way the walls where grenades are most likely to hit will be clean and free and it eliminate the chance of grenades getting stuck on the upper floor. I think it also makes more sense thematically
  15. Squad

    de_zoo

    Yeah, they were removed to simplify the paths/areas. Sorry about that
  16. They're prohibited symbols in some countries, so your safest bet would definately be to not include them. That being said, it'd probably not be a huge issue, as apparantly plenty of WW2 games have used it so far (and swapped it for an Iron Cross depending on what country the player is in). I guess it also depends on what the goal of your map is: A scene? - Doesn't seem like a huge issue to me. MP map? - Iffy, as it means one team will be the "Nazi's". SP map? - I'm guessing you'll be battling the Nazi's in that case. Absolutely no need to be terrified. This is looking great
  17. Squad

    de_zoo

    Some serious necroposting here. It's pretty dated since it was first released, especially compared to recent maps that keep pushing the bar higher. So the map is getting a visual update, as well as gameplay adjustments/improvements where possible/needed. Already wrote down a list for this, but I'm open for any feedback and suggestions.
  18. Squad

    The random model thread!

    Now make it slippery
  19. Squad

    awp_natural [CS:GO]

    Should be possible to fix the cubemap issue though. Have you applied an env_cubemap to both water volumes?
  20. It would help if you specified the game/engine.
  21. Checked out the final version. Unique theme and executed very good Great work!
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