Jump to content

Recommended Posts

Posted
1 hour ago, kinggambit said:

 

did you edit vertex normals for that? Coincidentally read about them the other day for a maxscript and I had no idea how essential they are TreeMakerScript_plus_NormalThiefScript.g

Yep. Without edited normals it looks pretty much like that gif. You can enable "ignore surface normals" on the prop in hammer, but that makes it look flat instead.

Posted

I understand what  a vertex normal is (and how to edit it), but can you describe a use case where it is a better option than applying smoothing groups on a complex object? Foliage it works well for clearly as it smooths shading across the various planes making up the foliage... any other use cases where it would be advantageous though?

Posted
20 hours ago, Sigma said:

I understand what  a vertex normal is (and how to edit it), but can you describe a use case where it is a better option than applying smoothing groups on a complex object? Foliage it works well for clearly as it smooths shading across the various planes making up the foliage... any other use cases where it would be advantageous though?

Everywhere :D

Posted (edited)
1 hour ago, Vorontsov said:

Everywhere :D

Thanks for the explanation :P

As a matter of passing along information, apparently you can quickly edit vertex normals (for trees/foliage) by transferring another meshe's normals (say a very smooth cone) to the vertex normals of a tree mesh. This makes doing the foliage/trees normals work much easier (and faster).

Edited by Sigma
Posted
On 1/19/2017 at 5:24 AM, grapen said:

Yep. Without edited normals it looks pretty much like that gif. You can enable "ignore surface normals" on the prop in hammer, but that makes it look flat instead.

damn i made a tree a long time ago and i chalked it up to me being inadequate, is there a good tutorial on editing normals? ive never actually seen that before. 

Posted
1 hour ago, Dillon Beard said:

damn i made a tree a long time ago and i chalked it up to me being inadequate, is there a good tutorial on editing normals? ive never actually seen that before. 

There's probably lots of them depending on what software you use. In the case of my tree, in Blender I just enabled Auto Smooth in the mesh properties, then added a Normal Edit Modifier, set it to Radial and turned down Mix Factor a bit.

  • 2 weeks later...
Posted
55 minutes ago, leplubodeslapin said:

Is there a specific reason to demonstrate the PBR with a low-res texture ?

Yepp. I will show them how to use UV-tiling to get higher texel density to make a point; that it's important to reflect over your texel density and not just lazily use high res textures. I'd say a low-res texture shows this better. :)

Posted

Alright, yes indeed it's important to learn them the good maners i guess :P

I just find it a bit disapointing that it doesn't fully show the potential of PBR (from my point of view).
Maybe it's just because of the camera position or lighting orientation, i can't see much shading on this single picture (just some bumps on the top left).

Posted
1 hour ago, leplubodeslapin said:

Alright, yes indeed it's important to learn them the good maners i guess :P

I just find it a bit disapointing that it doesn't fully show the potential of PBR (from my point of view).
Maybe it's just because of the camera position or lighting orientation, i can't see much shading on this single picture (just some bumps on the top left).

Yeah you are entirely right about that. When normal maps drop so low in res it looks like the definitions kinda dissapear completely or gets very blurred out. But there is some definition there that can be seen if you rotate the whole thing.

Posted

Just sharing what I am currently working on. This is following Tim Bergholz's tutorial with exception to the final smooth operations for the high poly creation. This was just a screenshot of the successful test bake with a simple material slapped on there. I am hoping to finish this within the next week or two (handle, completely custom materials/textures). I am going to do a energy type slicing blade I think.

Kukri_Blade.jpg

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Mapcore Supporters

    aphexjh       Badroenis       celery⭐      EGO DEATH ⭐      Freaky_Banana      FMPONE ⭐      Harry Godden      JimWood ⭐      JSadones      poLemin      Vaya

    Funds go towards hosting and license costs, Discord server boosts, and more. If you'd like to donate, check out our Patreon announcement.

×
×
  • Create New...