KIIIA Posted August 29, 2005 Report Posted August 29, 2005 So, because i didn`t want to open an own thread for this small piece of model, i thought opening up an own random model thread would be a good idea.A thread for statics and stuff that aren`t worth an own thread.Ment to be the long lost brother of the random texture thread or something.... Anyways lets begin with this palm, modeled and skined by me: Quote
PhilipK Posted August 29, 2005 Report Posted August 29, 2005 Nice one. I'd double the leaf amount tho. If you don't have a very tight poly limit for it. Quote
ReNo Posted August 30, 2005 Report Posted August 30, 2005 Go go wireframes - I'm sure people will point out at least one or two possible optimisations if you just give them the opportunity Skin looks nice on that palm but as Philip said, could probably use a little bit more foliage. Quote
Minos Posted August 30, 2005 Report Posted August 30, 2005 Nice one KIIA. Here I go (will use this building in a larger scene, not sure if I'll ever finish it) Ps: For those who wonder what kinda commerce that shit is it's gonna be a comix shop. Sjonsson, BjornFred and ⌐■_■ 3 Quote
von*ferret Posted August 30, 2005 Report Posted August 30, 2005 mino can I see your UVW maps for that? Quote
Minos Posted August 30, 2005 Report Posted August 30, 2005 http://www.leveldesign.com.br/minotauro ... mplo03.jpg Quote
Farles Posted August 31, 2005 Report Posted August 31, 2005 Couple of models I made. Got alot more not shown here. All for NightFallmod. Quote
OL Posted August 31, 2005 Report Posted August 31, 2005 palm trees have a bigger area that bevels out just below the leaves. see? Quote
von*ferret Posted September 4, 2005 Report Posted September 4, 2005 good crit ol. mino you probaboy dont need so much burning on the texture for the shadows. They look slightly awkward. New age engines will be able to handle shadows better than hand painting them like that. Also I dont think graffitti on the top floor makes sense, probably move the graffiti to a lower floor or take it out all together if you have the layer seperate in your PSD Quote
Minos Posted September 4, 2005 Report Posted September 4, 2005 Ferret: I was gonna use that on a scene so the shadows were needed. But I agree that I overdone them in some parts. about the graffitis: You saying that cuz you never been in Brazil then man Farles: Those look pretty cool. Some soft shading would give them a nice touch! Quote
General Vivi Posted September 4, 2005 Report Posted September 4, 2005 by the way kila those palm trees are very nice. i agree with OL tho on the base of the tree. but still much better leaves then i can do ................ i havn't tried leaves yet ...... but if i did............. yours would be better. blackdog 1 Quote
Acumen Posted September 18, 2005 Report Posted September 18, 2005 little bench model I did and I don't even know why I skinned it. should work as a temp skinned object since I don't have any ambitions of learning how to texture stuff ^^ Quote
von*ferret Posted September 18, 2005 Report Posted September 18, 2005 not a bad tetxure at all, nic over all. Poly count? Quote
General Vivi Posted September 18, 2005 Report Posted September 18, 2005 very nice man very nice. Quote
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